1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci* Copyright 2016 Google Inc.
3cb93a386Sopenharmony_ci*
4cb93a386Sopenharmony_ci* Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci* found in the LICENSE file.
6cb93a386Sopenharmony_ci*/
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DPipelineStateDataManager.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DGpu.h"
11cb93a386Sopenharmony_ci#include "src/gpu/d3d/GrD3DResourceProvider.h"
12cb93a386Sopenharmony_ci
13cb93a386Sopenharmony_ciGrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms,
14cb93a386Sopenharmony_ci                                                             uint32_t uniformSize)
15cb93a386Sopenharmony_ci    : INHERITED(uniforms.count(), uniformSize) {
16cb93a386Sopenharmony_ci    // We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
17cb93a386Sopenharmony_ci    // owned by other objects will still match up here.
18cb93a386Sopenharmony_ci    int i = 0;
19cb93a386Sopenharmony_ci    for (const auto& uniformInfo : uniforms.items()) {
20cb93a386Sopenharmony_ci        Uniform& uniform = fUniforms[i];
21cb93a386Sopenharmony_ci        SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
22cb93a386Sopenharmony_ci                 uniformInfo.fVariable.getArrayCount() > 0);
23cb93a386Sopenharmony_ci        SkDEBUGCODE(
24cb93a386Sopenharmony_ci            uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
25cb93a386Sopenharmony_ci            uniform.fType = uniformInfo.fVariable.getType();
26cb93a386Sopenharmony_ci        )
27cb93a386Sopenharmony_ci
28cb93a386Sopenharmony_ci        uniform.fOffset = uniformInfo.fUBOOffset;
29cb93a386Sopenharmony_ci        ++i;
30cb93a386Sopenharmony_ci    }
31cb93a386Sopenharmony_ci}
32cb93a386Sopenharmony_ci
33cb93a386Sopenharmony_ciD3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) {
34cb93a386Sopenharmony_ci    if (fUniformsDirty) {
35cb93a386Sopenharmony_ci        fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(),
36cb93a386Sopenharmony_ci                                                                            fUniformSize);
37cb93a386Sopenharmony_ci        fUniformsDirty = false;
38cb93a386Sopenharmony_ci    }
39cb93a386Sopenharmony_ci
40cb93a386Sopenharmony_ci    return fConstantBufferAddress;
41cb93a386Sopenharmony_ci}
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