1/* 2 * Copyright 2021 Google LLC. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrVertexChunkArray_DEFINED 9#define GrVertexChunkArray_DEFINED 10 11#include "include/core/SkRefCnt.h" 12#include "include/private/SkNoncopyable.h" 13#include "include/private/SkTArray.h" 14#include "src/gpu/BufferWriter.h" 15#include "src/gpu/GrBuffer.h" 16 17class GrMeshDrawTarget; 18 19// Represents a chunk of vertex data. Use with GrVertexChunkArray and GrVertexChunkBuilder. We write 20// the data out in chunks when we don't start out knowing exactly how many vertices (or instances) 21// we will end up writing. 22struct GrVertexChunk { 23 sk_sp<const GrBuffer> fBuffer; 24 int fCount = 0; 25 int fBase; // baseVertex or baseInstance, depending on the use case. 26}; 27 28// Represents an array of GrVertexChunks. 29// 30// We only preallocate 1 chunk because if the array needs to grow, then we're also allocating a 31// brand new GPU buffer anyway. 32using GrVertexChunkArray = SkSTArray<1, GrVertexChunk>; 33 34// Builds a GrVertexChunkArray. The provided Target must not be used externally throughout the 35// entire lifetime of this object. 36class GrVertexChunkBuilder : SkNoncopyable { 37public: 38 GrVertexChunkBuilder(GrMeshDrawTarget* target, GrVertexChunkArray* chunks, size_t stride, 39 int minVerticesPerChunk) 40 : fTarget(target) 41 , fChunks(chunks) 42 , fStride(stride) 43 , fMinVerticesPerChunk(minVerticesPerChunk) { 44 SkASSERT(fMinVerticesPerChunk > 0); 45 } 46 47 ~GrVertexChunkBuilder(); 48 49 size_t stride() const { return fStride; } 50 51 // Appends 'count' contiguous vertices. These vertices are not guaranteed to be contiguous with 52 // previous or future calls to appendVertices. 53 SK_ALWAYS_INLINE skgpu::VertexWriter appendVertices(int count) { 54 SkASSERT(count > 0); 55 if (fCurrChunkVertexCount + count > fCurrChunkVertexCapacity && !this->allocChunk(count)) { 56 SkDEBUGCODE(fLastAppendAmount = 0;) 57 return {nullptr}; 58 } 59 SkASSERT(fCurrChunkVertexCount + count <= fCurrChunkVertexCapacity); 60 fCurrChunkVertexCount += count; 61 SkDEBUGCODE(fLastAppendAmount = count;) 62 return std::exchange(fCurrChunkVertexWriter, 63 fCurrChunkVertexWriter.makeOffset(fStride * count)); 64 } 65 66 SK_ALWAYS_INLINE skgpu::VertexWriter appendVertex() { return this->appendVertices(1); } 67 68 // Pops the most recent 'count' contiguous vertices. Since there is no guarantee of contiguity 69 // between appends, 'count' may be no larger than the most recent call to appendVertices(). 70 void popVertices(int count) { 71 SkASSERT(count <= fLastAppendAmount); 72 SkASSERT(fLastAppendAmount <= fCurrChunkVertexCount); 73 SkASSERT(count >= 0); 74 fCurrChunkVertexCount -= count; 75 fCurrChunkVertexWriter = fCurrChunkVertexWriter.makeOffset(fStride * -count); 76 SkDEBUGCODE(fLastAppendAmount -= count;) 77 } 78 79private: 80 bool allocChunk(int minCount); 81 82 GrMeshDrawTarget* const fTarget; 83 GrVertexChunkArray* const fChunks; 84 const size_t fStride; 85 int fMinVerticesPerChunk; 86 87 skgpu::VertexWriter fCurrChunkVertexWriter; 88 int fCurrChunkVertexCount = 0; 89 int fCurrChunkVertexCapacity = 0; 90 91 SkDEBUGCODE(int fLastAppendAmount = 0;) 92}; 93 94#endif 95