1/* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrShaderUtils_DEFINED 9#define GrShaderUtils_DEFINED 10 11#include "include/core/SkTypes.h" 12#include "include/gpu/GrContextOptions.h" 13#include "include/private/SkSLProgramKind.h" 14#include "include/private/SkSLString.h" 15 16namespace GrShaderUtils { 17 18SkSL::String PrettyPrint(const SkSL::String& string); 19 20void VisitLineByLine(const SkSL::String& text, 21 const std::function<void(int lineNumber, const char* lineText)>&); 22 23// Prints shaders one line at the time. This ensures they don't get truncated by the adb log. 24inline void PrintLineByLine(const SkSL::String& text) { 25 VisitLineByLine(text, [](int lineNumber, const char* lineText) { 26 SkDebugf("%4i\t%s\n", lineNumber, lineText); 27 }); 28} 29 30// Combines raw shader and error text into an easier-to-read error message with line numbers. 31SkSL::String BuildShaderErrorMessage(const char* shader, const char* errors); 32 33GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); 34 35void PrintShaderBanner(SkSL::ProgramKind programKind); 36 37} // namespace GrShaderUtils 38 39#endif 40