1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "src/core/SkIPoint16.h" 9#include "src/gpu/GrRectanizerSkyline.h" 10 11#include <algorithm> 12 13bool GrRectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) { 14 if ((unsigned)width > (unsigned)this->width() || 15 (unsigned)height > (unsigned)this->height()) { 16 return false; 17 } 18 19 // find position for new rectangle 20 int bestWidth = this->width() + 1; 21 int bestX = 0; 22 int bestY = this->height() + 1; 23 int bestIndex = -1; 24 for (int i = 0; i < fSkyline.count(); ++i) { 25 int y; 26 if (this->rectangleFits(i, width, height, &y)) { 27 // minimize y position first, then width of skyline 28 if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { 29 bestIndex = i; 30 bestWidth = fSkyline[i].fWidth; 31 bestX = fSkyline[i].fX; 32 bestY = y; 33 } 34 } 35 } 36 37 // add rectangle to skyline 38 if (-1 != bestIndex) { 39 this->addSkylineLevel(bestIndex, bestX, bestY, width, height); 40 loc->fX = bestX; 41 loc->fY = bestY; 42 43 fAreaSoFar += width*height; 44 return true; 45 } 46 47 loc->fX = 0; 48 loc->fY = 0; 49 return false; 50} 51 52bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { 53 int x = fSkyline[skylineIndex].fX; 54 if (x + width > this->width()) { 55 return false; 56 } 57 58 int widthLeft = width; 59 int i = skylineIndex; 60 int y = fSkyline[skylineIndex].fY; 61 while (widthLeft > 0) { 62 y = std::max(y, fSkyline[i].fY); 63 if (y + height > this->height()) { 64 return false; 65 } 66 widthLeft -= fSkyline[i].fWidth; 67 ++i; 68 SkASSERT(i < fSkyline.count() || widthLeft <= 0); 69 } 70 71 *ypos = y; 72 return true; 73} 74 75void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { 76 SkylineSegment newSegment; 77 newSegment.fX = x; 78 newSegment.fY = y + height; 79 newSegment.fWidth = width; 80 fSkyline.insert(skylineIndex, 1, &newSegment); 81 82 SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); 83 SkASSERT(newSegment.fY <= this->height()); 84 85 // delete width of the new skyline segment from following ones 86 for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { 87 // The new segment subsumes all or part of fSkyline[i] 88 SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); 89 90 if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { 91 int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; 92 93 fSkyline[i].fX += shrink; 94 fSkyline[i].fWidth -= shrink; 95 96 if (fSkyline[i].fWidth <= 0) { 97 // fully consumed 98 fSkyline.remove(i); 99 --i; 100 } else { 101 // only partially consumed 102 break; 103 } 104 } else { 105 break; 106 } 107 } 108 109 // merge fSkylines 110 for (int i = 0; i < fSkyline.count()-1; ++i) { 111 if (fSkyline[i].fY == fSkyline[i+1].fY) { 112 fSkyline[i].fWidth += fSkyline[i+1].fWidth; 113 fSkyline.remove(i+1); 114 --i; 115 } 116 } 117} 118 119/////////////////////////////////////////////////////////////////////////////// 120 121GrRectanizer* GrRectanizer::Factory(int width, int height) { 122 return new GrRectanizerSkyline(width, height); 123} 124