xref: /third_party/skia/src/gpu/GrDeferredUpload.h (revision cb93a386)
1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrDeferredUpload_DEFINED
9#define GrDeferredUpload_DEFINED
10
11#include <functional>
12#include "include/gpu/GrTypes.h"
13#include "include/private/GrTypesPriv.h"
14
15class GrTextureProxy;
16
17/**
18 * A word about deferred uploads and tokens: Ops should usually schedule their uploads to occur at
19 * the beginning of a frame whenever possible. These are called ASAP uploads. Of course, this
20 * requires that there are no draws that have yet to be flushed that rely on the old texture
21 * contents. In that case the ASAP upload would happen prior to the draw and therefore the draw
22 * would read the new (wrong) texture data. When this read-before-write data hazard exists they
23 * should schedule an inline upload.
24 *
25 * Ops, in conjunction with helpers such as GrDrawOpAtlas, use upload tokens to know what the most
26 * recent draw was that referenced a resource (or portion of a resource). Each draw is assigned a
27 * token. A resource (or portion thereof) can be tagged with the most recent reading draw's token.
28 * The deferred upload's target provides a facility for testing whether the draw corresponding to
29 * the token has been flushed. If it has not been flushed then the op must perform an inline upload
30 * instead so that the upload occurs after the draw depending on the old contents and before the
31 * draw depending on the updated contents. When scheduling an inline upload the op provides the
32 * token of the draw that the upload must occur before.
33 */
34
35/**
36 * GrDeferredUploadToken is used to sequence the uploads relative to each other and to draws.
37 */
38class GrDeferredUploadToken {
39public:
40    static GrDeferredUploadToken AlreadyFlushedToken() { return GrDeferredUploadToken(0); }
41
42    GrDeferredUploadToken(const GrDeferredUploadToken&) = default;
43    GrDeferredUploadToken& operator=(const GrDeferredUploadToken&) = default;
44
45    bool operator==(const GrDeferredUploadToken& that) const {
46        return fSequenceNumber == that.fSequenceNumber;
47    }
48    bool operator!=(const GrDeferredUploadToken& that) const { return !(*this == that); }
49    bool operator<(const GrDeferredUploadToken that) const {
50        return fSequenceNumber < that.fSequenceNumber;
51    }
52    bool operator<=(const GrDeferredUploadToken that) const {
53        return fSequenceNumber <= that.fSequenceNumber;
54    }
55    bool operator>(const GrDeferredUploadToken that) const {
56        return fSequenceNumber > that.fSequenceNumber;
57    }
58    bool operator>=(const GrDeferredUploadToken that) const {
59        return fSequenceNumber >= that.fSequenceNumber;
60    }
61
62    GrDeferredUploadToken& operator++() {
63        ++fSequenceNumber;
64        return *this;
65    }
66    GrDeferredUploadToken operator++(int) {
67        auto old = fSequenceNumber;
68        ++fSequenceNumber;
69        return GrDeferredUploadToken(old);
70    }
71
72    GrDeferredUploadToken next() const { return GrDeferredUploadToken(fSequenceNumber + 1); }
73
74    /** Is this token in the [start, end] inclusive interval? */
75    bool inInterval(const GrDeferredUploadToken& start, const GrDeferredUploadToken& end) {
76        return *this >= start && *this <= end;
77    }
78
79private:
80    GrDeferredUploadToken() = delete;
81    explicit GrDeferredUploadToken(uint64_t sequenceNumber) : fSequenceNumber(sequenceNumber) {}
82    uint64_t fSequenceNumber;
83};
84
85/*
86 * The GrTokenTracker encapsulates the incrementing and distribution of tokens.
87 */
88class GrTokenTracker {
89public:
90    /** Gets the token one beyond the last token that has been flushed. */
91    GrDeferredUploadToken nextTokenToFlush() const { return fLastFlushedToken.next(); }
92
93    /** Gets the next draw token that will be issued by this target. This can be used by an op
94        to record that the next draw it issues will use a resource (e.g. texture) while preparing
95        that draw. */
96    GrDeferredUploadToken nextDrawToken() const { return fLastIssuedToken.next(); }
97
98private:
99    // Only these three classes get to increment the token counters
100    friend class SkInternalAtlasTextContext;
101    friend class GrOpFlushState;
102    friend class TestingUploadTarget;
103
104    /** Issues the next token for a draw. */
105    GrDeferredUploadToken issueDrawToken() { return ++fLastIssuedToken; }
106
107    /** Advances the last flushed token by one. */
108    GrDeferredUploadToken flushToken() { return ++fLastFlushedToken; }
109
110    GrDeferredUploadToken fLastIssuedToken = GrDeferredUploadToken::AlreadyFlushedToken();
111    GrDeferredUploadToken fLastFlushedToken = GrDeferredUploadToken::AlreadyFlushedToken();
112};
113
114/**
115 * Passed to a deferred upload when it is executed, this method allows the deferred upload to
116 * actually write its pixel data into a texture.
117 */
118using GrDeferredTextureUploadWritePixelsFn = std::function<bool(GrTextureProxy*,
119                                                                SkIRect,
120                                                                GrColorType srcColorType,
121                                                                const void*,
122                                                                size_t rowBytes)>;
123
124/**
125 * A deferred texture upload is simply a std::function that takes a
126 * GrDeferredTextureUploadWritePixelsFn as a parameter. It is called when it should perform its
127 * upload as the draw/upload sequence is executed.
128 */
129using GrDeferredTextureUploadFn = std::function<void(GrDeferredTextureUploadWritePixelsFn&)>;
130
131/**
132 * An interface for scheduling deferred uploads. It accepts asap and deferred inline uploads.
133 */
134class GrDeferredUploadTarget {
135public:
136    virtual ~GrDeferredUploadTarget() {}
137
138    virtual const GrTokenTracker* tokenTracker() = 0;
139
140    /** Returns the token of the draw that this upload will occur before. */
141    virtual GrDeferredUploadToken addInlineUpload(GrDeferredTextureUploadFn&&) = 0;
142
143    /** Returns the token of the draw that this upload will occur before. Since ASAP uploads
144        are done first during a flush, this will be the first token since the most recent
145        flush. */
146    virtual GrDeferredUploadToken addASAPUpload(GrDeferredTextureUploadFn&& upload) = 0;
147};
148
149#endif
150