xref: /third_party/skia/src/core/SkImagePriv.h (revision cb93a386)
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkImagePriv_DEFINED
9#define SkImagePriv_DEFINED
10
11#include "include/core/SkImage.h"
12#include "include/core/SkSurface.h"
13#include "include/core/SkTileMode.h"
14
15class SkPixelRef;
16
17enum SkCopyPixelsMode {
18    kIfMutable_SkCopyPixelsMode,  //!< only copy src pixels if they are marked mutable
19    kAlways_SkCopyPixelsMode,     //!< always copy src pixels (even if they are marked immutable)
20    kNever_SkCopyPixelsMode,      //!< never copy src pixels (even if they are marked mutable)
21};
22
23// A good size for creating shader contexts on the stack.
24enum {kSkBlitterContextSize = 3332};
25
26// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
27// the SkShader.
28sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkTileMode, SkTileMode,
29                                   const SkSamplingOptions&, const SkMatrix* localMatrix,
30                                   SkCopyPixelsMode);
31
32// Convenience function to return a shader that implements the shader+image behavior defined for
33// drawImage/Bitmap where the paint's shader is ignored when the bitmap is a color image, but
34// properly compose them together when it is an alpha image. This allows the returned paint to
35// be assigned to a paint clone without discarding the original behavior.
36sk_sp<SkShader> SkMakeBitmapShaderForPaint(const SkPaint& paint, const SkBitmap& src,
37                                           SkTileMode, SkTileMode, const SkSamplingOptions&,
38                                           const SkMatrix* localMatrix, SkCopyPixelsMode);
39
40/**
41 *  Examines the bitmap to decide if it can share the existing pixelRef, or
42 *  if it needs to make a deep-copy of the pixels.
43 *
44 *  The bitmap's pixelref will be shared if either the bitmap is marked as
45 *  immutable, or CopyPixelsMode allows it. Shared pixel refs are also
46 *  locked when kLocked_SharedPixelRefMode is specified.
47 *
48 *  Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
49 *  to succeed, but it will force any lazy decodes/generators to execute if
50 *  they exist on the pixelref.
51 *
52 *  It is illegal to call this with a texture-backed bitmap.
53 *
54 *  If the bitmap's colortype cannot be converted into a corresponding
55 *  SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
56 *  nullptr.
57 */
58extern SK_SPI sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
59
60// Given an image created from SkNewImageFromBitmap, return its pixelref. This
61// may be called to see if the surface and the image share the same pixelref,
62// in which case the surface may need to perform a copy-on-write.
63extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
64
65/**
66 *  Will attempt to upload and lock the contents of the image as a texture, so that subsequent
67 *  draws to a gpu-target will come from that texture (and not by looking at the original image
68 *  src). In particular this is intended to use the texture even if the image's original content
69 *  changes subsequent to this call (i.e. the src is mutable!).
70 *
71 *  All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
72 *
73 *  Once in this "pinned" state, the image has all of the same thread restrictions that exist
74 *  for a natively created gpu image (e.g. SkImage::MakeFromTexture)
75 *  - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
76 *
77 *  @return true if the image was successfully uploaded and locked into a texture
78 */
79bool SkImage_pinAsTexture(const SkImage*, GrRecordingContext*);
80
81/**
82 *  The balancing call to a successful invokation of SkImage_pinAsTexture.  When a balanced number of
83 *  calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
84 *  subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
85 *  has changed, then a newer texture will be uploaded/pinned.
86 *
87 *  The context passed to unpin must match the one passed to pin.
88 */
89void SkImage_unpinAsTexture(const SkImage*, GrRecordingContext*);
90
91#endif
92