xref: /third_party/skia/src/core/SkCoreBlitters.h (revision cb93a386)
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkCoreBlitters_DEFINED
9#define SkCoreBlitters_DEFINED
10
11#include "include/core/SkPaint.h"
12#include "src/core/SkBlitRow.h"
13#include "src/core/SkBlitter.h"
14#include "src/core/SkXfermodePriv.h"
15#include "src/shaders/SkBitmapProcShader.h"
16#include "src/shaders/SkShaderBase.h"
17
18class SkRasterBlitter : public SkBlitter {
19public:
20    SkRasterBlitter(const SkPixmap& device) : fDevice(device) {}
21
22protected:
23    const SkPixmap fDevice;
24
25private:
26    using INHERITED = SkBlitter;
27};
28
29class SkShaderBlitter : public SkRasterBlitter {
30public:
31    /**
32      *  The storage for shaderContext is owned by the caller, but the object itself is not.
33      *  The blitter only ensures that the storage always holds a live object, but it may
34      *  exchange that object.
35      */
36    SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
37                    SkShaderBase::Context* shaderContext);
38    ~SkShaderBlitter() override;
39
40protected:
41    uint32_t                fShaderFlags;
42    const SkShader*         fShader;
43    SkShaderBase::Context*  fShaderContext;
44    bool                    fConstInY;
45
46private:
47    // illegal
48    SkShaderBlitter& operator=(const SkShaderBlitter&);
49
50    using INHERITED = SkRasterBlitter;
51};
52
53///////////////////////////////////////////////////////////////////////////////
54
55class SkA8_Coverage_Blitter : public SkRasterBlitter {
56public:
57    SkA8_Coverage_Blitter(const SkPixmap& device, const SkPaint& paint);
58    void blitH(int x, int y, int width) override;
59    void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
60    void blitV(int x, int y, int height, SkAlpha alpha) override;
61    void blitRect(int x, int y, int width, int height) override;
62    void blitMask(const SkMask&, const SkIRect&) override;
63    const SkPixmap* justAnOpaqueColor(uint32_t*) override;
64
65private:
66    using INHERITED = SkRasterBlitter;
67};
68
69////////////////////////////////////////////////////////////////
70
71class SkARGB32_Blitter : public SkRasterBlitter {
72public:
73    SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint);
74    void blitH(int x, int y, int width) override;
75    void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
76    void blitV(int x, int y, int height, SkAlpha alpha) override;
77    void blitRect(int x, int y, int width, int height) override;
78    void blitMask(const SkMask&, const SkIRect&) override;
79    const SkPixmap* justAnOpaqueColor(uint32_t*) override;
80    void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
81    void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
82
83protected:
84    SkColor                fColor;
85    SkPMColor              fPMColor;
86
87private:
88    unsigned fSrcA, fSrcR, fSrcG, fSrcB;
89
90    // illegal
91    SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);
92
93    using INHERITED = SkRasterBlitter;
94};
95
96class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
97public:
98    SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint)
99        : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
100    void blitMask(const SkMask&, const SkIRect&) override;
101    void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
102    void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
103
104private:
105    using INHERITED = SkARGB32_Blitter;
106};
107
108class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
109public:
110    SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint)
111        : INHERITED(device, paint) {}
112    void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
113    void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
114    void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
115
116private:
117    using INHERITED = SkARGB32_Opaque_Blitter;
118};
119
120class SkARGB32_Shader_Blitter : public SkShaderBlitter {
121public:
122    SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
123                            SkShaderBase::Context* shaderContext);
124    ~SkARGB32_Shader_Blitter() override;
125    void blitH(int x, int y, int width) override;
126    void blitV(int x, int y, int height, SkAlpha alpha) override;
127    void blitRect(int x, int y, int width, int height) override;
128    void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
129    void blitMask(const SkMask&, const SkIRect&) override;
130
131private:
132    SkXfermode*         fXfermode;
133    SkPMColor*          fBuffer;
134    SkBlitRow::Proc32   fProc32;
135    SkBlitRow::Proc32   fProc32Blend;
136    bool                fShadeDirectlyIntoDevice;
137
138    // illegal
139    SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
140
141    using INHERITED = SkShaderBlitter;
142};
143
144///////////////////////////////////////////////////////////////////////////////////////////////////
145
146typedef void (*SkS32D16BlendProc)(uint16_t*, const SkPMColor*, int, uint8_t);
147
148class SkRGB565_Shader_Blitter : public SkShaderBlitter {
149public:
150    SkRGB565_Shader_Blitter(const SkPixmap& device, const SkPaint&, SkShaderBase::Context*);
151    ~SkRGB565_Shader_Blitter() override;
152    void blitH(int x, int y, int width) override;
153    void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
154
155    static bool Supports(const SkPixmap& device, const SkPaint&);
156
157private:
158    SkPMColor*          fBuffer;
159    SkS32D16BlendProc   fBlend;
160    SkS32D16BlendProc   fBlendCoverage;
161
162    using INHERITED = SkShaderBlitter;
163};
164
165///////////////////////////////////////////////////////////////////////////////
166
167SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&,
168                                         const SkMatrixProvider& matrixProvider, SkArenaAlloc*,
169                                         sk_sp<SkShader> clipShader);
170// Use this if you've pre-baked a shader pipeline, including modulating with paint alpha.
171SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&,
172                                         const SkRasterPipeline& shaderPipeline,
173                                         bool shader_is_opaque,
174                                         SkArenaAlloc*, sk_sp<SkShader> clipShader);
175
176#endif
177