xref: /third_party/skia/src/core/SkBlitter.cpp (revision cb93a386)
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/core/SkBlitter.h"
9
10#include "include/core/SkColor.h"
11#include "include/core/SkColorFilter.h"
12#include "include/core/SkString.h"
13#include "include/private/SkColorData.h"
14#include "include/private/SkTo.h"
15#include "src/core/SkAntiRun.h"
16#include "src/core/SkArenaAlloc.h"
17#include "src/core/SkMask.h"
18#include "src/core/SkMaskFilterBase.h"
19#include "src/core/SkMatrixProvider.h"
20#include "src/core/SkOpts.h"
21#include "src/core/SkPaintPriv.h"
22#include "src/core/SkReadBuffer.h"
23#include "src/core/SkRegionPriv.h"
24#include "src/core/SkTLazy.h"
25#include "src/core/SkVMBlitter.h"
26#include "src/core/SkWriteBuffer.h"
27#include "src/core/SkXfermodeInterpretation.h"
28#include "src/shaders/SkShaderBase.h"
29
30// Hacks for testing.
31bool gUseSkVMBlitter{false};
32bool gSkForceRasterPipelineBlitter{false};
33
34SkBlitter::~SkBlitter() {}
35
36bool SkBlitter::isNullBlitter() const { return false; }
37
38const SkPixmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
39    return nullptr;
40}
41
42/*
43void SkBlitter::blitH(int x, int y, int width) {
44    SkDEBUGFAIL("unimplemented");
45}
46
47
48void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
49                          const int16_t runs[]) {
50    SkDEBUGFAIL("unimplemented");
51}
52 */
53
54inline static SkAlpha ScalarToAlpha(SkScalar a) {
55    SkAlpha alpha = (SkAlpha)(a * 255);
56    return alpha > 247 ? 0xFF : alpha < 8 ? 0 : alpha;
57}
58
59void SkBlitter::blitFatAntiRect(const SkRect& rect) {
60    SkIRect bounds = rect.roundOut();
61    SkASSERT(bounds.width() >= 3);
62
63    // skbug.com/7813
64    // To ensure consistency of the threaded backend (a rect that's considered fat in the init-once
65    // phase must also be considered fat in the draw phase), we have to deal with rects with small
66    // heights because the horizontal tiling in the threaded backend may change the height.
67    //
68    // This also implies that we cannot do vertical tiling unless we can blit any rect (not just the
69    // fat one.)
70    if (bounds.height() == 0) {
71        return;
72    }
73
74    int         runSize = bounds.width() + 1; // +1 so we can set runs[bounds.width()] = 0
75    void*       storage = this->allocBlitMemory(runSize * (sizeof(int16_t) + sizeof(SkAlpha)));
76    int16_t*    runs    = reinterpret_cast<int16_t*>(storage);
77    SkAlpha*    alphas  = reinterpret_cast<SkAlpha*>(runs + runSize);
78
79    runs[0] = 1;
80    runs[1] = bounds.width() - 2;
81    runs[bounds.width() - 1] = 1;
82    runs[bounds.width()]  = 0;
83
84    SkScalar partialL = bounds.fLeft + 1 - rect.fLeft;
85    SkScalar partialR = rect.fRight - (bounds.fRight - 1);
86    SkScalar partialT = bounds.fTop + 1 - rect.fTop;
87    SkScalar partialB = rect.fBottom - (bounds.fBottom - 1);
88
89    if (bounds.height() == 1) {
90        partialT = rect.fBottom - rect.fTop;
91    }
92
93    alphas[0] = ScalarToAlpha(partialL * partialT);
94    alphas[1] = ScalarToAlpha(partialT);
95    alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialT);
96    this->blitAntiH(bounds.fLeft, bounds.fTop, alphas, runs);
97
98    if (bounds.height() > 2) {
99        this->blitAntiRect(bounds.fLeft, bounds.fTop + 1, bounds.width() - 2, bounds.height() - 2,
100                           ScalarToAlpha(partialL), ScalarToAlpha(partialR));
101    }
102
103    if (bounds.height() > 1) {
104        alphas[0] = ScalarToAlpha(partialL * partialB);
105        alphas[1] = ScalarToAlpha(partialB);
106        alphas[bounds.width() - 1] = ScalarToAlpha(partialR * partialB);
107        this->blitAntiH(bounds.fLeft, bounds.fBottom - 1, alphas, runs);
108    }
109}
110
111void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
112    if (alpha == 255) {
113        this->blitRect(x, y, 1, height);
114    } else {
115        int16_t runs[2];
116        runs[0] = 1;
117        runs[1] = 0;
118
119        while (--height >= 0) {
120            this->blitAntiH(x, y++, &alpha, runs);
121        }
122    }
123}
124
125void SkBlitter::blitRect(int x, int y, int width, int height) {
126    SkASSERT(width > 0);
127    while (--height >= 0) {
128        this->blitH(x, y++, width);
129    }
130}
131
132/// Default implementation doesn't check for easy optimizations
133/// such as alpha == 255; also uses blitV(), which some subclasses
134/// may not support.
135void SkBlitter::blitAntiRect(int x, int y, int width, int height,
136                             SkAlpha leftAlpha, SkAlpha rightAlpha) {
137    if (leftAlpha > 0) { // we may send in x = -1 with leftAlpha = 0
138        this->blitV(x, y, height, leftAlpha);
139    }
140    x++;
141    if (width > 0) {
142        this->blitRect(x, y, width, height);
143        x += width;
144    }
145    if (rightAlpha > 0) {
146        this->blitV(x, y, height, rightAlpha);
147    }
148}
149
150//////////////////////////////////////////////////////////////////////////////
151
152static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
153                                const uint8_t bits[],
154                                uint8_t left_mask, ptrdiff_t rowBytes,
155                                uint8_t right_mask) {
156    int inFill = 0;
157    int pos = 0;
158
159    while (--rowBytes >= 0) {
160        uint8_t b = *bits++ & left_mask;
161        if (rowBytes == 0) {
162            b &= right_mask;
163        }
164
165        for (uint8_t test = 0x80U; test != 0; test >>= 1) {
166            if (b & test) {
167                if (!inFill) {
168                    pos = x;
169                    inFill = true;
170                }
171            } else {
172                if (inFill) {
173                    blitter->blitH(pos, y, x - pos);
174                    inFill = false;
175                }
176            }
177            x += 1;
178        }
179        left_mask = 0xFFU;
180    }
181
182    // final cleanup
183    if (inFill) {
184        blitter->blitH(pos, y, x - pos);
185    }
186}
187
188// maskBitCount is the number of 1's to place in the mask. It must be in the range between 1 and 8.
189static uint8_t generate_right_mask(int maskBitCount) {
190    return static_cast<uint8_t>((0xFF00U >> maskBitCount) & 0xFF);
191}
192
193void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
194    SkASSERT(mask.fBounds.contains(clip));
195
196    if (mask.fFormat == SkMask::kLCD16_Format) {
197        return; // needs to be handled by subclass
198    }
199
200    if (mask.fFormat == SkMask::kBW_Format) {
201        int cx = clip.fLeft;
202        int cy = clip.fTop;
203        int maskLeft = mask.fBounds.fLeft;
204        int maskRowBytes = mask.fRowBytes;
205        int height = clip.height();
206
207        const uint8_t* bits = mask.getAddr1(cx, cy);
208
209        SkDEBUGCODE(const uint8_t* endOfImage =
210            mask.fImage + (mask.fBounds.height() - 1) * maskRowBytes
211            + ((mask.fBounds.width() + 7) >> 3));
212
213        if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
214            while (--height >= 0) {
215                int affectedRightBit = mask.fBounds.width() - 1;
216                ptrdiff_t rowBytes = (affectedRightBit >> 3) + 1;
217                SkASSERT(bits + rowBytes <= endOfImage);
218                U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
219                bits_to_runs(this, cx, cy, bits, 0xFF, rowBytes, rightMask);
220                bits += maskRowBytes;
221                cy += 1;
222            }
223        } else {
224            // Bits is calculated as the offset into the mask at the point {cx, cy} therefore, all
225            // addressing into the bit mask is relative to that point. Since this is an address
226            // calculated from a arbitrary bit in that byte, calculate the left most bit.
227            int bitsLeft = cx - ((cx - maskLeft) & 7);
228
229            // Everything is relative to the bitsLeft.
230            int leftEdge = cx - bitsLeft;
231            SkASSERT(leftEdge >= 0);
232            int rightEdge = clip.fRight - bitsLeft;
233            SkASSERT(rightEdge > leftEdge);
234
235            // Calculate left byte and mask
236            const uint8_t* leftByte = bits;
237            U8CPU leftMask = 0xFFU >> (leftEdge & 7);
238
239            // Calculate right byte and mask
240            int affectedRightBit = rightEdge - 1;
241            const uint8_t* rightByte = bits + (affectedRightBit >> 3);
242            U8CPU rightMask = generate_right_mask((affectedRightBit & 7) + 1);
243
244            // leftByte and rightByte are byte locations therefore, to get a count of bytes the
245            // code must add one.
246            ptrdiff_t rowBytes = rightByte - leftByte + 1;
247
248            while (--height >= 0) {
249                SkASSERT(bits + rowBytes <= endOfImage);
250                bits_to_runs(this, bitsLeft, cy, bits, leftMask, rowBytes, rightMask);
251                bits += maskRowBytes;
252                cy += 1;
253            }
254        }
255    } else {
256        int                         width = clip.width();
257        SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
258        int16_t*                    runs = runStorage.get();
259        const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
260
261        sk_memset16((uint16_t*)runs, 1, width);
262        runs[width] = 0;
263
264        int height = clip.height();
265        int y = clip.fTop;
266        while (--height >= 0) {
267            this->blitAntiH(clip.fLeft, y, aa, runs);
268            aa += mask.fRowBytes;
269            y += 1;
270        }
271    }
272}
273
274/////////////////////// these are not virtual, just helpers
275
276void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
277    if (clip.quickReject(mask.fBounds)) {
278        return;
279    }
280
281    SkRegion::Cliperator clipper(clip, mask.fBounds);
282
283    while (!clipper.done()) {
284        const SkIRect& cr = clipper.rect();
285        this->blitMask(mask, cr);
286        clipper.next();
287    }
288}
289
290void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
291    SkRegion::Cliperator clipper(clip, rect);
292
293    while (!clipper.done()) {
294        const SkIRect& cr = clipper.rect();
295        this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
296        clipper.next();
297    }
298}
299
300void SkBlitter::blitRegion(const SkRegion& clip) {
301    SkRegionPriv::VisitSpans(clip, [this](const SkIRect& r) {
302        this->blitRect(r.left(), r.top(), r.width(), r.height());
303    });
304}
305
306///////////////////////////////////////////////////////////////////////////////
307
308void SkNullBlitter::blitH(int x, int y, int width) {}
309
310void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
311                              const int16_t runs[]) {}
312
313void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
314
315void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
316
317void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
318
319const SkPixmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
320    return nullptr;
321}
322
323bool SkNullBlitter::isNullBlitter() const { return true; }
324
325///////////////////////////////////////////////////////////////////////////////
326
327static int compute_anti_width(const int16_t runs[]) {
328    int width = 0;
329
330    for (;;) {
331        int count = runs[0];
332
333        SkASSERT(count >= 0);
334        if (count == 0) {
335            break;
336        }
337        width += count;
338        runs += count;
339    }
340    return width;
341}
342
343static inline bool y_in_rect(int y, const SkIRect& rect) {
344    return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
345}
346
347static inline bool x_in_rect(int x, const SkIRect& rect) {
348    return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
349}
350
351void SkRectClipBlitter::blitH(int left, int y, int width) {
352    SkASSERT(width > 0);
353
354    if (!y_in_rect(y, fClipRect)) {
355        return;
356    }
357
358    int right = left + width;
359
360    if (left < fClipRect.fLeft) {
361        left = fClipRect.fLeft;
362    }
363    if (right > fClipRect.fRight) {
364        right = fClipRect.fRight;
365    }
366
367    width = right - left;
368    if (width > 0) {
369        fBlitter->blitH(left, y, width);
370    }
371}
372
373void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
374                                  const int16_t runs[]) {
375    if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
376        return;
377    }
378
379    int x0 = left;
380    int x1 = left + compute_anti_width(runs);
381
382    if (x1 <= fClipRect.fLeft) {
383        return;
384    }
385
386    SkASSERT(x0 < x1);
387    if (x0 < fClipRect.fLeft) {
388        int dx = fClipRect.fLeft - x0;
389        SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
390        runs += dx;
391        aa += dx;
392        x0 = fClipRect.fLeft;
393    }
394
395    SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
396    if (x1 > fClipRect.fRight) {
397        x1 = fClipRect.fRight;
398        SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
399        ((int16_t*)runs)[x1 - x0] = 0;
400    }
401
402    SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
403    SkASSERT(compute_anti_width(runs) == x1 - x0);
404
405    fBlitter->blitAntiH(x0, y, aa, runs);
406}
407
408void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
409    SkASSERT(height > 0);
410
411    if (!x_in_rect(x, fClipRect)) {
412        return;
413    }
414
415    int y0 = y;
416    int y1 = y + height;
417
418    if (y0 < fClipRect.fTop) {
419        y0 = fClipRect.fTop;
420    }
421    if (y1 > fClipRect.fBottom) {
422        y1 = fClipRect.fBottom;
423    }
424
425    if (y0 < y1) {
426        fBlitter->blitV(x, y0, y1 - y0, alpha);
427    }
428}
429
430void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
431    SkIRect    r;
432
433    r.setLTRB(left, y, left + width, y + height);
434    if (r.intersect(fClipRect)) {
435        fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
436    }
437}
438
439void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
440                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
441    SkIRect    r;
442
443    // The *true* width of the rectangle blitted is width+2:
444    r.setLTRB(left, y, left + width + 2, y + height);
445    if (r.intersect(fClipRect)) {
446        if (r.fLeft != left) {
447            SkASSERT(r.fLeft > left);
448            leftAlpha = 255;
449        }
450        if (r.fRight != left + width + 2) {
451            SkASSERT(r.fRight < left + width + 2);
452            rightAlpha = 255;
453        }
454        if (255 == leftAlpha && 255 == rightAlpha) {
455            fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
456        } else if (1 == r.width()) {
457            if (r.fLeft == left) {
458                fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
459            } else {
460                SkASSERT(r.fLeft == left + width + 1);
461                fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
462            }
463        } else {
464            fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
465                                   leftAlpha, rightAlpha);
466        }
467    }
468}
469
470void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
471    SkASSERT(mask.fBounds.contains(clip));
472
473    SkIRect    r = clip;
474
475    if (r.intersect(fClipRect)) {
476        fBlitter->blitMask(mask, r);
477    }
478}
479
480const SkPixmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
481    return fBlitter->justAnOpaqueColor(value);
482}
483
484///////////////////////////////////////////////////////////////////////////////
485
486void SkRgnClipBlitter::blitH(int x, int y, int width) {
487    SkRegion::Spanerator span(*fRgn, y, x, x + width);
488    int left, right;
489
490    while (span.next(&left, &right)) {
491        SkASSERT(left < right);
492        fBlitter->blitH(left, y, right - left);
493    }
494}
495
496void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
497                                 const int16_t runs[]) {
498    int width = compute_anti_width(runs);
499    SkRegion::Spanerator span(*fRgn, y, x, x + width);
500    int left, right;
501    SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
502
503    int prevRite = x;
504    while (span.next(&left, &right)) {
505        SkASSERT(x <= left);
506        SkASSERT(left < right);
507        SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
508
509        SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
510
511        // now zero before left
512        if (left > prevRite) {
513            int index = prevRite - x;
514            ((uint8_t*)aa)[index] = 0;   // skip runs after right
515            ((int16_t*)runs)[index] = SkToS16(left - prevRite);
516        }
517
518        prevRite = right;
519    }
520
521    if (prevRite > x) {
522        ((int16_t*)runs)[prevRite - x] = 0;
523
524        if (x < 0) {
525            int skip = runs[0];
526            SkASSERT(skip >= -x);
527            aa += skip;
528            runs += skip;
529            x += skip;
530        }
531        fBlitter->blitAntiH(x, y, aa, runs);
532    }
533}
534
535void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
536    SkIRect    bounds;
537    bounds.setXYWH(x, y, 1, height);
538
539    SkRegion::Cliperator    iter(*fRgn, bounds);
540
541    while (!iter.done()) {
542        const SkIRect& r = iter.rect();
543        SkASSERT(bounds.contains(r));
544
545        fBlitter->blitV(x, r.fTop, r.height(), alpha);
546        iter.next();
547    }
548}
549
550void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
551    SkIRect    bounds;
552    bounds.setXYWH(x, y, width, height);
553
554    SkRegion::Cliperator    iter(*fRgn, bounds);
555
556    while (!iter.done()) {
557        const SkIRect& r = iter.rect();
558        SkASSERT(bounds.contains(r));
559
560        fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
561        iter.next();
562    }
563}
564
565void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
566                                    SkAlpha leftAlpha, SkAlpha rightAlpha) {
567    // The *true* width of the rectangle to blit is width + 2
568    SkIRect    bounds;
569    bounds.setXYWH(x, y, width + 2, height);
570
571    SkRegion::Cliperator    iter(*fRgn, bounds);
572
573    while (!iter.done()) {
574        const SkIRect& r = iter.rect();
575        SkASSERT(bounds.contains(r));
576        SkASSERT(r.fLeft >= x);
577        SkASSERT(r.fRight <= x + width + 2);
578
579        SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
580        SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
581                                      rightAlpha : 255;
582
583        if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
584            fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
585        } else if (1 == r.width()) {
586            if (r.fLeft == x) {
587                fBlitter->blitV(r.fLeft, r.fTop, r.height(),
588                                effectiveLeftAlpha);
589            } else {
590                SkASSERT(r.fLeft == x + width + 1);
591                fBlitter->blitV(r.fLeft, r.fTop, r.height(),
592                                effectiveRightAlpha);
593            }
594        } else {
595            fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
596                                   effectiveLeftAlpha, effectiveRightAlpha);
597        }
598        iter.next();
599    }
600}
601
602
603void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
604    SkASSERT(mask.fBounds.contains(clip));
605
606    SkRegion::Cliperator iter(*fRgn, clip);
607    const SkIRect&       r = iter.rect();
608    SkBlitter*           blitter = fBlitter;
609
610    while (!iter.done()) {
611        blitter->blitMask(mask, r);
612        iter.next();
613    }
614}
615
616const SkPixmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
617    return fBlitter->justAnOpaqueColor(value);
618}
619
620///////////////////////////////////////////////////////////////////////////////
621
622SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
623                                   const SkIRect* ir) {
624    if (clip) {
625        const SkIRect& clipR = clip->getBounds();
626
627        if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
628            blitter = &fNullBlitter;
629        } else if (clip->isRect()) {
630            if (ir == nullptr || !clipR.contains(*ir)) {
631                fRectBlitter.init(blitter, clipR);
632                blitter = &fRectBlitter;
633            }
634        } else {
635            fRgnBlitter.init(blitter, clip);
636            blitter = &fRgnBlitter;
637        }
638    }
639    return blitter;
640}
641
642///////////////////////////////////////////////////////////////////////////////
643
644#include "src/core/SkCoreBlitters.h"
645
646bool SkBlitter::UseLegacyBlitter(const SkPixmap& device,
647                                 const SkPaint& paint,
648                                 const SkMatrix& matrix) {
649    if (gSkForceRasterPipelineBlitter) {
650        return false;
651    }
652#if defined(SK_FORCE_RASTER_PIPELINE_BLITTER)
653    return false;
654#else
655
656#if !defined(SK_SUPPORT_LEGACY_DITHER)
657    if (paint.isDither()) {
658        return false;
659    }
660#endif
661
662    const SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
663    const auto mode = paint.asBlendMode();
664
665    // The legacy blitters cannot handle any of these complex features (anymore).
666    if (device.alphaType() == kUnpremul_SkAlphaType   ||
667        !mode                                         ||
668        mode.value() > SkBlendMode::kLastCoeffMode    ||
669        (mf && mf->getFormat() == SkMask::k3D_Format)) {
670        return false;
671    }
672
673    // All the real legacy fast paths are for shaders and SrcOver.
674    // Choosing SkRasterPipelineBlitter will also let us to hit its single-color memset path.
675    if (!paint.getShader() && mode != SkBlendMode::kSrcOver) {
676        return false;
677    }
678
679    auto cs = device.colorSpace();
680    // We check (indirectly via makeContext()) later on if the shader can handle the colorspace
681    // in legacy mode, so here we just focus on if a single color needs raster-pipeline.
682    if (cs && !paint.getShader()) {
683        if (!paint.getColor4f().fitsInBytes() || !cs->isSRGB()) {
684            return false;
685        }
686    }
687
688    // Only kN32 and 565 are handled by legacy blitters now, 565 mostly just for Android.
689    return device.colorType() == kN32_SkColorType
690        || device.colorType() == kRGB_565_SkColorType;
691#endif
692}
693
694SkBlitter* SkBlitter::Choose(const SkPixmap& device,
695                             const SkMatrixProvider& matrixProvider,
696                             const SkPaint& origPaint,
697                             SkArenaAlloc* alloc,
698                             bool drawCoverage,
699                             sk_sp<SkShader> clipShader) {
700    SkASSERT(alloc);
701
702    if (kUnknown_SkColorType == device.colorType()) {
703        return alloc->make<SkNullBlitter>();
704    }
705
706    // We may tweak the original paint as we go.
707    SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
708
709    if (auto mode = paint->asBlendMode()) {
710        // We have the most fast-paths for SrcOver, so see if we can act like SrcOver.
711        if (mode.value() != SkBlendMode::kSrcOver) {
712            switch (SkInterpretXfermode(*paint, SkColorTypeIsAlwaysOpaque(device.colorType()))) {
713                case kSrcOver_SkXfermodeInterpretation:
714                    paint.writable()->setBlendMode(SkBlendMode::kSrcOver);
715                    break;
716                case kSkipDrawing_SkXfermodeInterpretation:
717                    return alloc->make<SkNullBlitter>();
718                default:
719                    break;
720            }
721        }
722
723        // A Clear blend mode will ignore the entire color pipeline, as if Src mode with 0x00000000.
724        if (mode.value() == SkBlendMode::kClear) {
725            SkPaint* p = paint.writable();
726            p->setShader(nullptr);
727            p->setColorFilter(nullptr);
728            p->setBlendMode(SkBlendMode::kSrc);
729            p->setColor(0x00000000);
730        }
731    }
732
733    if (paint->getColorFilter()) {
734        SkPaintPriv::RemoveColorFilter(paint.writable(), device.colorSpace());
735    }
736    SkASSERT(!paint->getColorFilter());
737
738    if (drawCoverage) {
739        if (device.colorType() == kAlpha_8_SkColorType) {
740            SkASSERT(!paint->getShader());
741            SkASSERT(paint->isSrcOver());
742            return alloc->make<SkA8_Coverage_Blitter>(device, *paint);
743        }
744        return alloc->make<SkNullBlitter>();
745    }
746
747    if (paint->isDither() && !SkPaintPriv::ShouldDither(*paint, device.colorType())) {
748        paint.writable()->setDither(false);
749    }
750
751    if (gUseSkVMBlitter) {
752        if (auto blitter = SkVMBlitter::Make(device, *paint, matrixProvider,
753                                             alloc, clipShader)) {
754            return blitter;
755        }
756    }
757
758    // Same basic idea used a few times: try SkRP, then try SkVM, then give up with a null-blitter.
759    // (Setting gUseSkVMBlitter is the only way we prefer SkVM over SkRP at the moment.)
760    auto create_SkRP_or_SkVMBlitter = [&]() -> SkBlitter* {
761        if (auto blitter = SkCreateRasterPipelineBlitter(device, *paint, matrixProvider,
762                                                         alloc, clipShader)) {
763            return blitter;
764        }
765        if (auto blitter = SkVMBlitter::Make(device, *paint, matrixProvider,
766                                             alloc, clipShader)) {
767            return blitter;
768        }
769        return alloc->make<SkNullBlitter>();
770    };
771
772    SkMatrix ctm = matrixProvider.localToDevice();
773    // We'll end here for many interesting cases: color spaces, color filters, most color types.
774    if (clipShader || !UseLegacyBlitter(device, *paint, ctm)) {
775        return create_SkRP_or_SkVMBlitter();
776    }
777
778    // Everything but legacy kN32_SkColorType and kRGB_565_SkColorType should already be handled.
779    SkASSERT(device.colorType() == kN32_SkColorType ||
780             device.colorType() == kRGB_565_SkColorType);
781
782    // And we should either have a shader, be blending with SrcOver, or both.
783    SkASSERT(paint->getShader() || paint->asBlendMode() == SkBlendMode::kSrcOver);
784
785    // Legacy blitters keep their shader state on a shader context.
786    SkShaderBase::Context* shaderContext = nullptr;
787    if (paint->getShader()) {
788        shaderContext = as_SB(paint->getShader())->makeContext(
789                {*paint, ctm, nullptr, device.colorType(), device.colorSpace()},
790                alloc);
791
792        // Creating the context isn't always possible... try fallbacks before giving up.
793        if (!shaderContext) {
794            return create_SkRP_or_SkVMBlitter();
795        }
796    }
797
798    switch (device.colorType()) {
799        case kN32_SkColorType:
800            if (shaderContext) {
801                return alloc->make<SkARGB32_Shader_Blitter>(device, *paint, shaderContext);
802            } else if (paint->getColor() == SK_ColorBLACK) {
803                return alloc->make<SkARGB32_Black_Blitter>(device, *paint);
804            } else if (paint->getAlpha() == 0xFF) {
805                return alloc->make<SkARGB32_Opaque_Blitter>(device, *paint);
806            } else {
807                return alloc->make<SkARGB32_Blitter>(device, *paint);
808            }
809
810        case kRGB_565_SkColorType:
811            if (shaderContext && SkRGB565_Shader_Blitter::Supports(device, *paint)) {
812                return alloc->make<SkRGB565_Shader_Blitter>(device, *paint, shaderContext);
813            } else {
814                return create_SkRP_or_SkVMBlitter();
815            }
816
817        default:
818            SkASSERT(false);
819            return alloc->make<SkNullBlitter>();
820    }
821}
822
823///////////////////////////////////////////////////////////////////////////////
824
825SkShaderBlitter::SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
826                                 SkShaderBase::Context* shaderContext)
827        : INHERITED(device)
828        , fShader(paint.getShader())
829        , fShaderContext(shaderContext) {
830    SkASSERT(fShader);
831    SkASSERT(fShaderContext);
832
833    fShader->ref();
834    fShaderFlags = fShaderContext->getFlags();
835    fConstInY = SkToBool(fShaderFlags & SkShaderBase::kConstInY32_Flag);
836}
837
838SkShaderBlitter::~SkShaderBlitter() {
839    fShader->unref();
840}
841
842///////////////////////////////////////////////////////////////////////////////////////////////////
843
844#ifdef SK_DEBUG
845
846void SkRectClipCheckBlitter::blitH(int x, int y, int width) {
847    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
848    fBlitter->blitH(x, y, width);
849}
850
851void SkRectClipCheckBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
852    const int16_t* iter = runs;
853    for (; *iter; iter += *iter)
854        ;
855    int width = iter - runs;
856    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, 1)));
857    fBlitter->blitAntiH(x, y, aa, runs);
858}
859
860void SkRectClipCheckBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
861    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, height)));
862    fBlitter->blitV(x, y, height, alpha);
863}
864
865void SkRectClipCheckBlitter::blitRect(int x, int y, int width, int height) {
866    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, width, height)));
867    fBlitter->blitRect(x, y, width, height);
868}
869
870void SkRectClipCheckBlitter::blitAntiRect(int x, int y, int width, int height,
871                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
872    bool skipLeft = !leftAlpha;
873    bool skipRight = !rightAlpha;
874    SkIRect r = SkIRect::MakeXYWH(x + skipLeft, y, width + 2 - skipRight - skipLeft, height);
875    SkASSERT(r.isEmpty() || fClipRect.contains(r));
876    fBlitter->blitAntiRect(x, y, width, height, leftAlpha, rightAlpha);
877}
878
879void SkRectClipCheckBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
880    SkASSERT(mask.fBounds.contains(clip));
881    SkASSERT(fClipRect.contains(clip));
882    fBlitter->blitMask(mask, clip);
883}
884
885const SkPixmap* SkRectClipCheckBlitter::justAnOpaqueColor(uint32_t* value) {
886    return fBlitter->justAnOpaqueColor(value);
887}
888
889void SkRectClipCheckBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
890    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 2, 1)));
891    fBlitter->blitAntiH2(x, y, a0, a1);
892}
893
894void SkRectClipCheckBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
895    SkASSERT(fClipRect.contains(SkIRect::MakeXYWH(x, y, 1, 2)));
896    fBlitter->blitAntiV2(x, y, a0, a1);
897}
898
899#endif
900