1cb93a386Sopenharmony_cilayout(location=1) noperspective out float2 vcoord_Stage0; 2cb93a386Sopenharmony_civoid main() 3cb93a386Sopenharmony_ci{ 4cb93a386Sopenharmony_ci int x = sk_InstanceID % 200; 5cb93a386Sopenharmony_ci int y = sk_InstanceID / 200; 6cb93a386Sopenharmony_ci int ileft = (sk_InstanceID*929) % 17; 7cb93a386Sopenharmony_ci int iright = ileft + 1 + ((sk_InstanceID*1637) % (17 - ileft)); 8cb93a386Sopenharmony_ci int itop = (sk_InstanceID*313) % 17; 9cb93a386Sopenharmony_ci int ibot = itop + 1 + ((sk_InstanceID*1901) % (17 - itop)); 10cb93a386Sopenharmony_ci float outset = 1/32.0; 11cb93a386Sopenharmony_ci outset = (0 == (x + y) % 2) ? -outset : +outset; 12cb93a386Sopenharmony_ci float l = float(ileft)/16.0 - outset; 13cb93a386Sopenharmony_ci float r = float(iright)/16.0 + outset; 14cb93a386Sopenharmony_ci float t = float(itop)/16.0 - outset; 15cb93a386Sopenharmony_ci float b = float(ibot)/16.0 + outset; 16cb93a386Sopenharmony_ci float2 vertexpos; 17cb93a386Sopenharmony_ci vertexpos.x = float(x) + ((0 == (sk_VertexID % 2)) ? l : r); 18cb93a386Sopenharmony_ci vertexpos.y = float(y) + ((0 == (sk_VertexID / 2)) ? t : b); 19cb93a386Sopenharmony_ci vcoord_Stage0.x = (0 == (sk_VertexID % 2)) ? -1 : +1; 20cb93a386Sopenharmony_ci vcoord_Stage0.y = (0 == (sk_VertexID / 2)) ? -1 : +1; 21cb93a386Sopenharmony_ci sk_Position = float4(vertexpos.x , vertexpos.y, 0, 1); 22cb93a386Sopenharmony_ci} 23