1cb93a386Sopenharmony_ciuniform half4 colorGreen, colorRed; 2cb93a386Sopenharmony_ciuniform float unknownInput; 3cb93a386Sopenharmony_ci 4cb93a386Sopenharmony_cihalf4 main(float2 coords) { 5cb93a386Sopenharmony_ci float x = 1, y = 2; 6cb93a386Sopenharmony_ci int z = 3; 7cb93a386Sopenharmony_ci x = x - x + y * x * x * (y - x); 8cb93a386Sopenharmony_ci y = x / y / x; 9cb93a386Sopenharmony_ci z = (z / 2 % 3 << 4) >> 2 << 1; 10cb93a386Sopenharmony_ci bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; 11cb93a386Sopenharmony_ci bool c = unknownInput > 2; 12cb93a386Sopenharmony_ci bool d = b ^^ c; 13cb93a386Sopenharmony_ci bool e = b && c; 14cb93a386Sopenharmony_ci bool f = b || c; 15cb93a386Sopenharmony_ci x += 12; 16cb93a386Sopenharmony_ci x -= 12; 17cb93a386Sopenharmony_ci x *= y /= 10; 18cb93a386Sopenharmony_ci z |= 0; 19cb93a386Sopenharmony_ci z &= -1; 20cb93a386Sopenharmony_ci z ^= 0; 21cb93a386Sopenharmony_ci z >>= 2; 22cb93a386Sopenharmony_ci z <<= 4; 23cb93a386Sopenharmony_ci z %= 5; 24cb93a386Sopenharmony_ci x = (colorGreen.xy, 6); 25cb93a386Sopenharmony_ci y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); 26cb93a386Sopenharmony_ci z = (colorRed.zw, 6); 27cb93a386Sopenharmony_ci int2 w = int2(~5); 28cb93a386Sopenharmony_ci w = ~w; 29cb93a386Sopenharmony_ci 30cb93a386Sopenharmony_ci return (w.x == 5 && w.y == 5 && x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 31cb93a386Sopenharmony_ci} 32