1cb93a386Sopenharmony_ciuniform half4 colorGreen, colorRed; 2cb93a386Sopenharmony_ciuniform half unknownInput; 3cb93a386Sopenharmony_ci 4cb93a386Sopenharmony_cihalf4 main(float2 coords) { 5cb93a386Sopenharmony_ci float x = 1, y = 2; 6cb93a386Sopenharmony_ci int z = 3; 7cb93a386Sopenharmony_ci x = x - x + y * x * x * (y - x); 8cb93a386Sopenharmony_ci y = x / y / x; 9cb93a386Sopenharmony_ci z = (z / 2 * 3 + 4) - 2; 10cb93a386Sopenharmony_ci bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; 11cb93a386Sopenharmony_ci bool c = unknownInput > 2; 12cb93a386Sopenharmony_ci bool d = b ^^ !!c; 13cb93a386Sopenharmony_ci bool e = b && c; 14cb93a386Sopenharmony_ci bool f = !!b || c; 15cb93a386Sopenharmony_ci x += 12; 16cb93a386Sopenharmony_ci x -= 12; 17cb93a386Sopenharmony_ci x *= y /= 10; 18cb93a386Sopenharmony_ci x = 6; 19cb93a386Sopenharmony_ci y = float(b) * float(c) * float(d) * float(e) * float(f); 20cb93a386Sopenharmony_ci y = 6; 21cb93a386Sopenharmony_ci z = z - 1; 22cb93a386Sopenharmony_ci z = 6; 23cb93a386Sopenharmony_ci 24cb93a386Sopenharmony_ci return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 25cb93a386Sopenharmony_ci} 26