1cb93a386Sopenharmony_ciuniform half4 colorGreen, colorRed;
2cb93a386Sopenharmony_ciuniform float2x2 testMatrix2x2;  // equals (1, 2, 3, 4)
3cb93a386Sopenharmony_ci
4cb93a386Sopenharmony_cihalf4 main(float2 coords) {
5cb93a386Sopenharmony_ci    float4 f4 = float4(testMatrix2x2);
6cb93a386Sopenharmony_ci
7cb93a386Sopenharmony_ci    // These matrices are intentionally assembled off-kilter; the vectors shouldn't line up with the
8cb93a386Sopenharmony_ci    // natural matrix stride. Metal and SPIR-V will need to reorder the data to make it fit.
9cb93a386Sopenharmony_ci    bool ok = float2x2(f4.xyz, 4)                       == float2x2(1, 2, 3, 4);
10cb93a386Sopenharmony_ci    ok = ok && float3x3(f4.xy, f4.zw, f4.xyzw, f4.x)    == float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1);
11cb93a386Sopenharmony_ci    ok = ok && float4x4(f4.xyz, f4.wxy, f4.zwxy, f4.zw, f4.xyzw) == float4x4(1, 2, 3, 4,
12cb93a386Sopenharmony_ci                                                                             1, 2, 3, 4,
13cb93a386Sopenharmony_ci                                                                             1, 2, 3, 4,
14cb93a386Sopenharmony_ci                                                                             1, 2, 3, 4);
15cb93a386Sopenharmony_ci    return ok ? colorGreen : colorRed;
16cb93a386Sopenharmony_ci}
17