1cb93a386Sopenharmony_ciuniform half4 colorGreen, colorRed; 2cb93a386Sopenharmony_ciuniform float2x2 testMatrix2x2; // equals (1, 2, 3, 4) 3cb93a386Sopenharmony_ci 4cb93a386Sopenharmony_cihalf4 main(float2 coords) { 5cb93a386Sopenharmony_ci float4 f4 = float4(testMatrix2x2); 6cb93a386Sopenharmony_ci 7cb93a386Sopenharmony_ci // These matrices are intentionally assembled off-kilter; the vectors shouldn't line up with the 8cb93a386Sopenharmony_ci // natural matrix stride. Metal and SPIR-V will need to reorder the data to make it fit. 9cb93a386Sopenharmony_ci bool ok = float2x2(f4.xyz, 4) == float2x2(1, 2, 3, 4); 10cb93a386Sopenharmony_ci ok = ok && float3x3(f4.xy, f4.zw, f4.xyzw, f4.x) == float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1); 11cb93a386Sopenharmony_ci ok = ok && float4x4(f4.xyz, f4.wxy, f4.zwxy, f4.zw, f4.xyzw) == float4x4(1, 2, 3, 4, 12cb93a386Sopenharmony_ci 1, 2, 3, 4, 13cb93a386Sopenharmony_ci 1, 2, 3, 4, 14cb93a386Sopenharmony_ci 1, 2, 3, 4); 15cb93a386Sopenharmony_ci return ok ? colorGreen : colorRed; 16cb93a386Sopenharmony_ci} 17