1/* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "include/effects/SkGradientShader.h" 9#include "modules/svg/include/SkSVGRadialGradient.h" 10#include "modules/svg/include/SkSVGRenderContext.h" 11#include "modules/svg/include/SkSVGValue.h" 12 13SkSVGRadialGradient::SkSVGRadialGradient() : INHERITED(SkSVGTag::kRadialGradient) {} 14 15bool SkSVGRadialGradient::parseAndSetAttribute(const char* name, const char* value) { 16 return INHERITED::parseAndSetAttribute(name, value) || 17 this->setCx(SkSVGAttributeParser::parse<SkSVGLength>("cx", name, value)) || 18 this->setCy(SkSVGAttributeParser::parse<SkSVGLength>("cy", name, value)) || 19 this->setR(SkSVGAttributeParser::parse<SkSVGLength>("r", name, value)) || 20 this->setFx(SkSVGAttributeParser::parse<SkSVGLength>("fx", name, value)) || 21 this->setFy(SkSVGAttributeParser::parse<SkSVGLength>("fy", name, value)); 22} 23 24sk_sp<SkShader> SkSVGRadialGradient::onMakeShader(const SkSVGRenderContext& ctx, 25 const SkColor4f* colors, const SkScalar* pos, 26 int count, SkTileMode tm, 27 const SkMatrix& m) const { 28 const SkSVGLengthContext lctx = 29 this->getGradientUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox 30 ? SkSVGLengthContext({1, 1}) 31 : ctx.lengthContext(); 32 33 const auto r = lctx.resolve(fR , SkSVGLengthContext::LengthType::kOther); 34 const auto center = SkPoint::Make( 35 lctx.resolve(fCx, SkSVGLengthContext::LengthType::kHorizontal), 36 lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical)); 37 const auto focal = SkPoint::Make( 38 fFx.isValid() ? lctx.resolve(*fFx, SkSVGLengthContext::LengthType::kHorizontal) 39 : center.x(), 40 fFy.isValid() ? lctx.resolve(*fFy, SkSVGLengthContext::LengthType::kVertical) 41 : center.y()); 42 43 if (r == 0) { 44 const auto last_color = count > 0 ? colors[count - 1] : SkColors::kBlack; 45 return SkShaders::Color(last_color, nullptr); 46 } 47 48 return center == focal 49 ? SkGradientShader::MakeRadial(center, r, colors, nullptr, pos, count, tm, 0, &m) 50 : SkGradientShader::MakeTwoPointConical(focal, 0, center, r, colors, nullptr, pos, 51 count, tm, 0, &m); 52} 53