xref: /third_party/skia/modules/svg/src/SkSVGMask.cpp (revision cb93a386)
1/*
2 * Copyright 2021 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "modules/svg/include/SkSVGMask.h"
9
10#include "include/core/SkCanvas.h"
11#include "include/effects/SkLumaColorFilter.h"
12#include "modules/svg/include/SkSVGRenderContext.h"
13
14bool SkSVGMask::parseAndSetAttribute(const char* n, const char* v) {
15    return INHERITED::parseAndSetAttribute(n, v) ||
16           this->setX(SkSVGAttributeParser::parse<SkSVGLength>("x", n, v)) ||
17           this->setY(SkSVGAttributeParser::parse<SkSVGLength>("y", n, v)) ||
18           this->setWidth(SkSVGAttributeParser::parse<SkSVGLength>("width", n, v)) ||
19           this->setHeight(SkSVGAttributeParser::parse<SkSVGLength>("height", n, v)) ||
20           this->setMaskUnits(
21                SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskUnits", n, v)) ||
22           this->setMaskContentUnits(
23                SkSVGAttributeParser::parse<SkSVGObjectBoundingBoxUnits>("maskContentUnits", n, v));
24}
25
26SkRect SkSVGMask::bounds(const SkSVGRenderContext& ctx) const {
27    return ctx.resolveOBBRect(fX, fY, fWidth, fHeight, fMaskUnits);
28}
29
30void SkSVGMask::renderMask(const SkSVGRenderContext& ctx) const {
31    // https://www.w3.org/TR/SVG11/masking.html#Masking
32
33    // Propagate any inherited properties that may impact mask effect behavior (e.g.
34    // color-interpolation). We call this explicitly here because the SkSVGMask
35    // nodes do not participate in the normal onRender path, which is when property
36    // propagation currently occurs.
37    // The local context also restores the filter layer created below on scope exit.
38    SkSVGRenderContext lctx(ctx);
39    this->onPrepareToRender(&lctx);
40
41    const auto ci = *lctx.presentationContext().fInherited.fColorInterpolation;
42    auto ci_filter = (ci == SkSVGColorspace::kLinearRGB)
43            ? SkColorFilters::SRGBToLinearGamma()
44            : nullptr;
45
46    SkPaint mask_filter;
47    mask_filter.setColorFilter(
48                SkColorFilters::Compose(SkLumaColorFilter::Make(), std::move(ci_filter)));
49
50    // Mask color filter layer.
51    // Note: We could avoid this extra layer if we invert the stacking order
52    // (mask/content -> content/mask, kSrcIn -> kDstIn) and apply the filter
53    // via the top (mask) layer paint.  That requires deferring mask rendering
54    // until after node content, which introduces extra state/complexity.
55    // Something to consider if masking performance ever becomes an issue.
56    lctx.canvas()->saveLayer(nullptr, &mask_filter);
57
58    const auto obbt = ctx.transformForCurrentOBB(fMaskContentUnits);
59    lctx.canvas()->translate(obbt.offset.x, obbt.offset.y);
60    lctx.canvas()->scale(obbt.scale.x, obbt.scale.y);
61
62    for (const auto& child : fChildren) {
63        child->render(lctx);
64    }
65}
66