1cb93a386Sopenharmony_cifunction CanvasPattern(image, repetition) { 2cb93a386Sopenharmony_ci this._shader = null; 3cb93a386Sopenharmony_ci // image should be an Image returned from HTMLCanvas.decodeImage() 4cb93a386Sopenharmony_ci this._image = image; 5cb93a386Sopenharmony_ci this._transform = CanvasKit.Matrix.identity(); 6cb93a386Sopenharmony_ci 7cb93a386Sopenharmony_ci if (repetition === '') { 8cb93a386Sopenharmony_ci repetition = 'repeat'; 9cb93a386Sopenharmony_ci } 10cb93a386Sopenharmony_ci switch(repetition) { 11cb93a386Sopenharmony_ci case 'repeat-x': 12cb93a386Sopenharmony_ci this._tileX = CanvasKit.TileMode.Repeat; 13cb93a386Sopenharmony_ci // Skia's 'clamp' mode repeats the last row/column 14cb93a386Sopenharmony_ci // which looks very very strange. 15cb93a386Sopenharmony_ci // Decal mode does just transparent copying, which 16cb93a386Sopenharmony_ci // is exactly what the spec wants. 17cb93a386Sopenharmony_ci this._tileY = CanvasKit.TileMode.Decal; 18cb93a386Sopenharmony_ci break; 19cb93a386Sopenharmony_ci case 'repeat-y': 20cb93a386Sopenharmony_ci this._tileX = CanvasKit.TileMode.Decal; 21cb93a386Sopenharmony_ci this._tileY = CanvasKit.TileMode.Repeat; 22cb93a386Sopenharmony_ci break; 23cb93a386Sopenharmony_ci case 'repeat': 24cb93a386Sopenharmony_ci this._tileX = CanvasKit.TileMode.Repeat; 25cb93a386Sopenharmony_ci this._tileY = CanvasKit.TileMode.Repeat; 26cb93a386Sopenharmony_ci break; 27cb93a386Sopenharmony_ci case 'no-repeat': 28cb93a386Sopenharmony_ci this._tileX = CanvasKit.TileMode.Decal; 29cb93a386Sopenharmony_ci this._tileY = CanvasKit.TileMode.Decal; 30cb93a386Sopenharmony_ci break; 31cb93a386Sopenharmony_ci default: 32cb93a386Sopenharmony_ci throw 'invalid repetition mode ' + repetition; 33cb93a386Sopenharmony_ci } 34cb93a386Sopenharmony_ci 35cb93a386Sopenharmony_ci // Takes a DOMMatrix like object. e.g. the identity would be: 36cb93a386Sopenharmony_ci // {a:1, b: 0, c: 0, d: 1, e: 0, f: 0} 37cb93a386Sopenharmony_ci // @param {DOMMatrix} m 38cb93a386Sopenharmony_ci this.setTransform = function(m) { 39cb93a386Sopenharmony_ci var t = [m.a, m.c, m.e, 40cb93a386Sopenharmony_ci m.b, m.d, m.f, 41cb93a386Sopenharmony_ci 0, 0, 1]; 42cb93a386Sopenharmony_ci if (allAreFinite(t)) { 43cb93a386Sopenharmony_ci this._transform = t; 44cb93a386Sopenharmony_ci } 45cb93a386Sopenharmony_ci }; 46cb93a386Sopenharmony_ci 47cb93a386Sopenharmony_ci this._copy = function() { 48cb93a386Sopenharmony_ci var cp = new CanvasPattern(); 49cb93a386Sopenharmony_ci cp._tileX = this._tileX; 50cb93a386Sopenharmony_ci cp._tileY = this._tileY; 51cb93a386Sopenharmony_ci return cp; 52cb93a386Sopenharmony_ci }; 53cb93a386Sopenharmony_ci 54cb93a386Sopenharmony_ci this._dispose = function() { 55cb93a386Sopenharmony_ci if (this._shader) { 56cb93a386Sopenharmony_ci this._shader.delete(); 57cb93a386Sopenharmony_ci this._shader = null; 58cb93a386Sopenharmony_ci } 59cb93a386Sopenharmony_ci }; 60cb93a386Sopenharmony_ci 61cb93a386Sopenharmony_ci this._getShader = function(currentTransform) { 62cb93a386Sopenharmony_ci // Ignore currentTransform since it will be applied later 63cb93a386Sopenharmony_ci this._dispose(); 64cb93a386Sopenharmony_ci // A shader with cubic sampling options is high quality. 65cb93a386Sopenharmony_ci this._shader = this._image.makeShaderCubic(this._tileX, this._tileY, 1/3, 1/3, this._transform); 66cb93a386Sopenharmony_ci return this._shader; 67cb93a386Sopenharmony_ci } 68cb93a386Sopenharmony_ci 69cb93a386Sopenharmony_ci} 70