1/* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef SkSemaphore_DEFINED 9#define SkSemaphore_DEFINED 10 11#include "include/core/SkTypes.h" 12#include "include/private/SkOnce.h" 13#include "include/private/SkThreadAnnotations.h" 14#include <algorithm> 15#include <atomic> 16 17class SkSemaphore { 18public: 19 constexpr SkSemaphore(int count = 0) : fCount(count), fOSSemaphore(nullptr) {} 20 21 // Cleanup the underlying OS semaphore. 22 SK_SPI ~SkSemaphore(); 23 24 // Increment the counter n times. 25 // Generally it's better to call signal(n) instead of signal() n times. 26 void signal(int n = 1); 27 28 // Decrement the counter by 1, 29 // then if the counter is < 0, sleep this thread until the counter is >= 0. 30 void wait(); 31 32 // If the counter is positive, decrement it by 1 and return true, otherwise return false. 33 SK_SPI bool try_wait(); 34 35private: 36 // This implementation follows the general strategy of 37 // 'A Lightweight Semaphore with Partial Spinning' 38 // found here 39 // http://preshing.com/20150316/semaphores-are-surprisingly-versatile/ 40 // That article (and entire blog) are very much worth reading. 41 // 42 // We wrap an OS-provided semaphore with a user-space atomic counter that 43 // lets us avoid interacting with the OS semaphore unless strictly required: 44 // moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads. 45 struct OSSemaphore; 46 47 SK_SPI void osSignal(int n); 48 SK_SPI void osWait(); 49 50 std::atomic<int> fCount; 51 SkOnce fOSSemaphoreOnce; 52 OSSemaphore* fOSSemaphore; 53}; 54 55inline void SkSemaphore::signal(int n) { 56 int prev = fCount.fetch_add(n, std::memory_order_release); 57 58 // We only want to call the OS semaphore when our logical count crosses 59 // from <0 to >=0 (when we need to wake sleeping threads). 60 // 61 // This is easiest to think about with specific examples of prev and n. 62 // If n == 5 and prev == -3, there are 3 threads sleeping and we signal 63 // std::min(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2. 64 // 65 // If prev >= 0, no threads are waiting, std::min(-prev, n) is always <= 0, 66 // so we don't call the OS semaphore, leaving the count at (prev + n). 67 int toSignal = std::min(-prev, n); 68 if (toSignal > 0) { 69 this->osSignal(toSignal); 70 } 71} 72 73inline void SkSemaphore::wait() { 74 // Since this fetches the value before the subtract, zero and below means that there are no 75 // resources left, so the thread needs to wait. 76 if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) { 77 SK_POTENTIALLY_BLOCKING_REGION_BEGIN; 78 this->osWait(); 79 SK_POTENTIALLY_BLOCKING_REGION_END; 80 } 81} 82 83#endif//SkSemaphore_DEFINED 84