xref: /third_party/skia/gm/mandoline.cpp (revision cb93a386)
1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkColor.h"
11#include "include/core/SkPaint.h"
12#include "include/core/SkPath.h"
13#include "include/core/SkPoint.h"
14#include "include/core/SkScalar.h"
15#include "include/core/SkSize.h"
16#include "include/core/SkString.h"
17#include "include/core/SkTypes.h"
18#include "include/utils/SkRandom.h"
19#include "src/core/SkGeometry.h"
20
21#include <math.h>
22
23namespace skiagm {
24
25// Slices paths into sliver-size contours shaped like ice cream cones.
26class MandolineSlicer {
27public:
28    inline static constexpr int kDefaultSubdivisions = 10;
29
30    MandolineSlicer(SkPoint anchorPt) {
31        fPath.setFillType(SkPathFillType::kEvenOdd);
32        fPath.setIsVolatile(true);
33        this->reset(anchorPt);
34    }
35
36    void reset(SkPoint anchorPt) {
37        fPath.reset();
38        fLastPt = fAnchorPt = anchorPt;
39    }
40
41    void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
42        if (numSubdivisions <= 0) {
43            fPath.moveTo(fAnchorPt);
44            fPath.lineTo(fLastPt);
45            fPath.lineTo(pt);
46            fPath.close();
47            fLastPt = pt;
48            return;
49        }
50        float T = this->chooseChopT(numSubdivisions);
51        if (0 == T) {
52            return;
53        }
54        SkPoint midpt = fLastPt * (1 - T) + pt * T;
55        this->sliceLine(midpt, numSubdivisions - 1);
56        this->sliceLine(pt, numSubdivisions - 1);
57    }
58
59    void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
60        if (numSubdivisions <= 0) {
61            fPath.moveTo(fAnchorPt);
62            fPath.lineTo(fLastPt);
63            fPath.quadTo(p1, p2);
64            fPath.close();
65            fLastPt = p2;
66            return;
67        }
68        float T = this->chooseChopT(numSubdivisions);
69        if (0 == T) {
70            return;
71        }
72        SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
73        SkChopQuadAt(P, PP, T);
74        this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
75        this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
76    }
77
78    void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
79                    int numSubdivisions = kDefaultSubdivisions) {
80        if (numSubdivisions <= 0) {
81            fPath.moveTo(fAnchorPt);
82            fPath.lineTo(fLastPt);
83            fPath.cubicTo(p1, p2, p3);
84            fPath.close();
85            fLastPt = p3;
86            return;
87        }
88        float T = this->chooseChopT(numSubdivisions);
89        if (0 == T) {
90            return;
91        }
92        SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
93        SkChopCubicAt(P, PP, T);
94        this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
95        this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
96    }
97
98    void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
99        if (numSubdivisions <= 0) {
100            fPath.moveTo(fAnchorPt);
101            fPath.lineTo(fLastPt);
102            fPath.conicTo(p1, p2, w);
103            fPath.close();
104            fLastPt = p2;
105            return;
106        }
107        float T = this->chooseChopT(numSubdivisions);
108        if (0 == T) {
109            return;
110        }
111        SkConic conic(fLastPt, p1, p2, w), halves[2];
112        if (!conic.chopAt(T, halves)) {
113            SK_ABORT("SkConic::chopAt failed");
114        }
115        this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
116        this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
117    }
118
119    const SkPath& path() const { return fPath; }
120
121private:
122    float chooseChopT(int numSubdivisions) {
123        SkASSERT(numSubdivisions > 0);
124        if (numSubdivisions > 1) {
125            return .5f;
126        }
127        float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
128        SkASSERT(T >= 0 && T < 1);
129        return T;
130    }
131
132    SkRandom fRand;
133    SkPath fPath;
134    SkPoint fAnchorPt;
135    SkPoint fLastPt;
136};
137
138class SliverPathsGM : public GM {
139public:
140    SliverPathsGM() {
141        this->setBGColor(SK_ColorBLACK);
142    }
143
144protected:
145    SkString onShortName() override {
146        return SkString("mandoline");
147    }
148
149    SkISize onISize() override {
150        return SkISize::Make(560, 475);
151    }
152
153    void onDraw(SkCanvas* canvas) override {
154        SkPaint paint;
155        paint.setColor(SK_ColorWHITE);
156        paint.setAntiAlias(true);
157
158        MandolineSlicer mandoline({41, 43});
159        mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
160        mandoline.sliceLine({41, 43});
161        canvas->drawPath(mandoline.path(), paint);
162
163        mandoline.reset({357.049988f, 446.049988f});
164        mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
165                             {309.049988f, 347.950012f});
166        mandoline.sliceLine({309.049988f, 419});
167        mandoline.sliceLine({357.049988f, 446.049988f});
168        canvas->drawPath(mandoline.path(), paint);
169
170        canvas->save();
171        canvas->translate(421, 105);
172        canvas->scale(100, 81);
173        mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
174        mandoline.sliceConic({-2, 0},
175                             {-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
176        mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
177                             {1, 0}, .5f);
178        mandoline.sliceLine({0, 0});
179        mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
180        canvas->drawPath(mandoline.path(), paint);
181        canvas->restore();
182
183        canvas->save();
184        canvas->translate(150, 300);
185        canvas->scale(75, 75);
186        mandoline.reset({1, 0});
187        constexpr int nquads = 5;
188        for (int i = 0; i < nquads; ++i) {
189            float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
190            float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
191            mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
192                                     {cosf(theta2), sinf(theta2)});
193        }
194        canvas->drawPath(mandoline.path(), paint);
195        canvas->restore();
196    }
197};
198
199DEF_GM(return new SliverPathsGM;)
200
201}  // namespace skiagm
202