xref: /third_party/skia/gm/bug6783.cpp (revision cb93a386)
1/*
2* Copyright 2017 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkColor.h"
11#include "include/core/SkImage.h"
12#include "include/core/SkMatrix.h"
13#include "include/core/SkPaint.h"
14#include "include/core/SkRect.h"
15#include "include/core/SkRefCnt.h"
16#include "include/core/SkShader.h"
17#include "include/core/SkSurface.h"
18#include "include/core/SkTileMode.h"
19
20// This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
21// image sampling tiling modes as implemented in software.  We want to tile to
22// [0,limit), and the old incorrect logic was:
23//
24//    limit = ulp_before(limit)
25//    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.)
26//
27// while the correct logic is more like:
28//
29//    val = val - floor(val/limit)*limit
30//    val = min(val, ulp_before(limit))
31//
32// You would see ugly jaggies on the blue/yellow edge near the bottom left if
33// the bug were still present.  All stripes should now look roughly the same.
34
35DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
36    sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
37
38    SkPaint p;
39    p.setColor(SK_ColorYELLOW);
40    surface->getCanvas()->drawPaint(p);
41    p.setColor(SK_ColorBLUE);
42    surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
43
44    sk_sp<SkImage> img = surface->makeImageSnapshot();
45
46    SkMatrix m = SkMatrix::Translate(25, 214) * SkMatrix::Scale(2, 2);
47    m.preSkew(0.5f, 0.5f);
48
49    // The bug was present at all filter levels, but you might not notice it at nearest.
50    SkSamplingOptions sampling(SkFilterMode::kLinear);
51
52    // It's only important to repeat or mirror in x to show off the bug.
53    p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, sampling, m));
54    canvas->drawPaint(p);
55}
56