1/* 2 * Copyright 2018 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8/* 9 * This GM presents a variety of gradients meant to test the correctness of the analytic unrolled 10 * binary gradient colorizer, which can handle arbitrary gradients with 1 to 8 interpolation 11 * intervals. These intervals can be either hardstops or smooth color transitions. 12 * 13 * It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows: 14 * 15 * | Clamp | 16 * |________________| 17 * | M1 M2 M3 M4 | 18 * ___________|________________| 19 * 1 | 20 * 2 | 21 * 3 | 22 * 4 | 23 * 5 | 24 * 6 | 25 * 7 | 26 * 8 | 27 * The M-modes are different ways of interlveaving hardstops with smooth transitions: 28 * - M1 = All smooth transitions 29 * - M2 = All hard stops 30 * - M5 = Alternating smooth then hard 31 * - M6 = Alternating hard then smooth 32 * 33 * Only clamping is tested since this is focused more on within the interpolation region behavior, 34 * compared to overall behavior. 35 */ 36 37#include "gm/gm.h" 38#include "include/core/SkCanvas.h" 39#include "include/core/SkColor.h" 40#include "include/core/SkPaint.h" 41#include "include/core/SkPoint.h" 42#include "include/core/SkRect.h" 43#include "include/core/SkRefCnt.h" 44#include "include/core/SkScalar.h" 45#include "include/core/SkShader.h" 46#include "include/core/SkSize.h" 47#include "include/core/SkString.h" 48#include "include/core/SkTileMode.h" 49#include "include/core/SkTypes.h" 50#include "include/effects/SkGradientShader.h" 51#include "include/private/SkTemplates.h" 52 53// All positions must be divided by the target interval count, which will produce the expected 54// normalized position array for that interval number (assuming an appropriate color count is 55// provided). 56const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; 57const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 }; 58const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 }; 59const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 }; 60 61// Color count = index of first occurrence of interval count value in Mx_POSITIONS array. 62const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 }; 63const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 }; 64const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 }; 65const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 }; 66const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 }; 67const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 }; 68const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 }; 69const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 }; 70 71// Cycle through defined colors for positions 0 through 8. 72const SkColor COLORS[] = { 73 SK_ColorDKGRAY, 74 SK_ColorRED, 75 SK_ColorYELLOW, 76 SK_ColorGREEN, 77 SK_ColorCYAN, 78 SK_ColorBLUE, 79 SK_ColorMAGENTA, 80 SK_ColorBLACK, 81 SK_ColorLTGRAY 82}; 83 84const int* INTERVAL_COLOR_COUNTS[] = { 85 INT1_COLOR_COUNTS, 86 INT2_COLOR_COUNTS, 87 INT3_COLOR_COUNTS, 88 INT4_COLOR_COUNTS, 89 INT5_COLOR_COUNTS, 90 INT6_COLOR_COUNTS, 91 INT7_COLOR_COUNTS, 92 INT8_COLOR_COUNTS 93}; 94const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS); 95 96const int* M_POSITIONS[] = { 97 M1_POSITIONS, 98 M2_POSITIONS, 99 M3_POSITIONS, 100 M4_POSITIONS 101}; 102 103const int WIDTH = 500; 104const int HEIGHT = 500; 105 106const int NUM_ROWS = 8; 107const int NUM_COLS = 4; 108 109const int CELL_WIDTH = WIDTH / NUM_COLS; 110const int CELL_HEIGHT = HEIGHT / NUM_ROWS; 111 112const int PAD_WIDTH = 3; 113const int PAD_HEIGHT = 3; 114 115const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); 116const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); 117 118static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { 119 SkPaint paint; 120 paint.setShader(shader); 121 122 canvas->save(); 123 canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), 124 SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT)); 125 126 const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT)); 127 canvas->drawRect(rect, paint); 128 canvas->restore(); 129} 130 131class AnalyticGradientShaderGM : public skiagm::GM { 132public: 133 AnalyticGradientShaderGM() { 134 135 } 136 137protected: 138 SkString onShortName() override { 139 return SkString("analytic_gradients"); 140 } 141 142 SkISize onISize() override { 143 return SkISize::Make(1024, 512); 144 } 145 146 void onDraw(SkCanvas* canvas) override { 147 const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) }; 148 149 for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { 150 // Each interval has 4 different color counts, one per mode 151 const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4 152 153 for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { 154 // create_gradient_points(cellRow, cellCol, points); 155 156 // Get the color count dependent on interval and mode 157 int colorCount = colorCounts[cellCol]; 158 // Get the positions given the mode 159 const int* layout = M_POSITIONS[cellCol]; 160 161 // Collect positions and colors specific to the interval+mode normalizing the 162 // position based on the interval count (== cellRow+1) 163 SkAutoSTMalloc<4, SkColor> colors(colorCount); 164 SkAutoSTMalloc<4, SkScalar> positions(colorCount); 165 int j = 0; 166 for (int i = 0; i < colorCount; i++) { 167 positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1); 168 colors[i] = COLORS[j % COLOR_COUNT]; 169 j++; 170 } 171 172 auto shader = SkGradientShader::MakeLinear( 173 points, 174 colors.get(), 175 positions.get(), 176 colorCount, 177 SkTileMode::kClamp, 178 0, 179 nullptr); 180 181 shade_rect(canvas, shader, cellRow, cellCol); 182 } 183 } 184 } 185 186private: 187 using INHERITED = skiagm::GM; 188}; 189 190DEF_GM(return new AnalyticGradientShaderGM;) 191