1/* 2 * Copyright 2019 Google, LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "src/gpu/GrShaderCaps.h" 9#include "src/sksl/SkSLCompiler.h" 10 11#include "fuzz/Fuzz.h" 12 13bool FuzzSKSL2SPIRV(sk_sp<SkData> bytes) { 14 std::unique_ptr<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default(); 15 SkSL::Compiler compiler(caps.get()); 16 SkSL::String output; 17 SkSL::Program::Settings settings; 18 19 // This tells the compiler where the rt-flip uniform will live should it be required. For 20 // fuzzing purposes we don't care where that is, but the compiler will report an error if we 21 // leave them at their default invalid values, or if the offset overlaps another uniform. 22 settings.fRTFlipOffset = 16384; 23 settings.fRTFlipSet = 0; 24 settings.fRTFlipBinding = 0; 25 26 std::unique_ptr<SkSL::Program> program = compiler.convertProgram( 27 SkSL::ProgramKind::kFragment, 28 SkSL::String((const char*) bytes->data(), 29 bytes->size()), 30 settings); 31 if (!program || !compiler.toSPIRV(*program, &output)) { 32 return false; 33 } 34 return true; 35} 36 37#if defined(SK_BUILD_FOR_LIBFUZZER) 38extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { 39 if (size > 3000) { 40 return 0; 41 } 42 auto bytes = SkData::MakeWithoutCopy(data, size); 43 FuzzSKSL2SPIRV(bytes); 44 return 0; 45} 46#endif 47