1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2021 Google Inc.
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "experimental/graphite/src/mtl/MtlUtils.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_ci#include "experimental/graphite/src/mtl/MtlGpu.h"
11cb93a386Sopenharmony_ci#include "include/private/SkSLString.h"
12cb93a386Sopenharmony_ci#include "src/core/SkTraceEvent.h"
13cb93a386Sopenharmony_ci
14cb93a386Sopenharmony_cinamespace skgpu::mtl {
15cb93a386Sopenharmony_ci
16cb93a386Sopenharmony_cibool FormatIsDepthOrStencil(MTLPixelFormat format) {
17cb93a386Sopenharmony_ci    switch (format) {
18cb93a386Sopenharmony_ci        case MTLPixelFormatStencil8: // fallthrough
19cb93a386Sopenharmony_ci        case MTLPixelFormatDepth32Float_Stencil8:
20cb93a386Sopenharmony_ci            return true;
21cb93a386Sopenharmony_ci        default:
22cb93a386Sopenharmony_ci            return false;
23cb93a386Sopenharmony_ci    }
24cb93a386Sopenharmony_ci}
25cb93a386Sopenharmony_ci
26cb93a386Sopenharmony_ciMTLPixelFormat SkColorTypeToFormat(SkColorType colorType) {
27cb93a386Sopenharmony_ci    switch (colorType) {
28cb93a386Sopenharmony_ci        case kRGBA_8888_SkColorType:
29cb93a386Sopenharmony_ci            return MTLPixelFormatRGBA8Unorm;
30cb93a386Sopenharmony_ci        case kAlpha_8_SkColorType:
31cb93a386Sopenharmony_ci            return MTLPixelFormatR8Unorm;
32cb93a386Sopenharmony_ci        case kRGBA_F16_SkColorType:
33cb93a386Sopenharmony_ci            return MTLPixelFormatRGBA16Float;
34cb93a386Sopenharmony_ci        default:
35cb93a386Sopenharmony_ci            // TODO: fill in the rest of the formats
36cb93a386Sopenharmony_ci            SkUNREACHABLE;
37cb93a386Sopenharmony_ci    }
38cb93a386Sopenharmony_ci}
39cb93a386Sopenharmony_ci
40cb93a386Sopenharmony_ciMTLPixelFormat DepthStencilTypeToFormat(DepthStencilType type) {
41cb93a386Sopenharmony_ci    // TODO: Decide if we want to change this to always return a combined depth and stencil format
42cb93a386Sopenharmony_ci    // to allow more sharing of depth stencil allocations.
43cb93a386Sopenharmony_ci    switch (type) {
44cb93a386Sopenharmony_ci        case DepthStencilType::kDepthOnly:
45cb93a386Sopenharmony_ci            // MTLPixelFormatDepth16Unorm is also a universally supported option here
46cb93a386Sopenharmony_ci            return MTLPixelFormatDepth32Float;
47cb93a386Sopenharmony_ci        case DepthStencilType::kStencilOnly:
48cb93a386Sopenharmony_ci            return MTLPixelFormatStencil8;
49cb93a386Sopenharmony_ci        case DepthStencilType::kDepthStencil:
50cb93a386Sopenharmony_ci            // MTLPixelFormatDepth24Unorm_Stencil8 is supported on Mac family GPUs.
51cb93a386Sopenharmony_ci            return MTLPixelFormatDepth32Float_Stencil8;
52cb93a386Sopenharmony_ci    }
53cb93a386Sopenharmony_ci}
54cb93a386Sopenharmony_ci
55cb93a386Sopenharmony_cisk_cfp<id<MTLLibrary>> CompileShaderLibrary(const Gpu* gpu,
56cb93a386Sopenharmony_ci                                            const SkSL::String& msl) {
57cb93a386Sopenharmony_ci    TRACE_EVENT0("skia.shaders", "driver_compile_shader");
58cb93a386Sopenharmony_ci    auto nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.c_str())
59cb93a386Sopenharmony_ci                                                   length:msl.size()
60cb93a386Sopenharmony_ci                                                 encoding:NSUTF8StringEncoding
61cb93a386Sopenharmony_ci                                             freeWhenDone:NO];
62cb93a386Sopenharmony_ci    MTLCompileOptions* options = [[MTLCompileOptions alloc] init];
63cb93a386Sopenharmony_ci    // array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+,
64cb93a386Sopenharmony_ci    // and in MSL 1.2 on iOS 10+ (but not MacOS).
65cb93a386Sopenharmony_ci    if (@available(macOS 10.13, iOS 11.0, *)) {
66cb93a386Sopenharmony_ci        options.languageVersion = MTLLanguageVersion2_0;
67cb93a386Sopenharmony_ci#if defined(SK_BUILD_FOR_IOS)
68cb93a386Sopenharmony_ci    } else if (@available(macOS 10.12, iOS 10.0, *)) {
69cb93a386Sopenharmony_ci        options.languageVersion = MTLLanguageVersion1_2;
70cb93a386Sopenharmony_ci#endif
71cb93a386Sopenharmony_ci    }
72cb93a386Sopenharmony_ci
73cb93a386Sopenharmony_ci    NSError* error = nil;
74cb93a386Sopenharmony_ci    // TODO: do we need a version with a timeout?
75cb93a386Sopenharmony_ci    sk_cfp<id<MTLLibrary>> compiledLibrary([gpu->device() newLibraryWithSource:nsSource
76cb93a386Sopenharmony_ci                                                                       options:options
77cb93a386Sopenharmony_ci                                                                         error:&error]);
78cb93a386Sopenharmony_ci    if (!compiledLibrary) {
79cb93a386Sopenharmony_ci        SkDebugf("Shader compilation error\n"
80cb93a386Sopenharmony_ci                 "------------------------\n");
81cb93a386Sopenharmony_ci        SkDebugf("%s", msl.c_str());
82cb93a386Sopenharmony_ci        SkDebugf("Errors:\n%s", error.debugDescription.UTF8String);
83cb93a386Sopenharmony_ci
84cb93a386Sopenharmony_ci        return nil;
85cb93a386Sopenharmony_ci    }
86cb93a386Sopenharmony_ci
87cb93a386Sopenharmony_ci    return compiledLibrary;
88cb93a386Sopenharmony_ci}
89cb93a386Sopenharmony_ci
90cb93a386Sopenharmony_ci} // namespace skgpu::mtl
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