1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(skpaint_path_2d_path_effect, 256, 256, false, 0) { 5void draw(SkCanvas* canvas) { 6 SkScalar scale = 10.0f; 7 SkPath path; 8 static const int8_t pts[] = {2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1, 9 5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3}; 10 path.moveTo(2 * scale, 3 * scale); 11 for (size_t i = 0; i < sizeof(pts) / sizeof(pts[0]); i += 2) { 12 path.lineTo(pts[i] * scale, pts[i + 1] * scale); 13 } 14 path.close(); 15 SkMatrix matrix = SkMatrix::Scale(4 * scale, 4 * scale); 16 SkPaint paint; 17 paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path)); 18 paint.setAntiAlias(true); 19 canvas->clear(SK_ColorWHITE); 20 SkRect bounds{-4 * scale, -4 * scale, 256, 256}; 21 canvas->drawRect(bounds, paint); 22} 23} // END FIDDLE 24