1// Copyright 2020 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3#include "tools/fiddle/examples.h"
4REG_FIDDLE(skpaint_path_2d_path_effect, 256, 256, false, 0) {
5void draw(SkCanvas* canvas) {
6    SkScalar scale = 10.0f;
7    SkPath path;
8    static const int8_t pts[] = {2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1,
9                                 5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3};
10    path.moveTo(2 * scale, 3 * scale);
11    for (size_t i = 0; i < sizeof(pts) / sizeof(pts[0]); i += 2) {
12        path.lineTo(pts[i] * scale, pts[i + 1] * scale);
13    }
14    path.close();
15    SkMatrix matrix = SkMatrix::Scale(4 * scale, 4 * scale);
16    SkPaint paint;
17    paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path));
18    paint.setAntiAlias(true);
19    canvas->clear(SK_ColorWHITE);
20    SkRect bounds{-4 * scale, -4 * scale, 256, 256};
21    canvas->drawRect(bounds, paint);
22}
23}  // END FIDDLE
24