1// Copyright 2020 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3#include "tools/fiddle/examples.h"
4REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) {
5// skpaint_compose_shader
6void draw(SkCanvas* canvas) {
7    SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
8    SkPaint paint;
9    paint.setShader(SkShaders::Blend(
10            SkBlendMode::kDifference,
11            SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), 180.0f, colors, nullptr,
12                                         2, SkTileMode::kClamp, 0, nullptr),
13            SkPerlinNoiseShader::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr)));
14    canvas->drawPaint(paint);
15}
16}  // END FIDDLE
17