1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { 5// skpaint_compose_shader 6void draw(SkCanvas* canvas) { 7 SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; 8 SkPaint paint; 9 paint.setShader(SkShaders::Blend( 10 SkBlendMode::kDifference, 11 SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), 180.0f, colors, nullptr, 12 2, SkTileMode::kClamp, 0, nullptr), 13 SkPerlinNoiseShader::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); 14 canvas->drawPaint(paint); 15} 16} // END FIDDLE 17