1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(radial_gradient_test, 256, 256, false, 0) { 5void draw(SkCanvas* canvas) { 6#define SIZE 121 7 SkScalar half = SIZE * 0.5f; 8 const SkColor preColor = 0xFFFF0000; // clamp color before start 9 const SkColor postColor = 0xFF0000FF; // clamp color after end 10 const SkColor color0 = 0xFF000000; 11 const SkColor color1 = 0xFF00FF00; 12 13 SkColor cs[] = {preColor, color0, color1, postColor}; 14 SkScalar pos[] = {0, 0, 1, 1}; 15 16 auto s = SkGradientShader::MakeRadial({half, half}, half - 10, cs, pos, 4, 17 SkTileMode::kClamp); 18 19 SkPaint p; 20 const SkRect rect = SkRect::MakeWH(SIZE, SIZE); 21 p.setShader(s); 22 canvas->drawRect(rect, p); 23} 24} // END FIDDLE 25