1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(not_path_gradient, 256, 256, false, 0) { 5SkPath star() { 6 const SkScalar R = 60.0f, C = 128.0f; 7 SkPath path; 8 path.moveTo(C + R, C); 9 for (int i = 1; i < 15; ++i) { 10 SkScalar a = 0.44879895f * i; 11 SkScalar r = R + R * (i % 2); 12 path.lineTo(C + r * cos(a), C + r * sin(a)); 13 } 14 return path; 15} 16void draw(SkCanvas* canvas) { 17 SkPaint paint; 18 paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f)); 19 SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)}; 20 paint.setStyle(SkPaint::kStroke_Style); 21 paint.setStrokeWidth(10); 22 SkColor colors[2] = {SkColorSetRGB(0xEA, 0xD2, 0xAC), SkColorSetRGB(0x42, 0x81, 0xA4)}; 23 paint.setShader( 24 SkGradientShader::MakeLinear(points, colors, NULL, 2, SkTileMode::kClamp, 0, NULL)); 25 paint.setAntiAlias(true); 26 canvas->clear(SK_ColorWHITE); 27 SkPath path(star()); 28 canvas->drawPath(path, paint); 29} 30} // END FIDDLE 31