1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(homogeneous, 256, 256, false, 3) { 5void draw(SkCanvas* canvas) { 6 SkPoint3 src[] = {{3, 3, 1}, {8, 2, 2}, {5, 0, 4}, {0, 1, 3}, 7 {3, 7, 1}, {8, 6, 2}, {5, 4, 4}, {0, 5, 3}}; 8 int lines[] = {0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7}; 9 constexpr int count = SK_ARRAY_COUNT(src); 10 auto debugster = [=](SkPoint3 src[]) -> void { 11 for (size_t i = 0; i < SK_ARRAY_COUNT(lines); i += 2) { 12 const SkPoint3& s = src[lines[i]]; 13 const SkPoint3& e = src[lines[i + 1]]; 14 SkPaint paint; 15 paint.setARGB(77, 23, 99, 154); 16 canvas->drawLine(s.fX / s.fZ, s.fY / s.fZ, e.fX / e.fZ, e.fY / e.fZ, paint); 17 } 18 }; 19 canvas->save(); 20 canvas->translate(5, 5); 21 canvas->scale(15, 15); 22 debugster(src); 23 canvas->restore(); 24 canvas->translate(128, 128); 25 SkMatrix matrix; 26 matrix.setAll(15, 0, 0, 0, 15, 0, -0.08, 0.04, 1); 27 matrix.mapHomogeneousPoints(src, src, count); 28 debugster(src); 29} 30} // END FIDDLE 31