1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(draw_a8_bitmap, 256, 256, false, 3) { 5void draw(SkCanvas* canvas) { 6 SkBitmap bitmap; 7 bitmap.allocPixels(SkImageInfo::MakeA8(256, 256)); 8 for (int y = 0; y < bitmap.height(); ++y) { 9 for (int x = 0; x < bitmap.width(); ++x) { 10 *bitmap.getAddr8(x, y) = (2 * x + 2 * y) & 0xFF; 11 } 12 } 13 SkPaint paint; 14 paint.setColor(0xFF00FF00); 15 canvas->clear(0xFF000000); 16 canvas->drawImage(bitmap.asImage(), 0, 0, SkSamplingOptions(), &paint); 17} 18} // END FIDDLE 19