1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE(SKIA_LOGO, 816, 464, false, 0) { 5void draw(SkCanvas* canvas) { 6 canvas->scale(4.0f, 4.0f); 7 const SkColor background = SK_ColorWHITE; // SK_ColorTRANSPARENT; 8 const SkColor rgb[] = {0xFFE94037, 0xFF70BF4F, 0xFF465BA6}; 9 const SkColor lettering = 0xFF292929; 10 const SkColor lineColors[2] = {0x30565656, 0xFF565656}; 11 SkPath s, k, a, triangle; 12 SkPaint p; 13 p.setAntiAlias(true); 14 15 canvas->clear(background); 16 canvas->scale(0.363f, 0.363f); 17 18 p.setColor(rgb[1]); 19 canvas->drawRect({326.0, 82.25, 343.9, 249.2}, p); 20 p.setColor(rgb[0]); 21 canvas->drawRect({310.2, 82.25, 327.0, 249.2}, p); 22 p.setColor(rgb[2]); 23 canvas->drawRect({342.9, 82.25, 358.87, 249.2}, p); 24 25 p.setColor(lettering); 26 canvas->drawCircle(335.355, 45.965, 29.25, p); 27 28 s.moveTo(34.63, 100.63); 29 s.cubicTo(44.38, 88.57, 59.87, 82.86, 74.88, 81.2); 30 s.cubicTo(97.4, 78.5, 120.27, 83.25, 140.87, 92.37); 31 s.lineTo(127.12, 127.14); 32 s.cubicTo(113.55, 121.16, 99.04, 115.9, 83.98, 116.56); 33 s.cubicTo(78.86, 116.75, 72.88, 118.54, 70.71, 123.69); 34 s.cubicTo(68.62, 128.43, 71.52, 133.68, 75.58, 136.27); 35 s.cubicTo(91.49, 146.66, 110.67, 151.38, 125.46, 163.6); 36 s.cubicTo(132.35, 169.11, 137.33, 176.9, 139.36, 185.49); 37 s.cubicTo(142.55, 199.14, 140.94, 214.31, 133.13, 226.17); 38 s.cubicTo(126.23, 236.96, 114.82, 244.16, 102.75, 247.89); 39 s.cubicTo(87.95, 252.51, 72.16, 252.21, 56.88, 250.78); 40 s.cubicTo(45.54, 249.72, 34.64, 246.05, 24.32, 241.36); 41 s.lineTo(24.25, 201.1); 42 s.cubicTo(38.23, 208.15, 53.37, 213.15, 68.98, 214.75); 43 s.cubicTo(75.42, 215.25, 82.17, 215.63, 88.31, 213.27); 44 s.cubicTo(92.84, 211.53, 96.4, 206.93, 95.86, 201.93); 45 s.cubicTo(95.64, 196.77, 91.1, 193.38, 87.03, 190.99); 46 s.cubicTo(71.96, 182.67, 54.94, 177.66, 41.5, 166.57); 47 s.cubicTo(33.19, 159.73, 27.51, 149.8, 26.1, 139.11); 48 s.cubicTo(24.09, 125.88, 25.91, 111.25, 34.63, 100.63); 49 canvas->drawPath(s, p); 50 51 k.moveTo(160.82, 82.85); 52 k.lineTo(206.05, 82.85); 53 k.lineTo(206.05, 155.15); 54 k.lineTo(254.83, 82.84); 55 k.lineTo(304.01, 82.85); 56 k.lineTo(251.52, 157.27); 57 k.lineTo(303.09, 249.42); 58 k.lineTo(252.28, 249.4); 59 k.lineTo(219.18, 185.75); 60 k.lineTo(206.23, 193.45); 61 k.lineTo(206.05, 249.42); 62 k.lineTo(160.82, 249.42); 63 k.lineTo(160.82, 82.85); 64 canvas->drawPath(k, p); 65 66 a.moveTo(426.45, 218.16); 67 a.lineTo(480.705, 218.16); 68 a.lineTo(489.31, 249.4); 69 a.lineTo(538.54, 249.42); 70 a.lineTo(483.56, 82.18); 71 a.lineTo(423.43, 82.17); 72 a.lineTo(369.13, 249.42); 73 a.lineTo(418.5, 249.47); 74 a.lineTo(453.75, 109.83); 75 a.lineTo(471.77, 181.28); 76 a.lineTo(430.5, 181.28); 77 canvas->drawPath(a, p); 78 79 triangle.reset(); 80 triangle.moveTo(362.64, 257.32); 81 triangle.lineTo(335.292, 293.392); 82 triangle.lineTo(307.8, 257.48); 83 triangle.lineTo(362.64, 257.32); 84 p.setColor(lettering); 85 canvas->drawPath(triangle, p); 86 87 // line 88 const SkPoint pts[2] = {{160, 290}, {341, 290}}; 89 p.setShader(SkGradientShader::MakeLinear(pts, lineColors, NULL, 2, SkTileMode::kClamp)); 90 if (true) { 91 SkRRect rrect; 92 rrect.setRectXY({138, 291, 341, 300}, 25.0, 5.0); 93 canvas->drawRRect(rrect, p); 94 } else { 95 SkPath path; 96 path.addRoundRect({138, 291, 341, 299.95}, 25.0, 5.0); 97 canvas->drawPath(path, p); 98 } 99} 100} // END FIDDLE 101