1// Copyright 2019 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4// HASH=d84fce292d86c7d9ef37ae2d179c03c7 5REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) { 6void draw(SkCanvas* canvas) { 7 SkPaint paint; 8 paint.setAntiAlias(true); 9 const SkPoint lines[][2] = { {{ 30, 110 }, { 190, 30 }}, 10 {{ 120, 140 }, { 30, 220 }}}; 11 for (auto line : lines) { 12 canvas->drawLine(line[0], line[1], paint); 13 SkVector vector = line[1] - line[0]; 14 if (vector.normalize()) { 15 SkVector rotate90 = { -vector.fY, vector.fX }; 16 rotate90 *= 10.f; 17 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); 18 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); 19 } 20 } 21} 22} // END FIDDLE 23