1#if 0  // Disabled until updated to use current API.
2// Copyright 2019 Google LLC.
3// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4#include "tools/fiddle/examples.h"
5// HASH=9e0a2de2eb94dba4521d733e73f2bda5
6REG_FIDDLE(Point_Distance, 256, 192, false, 0) {
7void draw(SkCanvas* canvas) {
8    SkPaint paint;
9    paint.setAntiAlias(true);
10    const SkPoint lines[][2] = {{{-10, -10}, {90, 30}}, {{0, 0}, {150, 30}}, {{10, 25}, {120, 150}}};
11    const SkPoint origin = {30, 160};
12    for (auto line : lines) {
13        SkPoint a = origin + line[0];
14        const SkPoint& b = line[1];
15        canvas->drawLine(a, b, paint);
16        SkAutoCanvasRestore acr(canvas, true);
17        SkScalar angle = SkScalarATan2((b.fY - a.fY), b.fX - a.fX);
18        canvas->rotate(angle * 180 / SK_ScalarPI, a.fX, a.fY);
19        SkString distance("distance = ");
20        distance.appendScalar(SkPoint::Distance(a, b));
21        canvas->drawString(distance, a.fX + 25, a.fY - 4, paint);
22    }
23}
24}  // END FIDDLE
25#endif  // Disabled until updated to use current API.
26