1// Copyright 2020 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4REG_FIDDLE_ANIMATED(Octopus_Generator_Animated, 256, 256, false, 0, 4) { 5void paintOctopus(int x, int y, int size_base, SkColor color, SkCanvas* canvas) { 6 SkPaint paint; 7 paint.setAntiAlias(true); 8 paint.setColor(color); 9 int radius = 3*size_base; 10 canvas->drawCircle(x, y, radius, paint); 11 for (int leg = 0; leg < 8; ++leg) { 12 canvas->drawCircle(x - radius + (2*radius/7.5*leg), 13 y + radius - pow(abs(4-leg), 2), size_base/2 + 2, paint); 14 } 15 paint.setColor(SkColorSetRGB(std::min(255u, SkColorGetR(color) + 20), 16 std::min(255u, SkColorGetG(color) + 20), 17 std::min(255u, SkColorGetB(color) + 20))); 18 canvas->drawCircle(x-size_base, y+size_base, size_base/2, paint); 19 canvas->drawCircle(x+size_base, y+size_base, size_base/2, paint); 20} 21 22void draw(SkCanvas* canvas) { 23 SkRandom rand; 24 25 for (int i = 0; i < 400; ++i) { 26 float x = rand.nextRangeScalar(0, 256); 27 float y = rand.nextRangeScalar(0, 256); 28 float s = rand.nextRangeScalar(6, 12); 29 SkColor c = rand.nextU() | SkColorSetARGB(255, 0, 0, 0); 30 float radius = rand.nextRangeScalar(0, 40); 31 float angle = (rand.nextRangeScalar(0, 1) + frame) * 6.28319; 32 x += radius * cos(angle); 33 y += radius * sin(angle); 34 paintOctopus(x, y, s, c, canvas); 35 } 36} 37} // END FIDDLE 38