1// Copyright 2019 Google LLC. 2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3#include "tools/fiddle/examples.h" 4// HASH=9cf5c62a3d2243e6577ae563f360ea9d 5REG_FIDDLE(Image_isTextureBacked, 256, 256, false, 5) { 6void draw(SkCanvas* canvas) { 7 auto dContext = GrAsDirectContext(canvas->recordingContext()); 8 if (!dContext) { 9 return; 10 } 11 12 auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void { 13 if (nullptr == image) { 14 return; 15 } 16 SkPaint paint; 17 paint.setAntiAlias(true); 18 SkFont font; 19 canvas->drawImage(image, 0, 0); 20 canvas->drawString(label, 30, image->height() / 4, font, paint); 21 canvas->drawString(image->isTextureBacked() ? "is GPU texture" : "not GPU texture", 22 20, image->height() * 3 / 4, font, paint); 23 }; 24 sk_sp<SkImage> bitmapImage(source.asImage()); 25 sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(dContext, backEndTexture, 26 kTopLeft_GrSurfaceOrigin, 27 kRGBA_8888_SkColorType, 28 kOpaque_SkAlphaType, nullptr)); 29 drawImage(image, "image"); 30 canvas->translate(image->width(), 0); 31 drawImage(bitmapImage, "source"); 32 canvas->translate(-image->width(), image->height()); 33 drawImage(textureImage, "backEndTexture"); 34} 35} // END FIDDLE 36