1//! [![github]](https://github.com/dtolnay/unicode-ident) [![crates-io]](https://crates.io/crates/unicode-ident) [![docs-rs]](https://docs.rs/unicode-ident) 2//! 3//! [github]: https://img.shields.io/badge/github-8da0cb?style=for-the-badge&labelColor=555555&logo=github 4//! [crates-io]: https://img.shields.io/badge/crates.io-fc8d62?style=for-the-badge&labelColor=555555&logo=rust 5//! [docs-rs]: https://img.shields.io/badge/docs.rs-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs 6//! 7//! <br> 8//! 9//! Implementation of [Unicode Standard Annex #31][tr31] for determining which 10//! `char` values are valid in programming language identifiers. 11//! 12//! [tr31]: https://www.unicode.org/reports/tr31/ 13//! 14//! This crate is a better optimized implementation of the older `unicode-xid` 15//! crate. This crate uses less static storage, and is able to classify both 16//! ASCII and non-ASCII codepoints with better performance, 2–10× 17//! faster than `unicode-xid`. 18//! 19//! <br> 20//! 21//! ## Comparison of performance 22//! 23//! The following table shows a comparison between five Unicode identifier 24//! implementations. 25//! 26//! - `unicode-ident` is this crate; 27//! - [`unicode-xid`] is a widely used crate run by the "unicode-rs" org; 28//! - `ucd-trie` and `fst` are two data structures supported by the 29//! [`ucd-generate`] tool; 30//! - [`roaring`] is a Rust implementation of Roaring bitmap. 31//! 32//! The *static storage* column shows the total size of `static` tables that the 33//! crate bakes into your binary, measured in 1000s of bytes. 34//! 35//! The remaining columns show the **cost per call** to evaluate whether a 36//! single `char` has the XID\_Start or XID\_Continue Unicode property, 37//! comparing across different ratios of ASCII to non-ASCII codepoints in the 38//! input data. 39//! 40//! [`unicode-xid`]: https://github.com/unicode-rs/unicode-xid 41//! [`ucd-generate`]: https://github.com/BurntSushi/ucd-generate 42//! [`roaring`]: https://github.com/RoaringBitmap/roaring-rs 43//! 44//! | | static storage | 0% nonascii | 1% | 10% | 100% nonascii | 45//! |---|---|---|---|---|---| 46//! | **`unicode-ident`** | 9.75 K | 0.96 ns | 0.95 ns | 1.09 ns | 1.55 ns | 47//! | **`unicode-xid`** | 11.34 K | 1.88 ns | 2.14 ns | 3.48 ns | 15.63 ns | 48//! | **`ucd-trie`** | 9.95 K | 1.29 ns | 1.28 ns | 1.36 ns | 2.15 ns | 49//! | **`fst`** | 133 K | 55.1 ns | 54.9 ns | 53.2 ns | 28.5 ns | 50//! | **`roaring`** | 66.1 K | 2.78 ns | 3.09 ns | 3.37 ns | 4.70 ns | 51//! 52//! Source code for the benchmark is provided in the *bench* directory of this 53//! repo and may be repeated by running `cargo criterion`. 54//! 55//! <br> 56//! 57//! ## Comparison of data structures 58//! 59//! #### unicode-xid 60//! 61//! They use a sorted array of character ranges, and do a binary search to look 62//! up whether a given character lands inside one of those ranges. 63//! 64//! ```rust 65//! # const _: &str = stringify! { 66//! static XID_Continue_table: [(char, char); 763] = [ 67//! ('\u{30}', '\u{39}'), // 0-9 68//! ('\u{41}', '\u{5a}'), // A-Z 69//! # " 70//! … 71//! # " 72//! ('\u{e0100}', '\u{e01ef}'), 73//! ]; 74//! # }; 75//! ``` 76//! 77//! The static storage used by this data structure scales with the number of 78//! contiguous ranges of identifier codepoints in Unicode. Every table entry 79//! consumes 8 bytes, because it consists of a pair of 32-bit `char` values. 80//! 81//! In some ranges of the Unicode codepoint space, this is quite a sparse 82//! representation – there are some ranges where tens of thousands of 83//! adjacent codepoints are all valid identifier characters. In other places, 84//! the representation is quite inefficient. A characater like `µ` (U+00B5) 85//! which is surrounded by non-identifier codepoints consumes 64 bits in the 86//! table, while it would be just 1 bit in a dense bitmap. 87//! 88//! On a system with 64-byte cache lines, binary searching the table touches 7 89//! cache lines on average. Each cache line fits only 8 table entries. 90//! Additionally, the branching performed during the binary search is probably 91//! mostly unpredictable to the branch predictor. 92//! 93//! Overall, the crate ends up being about 10× slower on non-ASCII input 94//! compared to the fastest crate. 95//! 96//! A potential improvement would be to pack the table entries more compactly. 97//! Rust's `char` type is a 21-bit integer padded to 32 bits, which means every 98//! table entry is holding 22 bits of wasted space, adding up to 3.9 K. They 99//! could instead fit every table entry into 6 bytes, leaving out some of the 100//! padding, for a 25% improvement in space used. With some cleverness it may be 101//! possible to fit in 5 bytes or even 4 bytes by storing a low char and an 102//! extent, instead of low char and high char. I don't expect that performance 103//! would improve much but this could be the most efficient for space across all 104//! the libraries, needing only about 7 K to store. 105//! 106//! #### ucd-trie 107//! 108//! Their data structure is a compressed trie set specifically tailored for 109//! Unicode codepoints. The design is credited to Raph Levien in 110//! [rust-lang/rust#33098]. 111//! 112//! [rust-lang/rust#33098]: https://github.com/rust-lang/rust/pull/33098 113//! 114//! ```rust 115//! pub struct TrieSet { 116//! tree1_level1: &'static [u64; 32], 117//! tree2_level1: &'static [u8; 992], 118//! tree2_level2: &'static [u64], 119//! tree3_level1: &'static [u8; 256], 120//! tree3_level2: &'static [u8], 121//! tree3_level3: &'static [u64], 122//! } 123//! ``` 124//! 125//! It represents codepoint sets using a trie to achieve prefix compression. The 126//! final states of the trie are embedded in leaves or "chunks", where each 127//! chunk is a 64-bit integer. Each bit position of the integer corresponds to 128//! whether a particular codepoint is in the set or not. These chunks are not 129//! just a compact representation of the final states of the trie, but are also 130//! a form of suffix compression. In particular, if multiple ranges of 64 131//! contiguous codepoints have the same Unicode properties, then they all map to 132//! the same chunk in the final level of the trie. 133//! 134//! Being tailored for Unicode codepoints, this trie is partitioned into three 135//! disjoint sets: tree1, tree2, tree3. The first set corresponds to codepoints 136//! \[0, 0x800), the second \[0x800, 0x10000) and the third \[0x10000, 137//! 0x110000). These partitions conveniently correspond to the space of 1 or 2 138//! byte UTF-8 encoded codepoints, 3 byte UTF-8 encoded codepoints and 4 byte 139//! UTF-8 encoded codepoints, respectively. 140//! 141//! Lookups in this data structure are significantly more efficient than binary 142//! search. A lookup touches either 1, 2, or 3 cache lines based on which of the 143//! trie partitions is being accessed. 144//! 145//! One possible performance improvement would be for this crate to expose a way 146//! to query based on a UTF-8 encoded string, returning the Unicode property 147//! corresponding to the first character in the string. Without such an API, the 148//! caller is required to tokenize their UTF-8 encoded input data into `char`, 149//! hand the `char` into `ucd-trie`, only for `ucd-trie` to undo that work by 150//! converting back into the variable-length representation for trie traversal. 151//! 152//! #### fst 153//! 154//! Uses a [finite state transducer][fst]. This representation is built into 155//! [ucd-generate] but I am not aware of any advantage over the `ucd-trie` 156//! representation. In particular `ucd-trie` is optimized for storing Unicode 157//! properties while `fst` is not. 158//! 159//! [fst]: https://github.com/BurntSushi/fst 160//! [ucd-generate]: https://github.com/BurntSushi/ucd-generate 161//! 162//! As far as I can tell, the main thing that causes `fst` to have large size 163//! and slow lookups for this use case relative to `ucd-trie` is that it does 164//! not specialize for the fact that only 21 of the 32 bits in a `char` are 165//! meaningful. There are some dense arrays in the structure with large ranges 166//! that could never possibly be used. 167//! 168//! #### roaring 169//! 170//! This crate is a pure-Rust implementation of [Roaring Bitmap], a data 171//! structure designed for storing sets of 32-bit unsigned integers. 172//! 173//! [Roaring Bitmap]: https://roaringbitmap.org/about/ 174//! 175//! Roaring bitmaps are compressed bitmaps which tend to outperform conventional 176//! compressed bitmaps such as WAH, EWAH or Concise. In some instances, they can 177//! be hundreds of times faster and they often offer significantly better 178//! compression. 179//! 180//! In this use case the performance was reasonably competitive but still 181//! substantially slower than the Unicode-optimized crates. Meanwhile the 182//! compression was significantly worse, requiring 6× as much storage for 183//! the data structure. 184//! 185//! I also benchmarked the [`croaring`] crate which is an FFI wrapper around the 186//! C reference implementation of Roaring Bitmap. This crate was consistently 187//! about 15% slower than pure-Rust `roaring`, which could just be FFI overhead. 188//! I did not investigate further. 189//! 190//! [`croaring`]: https://crates.io/crates/croaring 191//! 192//! #### unicode-ident 193//! 194//! This crate is most similar to the `ucd-trie` library, in that it's based on 195//! bitmaps stored in the leafs of a trie representation, achieving both prefix 196//! compression and suffix compression. 197//! 198//! The key differences are: 199//! 200//! - Uses a single 2-level trie, rather than 3 disjoint partitions of different 201//! depth each. 202//! - Uses significantly larger chunks: 512 bits rather than 64 bits. 203//! - Compresses the XID\_Start and XID\_Continue properties together 204//! simultaneously, rather than duplicating identical trie leaf chunks across 205//! the two. 206//! 207//! The following diagram show the XID\_Start and XID\_Continue Unicode boolean 208//! properties in uncompressed form, in row-major order: 209//! 210//! <table> 211//! <tr><th>XID_Start</th><th>XID_Continue</th></tr> 212//! <tr> 213//! <td><img alt="XID_Start bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647353-c6eeb922-afec-49b2-9ef5-c03e9d1e0760.png"></td> 214//! <td><img alt="XID_Continue bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647367-f447cca7-2362-4d7d-8cd7-d21c011d329b.png"></td> 215//! </tr> 216//! </table> 217//! 218//! Uncompressed, these would take 140 K to store, which is beyond what would be 219//! reasonable. However, as you can see there is a large degree of similarity 220//! between the two bitmaps and across the rows, which lends well to 221//! compression. 222//! 223//! This crate stores one 512-bit "row" of the above bitmaps in the leaf level 224//! of a trie, and a single additional level to index into the leafs. It turns 225//! out there are 124 unique 512-bit chunks across the two bitmaps so 7 bits are 226//! sufficient to index them. 227//! 228//! The chunk size of 512 bits is selected as the size that minimizes the total 229//! size of the data structure. A smaller chunk, like 256 or 128 bits, would 230//! achieve better deduplication but require a larger index. A larger chunk 231//! would increase redundancy in the leaf bitmaps. 512 bit chunks are the 232//! optimum for total size of the index plus leaf bitmaps. 233//! 234//! In fact since there are only 124 unique chunks, we can use an 8-bit index 235//! with a spare bit to index at the half-chunk level. This achieves an 236//! additional 8.5% compression by eliminating redundancies between the second 237//! half of any chunk and the first half of any other chunk. Note that this is 238//! not the same as using chunks which are half the size, because it does not 239//! necessitate raising the size of the trie's first level. 240//! 241//! In contrast to binary search or the `ucd-trie` crate, performing lookups in 242//! this data structure is straight-line code with no need for branching. 243 244#![no_std] 245#![doc(html_root_url = "https://docs.rs/unicode-ident/1.0.8")] 246#![allow(clippy::doc_markdown, clippy::must_use_candidate)] 247 248#[rustfmt::skip] 249mod tables; 250 251use crate::tables::{ASCII_CONTINUE, ASCII_START, CHUNK, LEAF, TRIE_CONTINUE, TRIE_START}; 252 253pub fn is_xid_start(ch: char) -> bool { 254 if ch.is_ascii() { 255 return ASCII_START.0[ch as usize]; 256 } 257 let chunk = *TRIE_START.0.get(ch as usize / 8 / CHUNK).unwrap_or(&0); 258 let offset = chunk as usize * CHUNK / 2 + ch as usize / 8 % CHUNK; 259 unsafe { LEAF.0.get_unchecked(offset) }.wrapping_shr(ch as u32 % 8) & 1 != 0 260} 261 262pub fn is_xid_continue(ch: char) -> bool { 263 if ch.is_ascii() { 264 return ASCII_CONTINUE.0[ch as usize]; 265 } 266 let chunk = *TRIE_CONTINUE.0.get(ch as usize / 8 / CHUNK).unwrap_or(&0); 267 let offset = chunk as usize * CHUNK / 2 + ch as usize / 8 % CHUNK; 268 unsafe { LEAF.0.get_unchecked(offset) }.wrapping_shr(ch as u32 % 8) & 1 != 0 269} 270