15bd8deadSopenharmony_ciName
25bd8deadSopenharmony_ci
35bd8deadSopenharmony_ci    EXT_post_depth_coverage
45bd8deadSopenharmony_ci
55bd8deadSopenharmony_ciName Strings
65bd8deadSopenharmony_ci
75bd8deadSopenharmony_ci    GL_EXT_post_depth_coverage
85bd8deadSopenharmony_ci
95bd8deadSopenharmony_ciContact
105bd8deadSopenharmony_ci
115bd8deadSopenharmony_ci    Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)
125bd8deadSopenharmony_ci    Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)
135bd8deadSopenharmony_ci
145bd8deadSopenharmony_ciContributors
155bd8deadSopenharmony_ci
165bd8deadSopenharmony_ci    Jeff Bolz, NVIDIA
175bd8deadSopenharmony_ci    Pat Brown, NVIDIA
185bd8deadSopenharmony_ci    James Helferty, NVIDIA
195bd8deadSopenharmony_ci
205bd8deadSopenharmony_ciStatus
215bd8deadSopenharmony_ci
225bd8deadSopenharmony_ci    Shipping
235bd8deadSopenharmony_ci
245bd8deadSopenharmony_ciVersion
255bd8deadSopenharmony_ci
265bd8deadSopenharmony_ci    Last Modified Date:         March 27, 2015
275bd8deadSopenharmony_ci    Revision:                   2
285bd8deadSopenharmony_ci
295bd8deadSopenharmony_ciNumber
305bd8deadSopenharmony_ci
315bd8deadSopenharmony_ci    OpenGL Extension #461
325bd8deadSopenharmony_ci    OpenGL ES Extension #225
335bd8deadSopenharmony_ci
345bd8deadSopenharmony_ciDependencies
355bd8deadSopenharmony_ci
365bd8deadSopenharmony_ci    This extension is written against the OpenGL 4.3 specification
375bd8deadSopenharmony_ci    (Compatibility Profile).
385bd8deadSopenharmony_ci
395bd8deadSopenharmony_ci    This extension is written against version 4.30 of the OpenGL
405bd8deadSopenharmony_ci    Shading Language Specification.
415bd8deadSopenharmony_ci
425bd8deadSopenharmony_ci    This extension interacts with NV_fragment_program4.
435bd8deadSopenharmony_ci
445bd8deadSopenharmony_ci    This extension interacts with OpenGL ES 3.1
455bd8deadSopenharmony_ci
465bd8deadSopenharmony_ci    If implemented in OpenGL ES 3.1, OES_sample_variables (providing
475bd8deadSopenharmony_ci    gl_SampleMaskIn) is required.
485bd8deadSopenharmony_ci
495bd8deadSopenharmony_ciOverview
505bd8deadSopenharmony_ci
515bd8deadSopenharmony_ci    This extension allows the fragment shader to control whether values in
525bd8deadSopenharmony_ci    gl_SampleMaskIn[] reflect the coverage after application of the early
535bd8deadSopenharmony_ci    depth and stencil tests.  This feature can be enabled with the following
545bd8deadSopenharmony_ci    layout qualifier in the fragment shader:
555bd8deadSopenharmony_ci
565bd8deadSopenharmony_ci        layout(post_depth_coverage) in;
575bd8deadSopenharmony_ci
585bd8deadSopenharmony_ci    To use this feature, early fragment tests must also be enabled in the
595bd8deadSopenharmony_ci    fragment shader via:
605bd8deadSopenharmony_ci
615bd8deadSopenharmony_ci        layout(early_fragment_tests) in;
625bd8deadSopenharmony_ci
635bd8deadSopenharmony_ciNew Procedures and Functions
645bd8deadSopenharmony_ci
655bd8deadSopenharmony_ci    None.
665bd8deadSopenharmony_ci
675bd8deadSopenharmony_ciNew Tokens
685bd8deadSopenharmony_ci
695bd8deadSopenharmony_ci    None.
705bd8deadSopenharmony_ci
715bd8deadSopenharmony_ciAdditions to Chapter 15 of the OpenGL 4.3 (Compatibility Profile) Specification
725bd8deadSopenharmony_ci(Rasterization)
735bd8deadSopenharmony_ci
745bd8deadSopenharmony_ci    Modify Section 15.1 Fragment Shader Variables, p. 508
755bd8deadSopenharmony_ci
765bd8deadSopenharmony_ci    (modify the third paragraph on p. 509)
775bd8deadSopenharmony_ci
785bd8deadSopenharmony_ci    ...When interpolating variables declared using "centroid in", the variable 
795bd8deadSopenharmony_ci    is sampled at a location within the pixel covered by the primitive 
805bd8deadSopenharmony_ci    generating the fragment. The fragment shader layout qualifier 
815bd8deadSopenharmony_ci    "post_depth_coverage" (Section 15.2.2) does not affect the determination of the
825bd8deadSopenharmony_ci    centroid location.
835bd8deadSopenharmony_ci
845bd8deadSopenharmony_ci    Modify Section 15.2.2 Shader Inputs, p. 511
855bd8deadSopenharmony_ci
865bd8deadSopenharmony_ci    (modify the first paragraph on p. 513)
875bd8deadSopenharmony_ci
885bd8deadSopenharmony_ci    ...Bit <n> of element <w> in the array is set if and only if the sample 
895bd8deadSopenharmony_ci    numbered <32w + n> is considered covered for this fragment shader 
905bd8deadSopenharmony_ci    invocation. If the fragment shader specifies the "early_fragment_tests" and
915bd8deadSopenharmony_ci    "post_depth_coverage" layout qualifiers, then the sample is considered covered 
925bd8deadSopenharmony_ci    if and only if the sample is covered by the primitive and the sample passes
935bd8deadSopenharmony_ci    the early fragment tests (as described in Section 15.2.4). If these layout 
945bd8deadSopenharmony_ci    qualifiers are not specified, then the sample is considered covered if the
955bd8deadSopenharmony_ci    sample is covered by the primitive, regardless of the result of the 
965bd8deadSopenharmony_ci    fragment tests. ...
975bd8deadSopenharmony_ci
985bd8deadSopenharmony_ci
995bd8deadSopenharmony_ciNew Implementation Dependent State
1005bd8deadSopenharmony_ci
1015bd8deadSopenharmony_ci    None.
1025bd8deadSopenharmony_ci
1035bd8deadSopenharmony_ciNew State
1045bd8deadSopenharmony_ci
1055bd8deadSopenharmony_ci    None.
1065bd8deadSopenharmony_ci
1075bd8deadSopenharmony_ciAdditions to the AGL/GLX/WGL Specifications
1085bd8deadSopenharmony_ci
1095bd8deadSopenharmony_ci    None.
1105bd8deadSopenharmony_ci
1115bd8deadSopenharmony_ciGLX Protocol
1125bd8deadSopenharmony_ci
1135bd8deadSopenharmony_ci    None.
1145bd8deadSopenharmony_ci    
1155bd8deadSopenharmony_ciModifications to the OpenGL Shading Language Specification, Version 4.30
1165bd8deadSopenharmony_ci
1175bd8deadSopenharmony_ci    Including the following line in a shader can be used to control the
1185bd8deadSopenharmony_ci    language features described in this extension:
1195bd8deadSopenharmony_ci
1205bd8deadSopenharmony_ci      #extension GL_EXT_post_depth_coverage : <behavior>
1215bd8deadSopenharmony_ci
1225bd8deadSopenharmony_ci    where <behavior> is as specified in section 3.3.
1235bd8deadSopenharmony_ci
1245bd8deadSopenharmony_ci    New preprocessor #defines are added to the OpenGL Shading Language:
1255bd8deadSopenharmony_ci
1265bd8deadSopenharmony_ci      #define GL_EXT_post_depth_coverage                1
1275bd8deadSopenharmony_ci
1285bd8deadSopenharmony_ci
1295bd8deadSopenharmony_ci    Modify Section 4.4.1.3 Fragment Shader Inputs (p. 58)
1305bd8deadSopenharmony_ci    
1315bd8deadSopenharmony_ci    (replace the discussion of early_fragment_tests on p. 59)
1325bd8deadSopenharmony_ci    
1335bd8deadSopenharmony_ci    Fragment shaders also allow the following layout qualifiers on "in" only (not
1345bd8deadSopenharmony_ci    with variable declarations)
1355bd8deadSopenharmony_ci    
1365bd8deadSopenharmony_ci        layout-qualifier-id
1375bd8deadSopenharmony_ci            early_fragment_tests
1385bd8deadSopenharmony_ci            post_depth_coverage
1395bd8deadSopenharmony_ci    
1405bd8deadSopenharmony_ci    For example,
1415bd8deadSopenharmony_ci        
1425bd8deadSopenharmony_ci        layout(early_fragment_tests) in;
1435bd8deadSopenharmony_ci        layout(post_depth_coverage) in;
1445bd8deadSopenharmony_ci
1455bd8deadSopenharmony_ci    "early_fragment_tests" requests that fragment tests be performed before 
1465bd8deadSopenharmony_ci    fragment shader execution, as described in section 15.2.4 "Early Fragment 
1475bd8deadSopenharmony_ci    Tests" of the OpenGL Specification. If this is not declared, per-fragment 
1485bd8deadSopenharmony_ci    tests will be performed after fragment shader execution. 
1495bd8deadSopenharmony_ci    "post_depth_coverage" requests that the built-in "gl_SampleMaskIn[]" will 
1505bd8deadSopenharmony_ci    reflect the result of the early fragment tests, as described in section 
1515bd8deadSopenharmony_ci    15.2.2 "Shader Inputs" of the OpenGL Specification.
1525bd8deadSopenharmony_ci    
1535bd8deadSopenharmony_ci    Only one fragment shader (compilation unit) need declare these, though 
1545bd8deadSopenharmony_ci    more than one can. If at least one fragment shader declares one of these, 
1555bd8deadSopenharmony_ci    then it is enabled. If any fragment shader declares "post_depth_coverage" 
1565bd8deadSopenharmony_ci    and none declare "early_fragment_tests", a link-time error will occur.
1575bd8deadSopenharmony_ci
1585bd8deadSopenharmony_ci
1595bd8deadSopenharmony_ciDependencies on NV_fragment_program4
1605bd8deadSopenharmony_ci
1615bd8deadSopenharmony_ci    Modify Section 2.X.6.Y of the NV_fragment_program4 specification
1625bd8deadSopenharmony_ci
1635bd8deadSopenharmony_ci    (add new option section)
1645bd8deadSopenharmony_ci
1655bd8deadSopenharmony_ci    + Post-depth Coverage (EXT_post_depth_coverage)
1665bd8deadSopenharmony_ci
1675bd8deadSopenharmony_ci    If a fragment program specifies the "EXT_post_depth_coverage" option, the 
1685bd8deadSopenharmony_ci    sample mask will reflect the result of the early fragment tests, as 
1695bd8deadSopenharmony_ci    described in Section 15.2.2 "Shader Inputs". If a fragment program 
1705bd8deadSopenharmony_ci    specifies the EXT_post_depth_coverage option and not the 
1715bd8deadSopenharmony_ci    NV_early_fragment_tests option, it will fail to compile.
1725bd8deadSopenharmony_ci
1735bd8deadSopenharmony_ci
1745bd8deadSopenharmony_ciInteractions with OpenGL ES 3.1
1755bd8deadSopenharmony_ci
1765bd8deadSopenharmony_ci    If OpenGL ES 3.1 is supported, edits similar to those above are applied to
1775bd8deadSopenharmony_ci    OpenGL ES 3.1 and GLSL ES 3.10 specifications.
1785bd8deadSopenharmony_ci
1795bd8deadSopenharmony_ci    Modify the edits under "Fragment Shader Inputs" as follows:
1805bd8deadSopenharmony_ci
1815bd8deadSopenharmony_ci    Add the following to the paragraph discussing behavior when
1825bd8deadSopenharmony_ci    "early_fragment_tests" is enabled to reflect a pre-existing error not
1835bd8deadSopenharmony_ci    shared with GLSL 4.30:
1845bd8deadSopenharmony_ci
1855bd8deadSopenharmony_ci      It is an error to statically write to gl_FragDepth in the fragment
1865bd8deadSopenharmony_ci      shader.
1875bd8deadSopenharmony_ci
1885bd8deadSopenharmony_ci    Change the paragraph beginning "Only one fragment shader (compilation unit)
1895bd8deadSopenharmony_ci    need declare..." to the following, since GLSL ES 3.10 does not support
1905bd8deadSopenharmony_ci    linking multiple shaders of the same type:
1915bd8deadSopenharmony_ci
1925bd8deadSopenharmony_ci      If a fragment shader declares "post_depth_coverage" and doesn't declare
1935bd8deadSopenharmony_ci      "early_fragment_tests", a link-time error will occur.
1945bd8deadSopenharmony_ci
1955bd8deadSopenharmony_ciErrors
1965bd8deadSopenharmony_ci
1975bd8deadSopenharmony_ci    None.
1985bd8deadSopenharmony_ci
1995bd8deadSopenharmony_ciIssues
2005bd8deadSopenharmony_ci
2015bd8deadSopenharmony_ci    (1) Should the determination of a fragment's centroid use the pre-depth or
2025bd8deadSopenharmony_ci    post-depth coverage?
2035bd8deadSopenharmony_ci
2045bd8deadSopenharmony_ci    RESOLVED: In this extension, it uses the pre-depth coverage. This way the 
2055bd8deadSopenharmony_ci    centroid location (and hence the result of shading) does not depend on the
2065bd8deadSopenharmony_ci    rendering order, which is almost certainly the desired result for 3D 
2075bd8deadSopenharmony_ci    rendering.
2085bd8deadSopenharmony_ci    
2095bd8deadSopenharmony_ci    For path rendering, it would be desirable to use post-depth centroid since
2105bd8deadSopenharmony_ci    the stencil test really determines whether samples are inside the primitive
2115bd8deadSopenharmony_ci    rather than whether samples are "occluded," and guaranteeing attributes 
2125bd8deadSopenharmony_ci    are sampled inside the path would be nice.
2135bd8deadSopenharmony_ci
2145bd8deadSopenharmony_ciRevision History
2155bd8deadSopenharmony_ci
2165bd8deadSopenharmony_ci    Revision 2, 2015/03/27
2175bd8deadSopenharmony_ci      - Add ES interactions
2185bd8deadSopenharmony_ci
2195bd8deadSopenharmony_ci    Revision 1, September 12, 2014 (jbolz, pbrown, jhelferty)
2205bd8deadSopenharmony_ci
2215bd8deadSopenharmony_ci      Internal spec development.
222