15bd8deadSopenharmony_ciName
25bd8deadSopenharmony_ci
35bd8deadSopenharmony_ci    ARB_texture_barrier
45bd8deadSopenharmony_ci
55bd8deadSopenharmony_ciName Strings
65bd8deadSopenharmony_ci
75bd8deadSopenharmony_ci    GL_ARB_texture_barrier
85bd8deadSopenharmony_ci
95bd8deadSopenharmony_ciContact
105bd8deadSopenharmony_ci
115bd8deadSopenharmony_ci    Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)
125bd8deadSopenharmony_ci
135bd8deadSopenharmony_ciNotice
145bd8deadSopenharmony_ci
155bd8deadSopenharmony_ci    Copyright (c) 2014-2015 The Khronos Group Inc. Copyright terms at
165bd8deadSopenharmony_ci        http://www.khronos.org/registry/speccopyright.html
175bd8deadSopenharmony_ci
185bd8deadSopenharmony_ciSpecification Update Policy
195bd8deadSopenharmony_ci
205bd8deadSopenharmony_ci    Khronos-approved extension specifications are updated in response to
215bd8deadSopenharmony_ci    issues and bugs prioritized by the Khronos OpenGL Working Group. For
225bd8deadSopenharmony_ci    extensions which have been promoted to a core Specification, fixes will
235bd8deadSopenharmony_ci    first appear in the latest version of that core Specification, and will
245bd8deadSopenharmony_ci    eventually be backported to the extension document. This policy is
255bd8deadSopenharmony_ci    described in more detail at
265bd8deadSopenharmony_ci        https://www.khronos.org/registry/OpenGL/docs/update_policy.php
275bd8deadSopenharmony_ci
285bd8deadSopenharmony_ciStatus
295bd8deadSopenharmony_ci
305bd8deadSopenharmony_ci    Complete.
315bd8deadSopenharmony_ci
325bd8deadSopenharmony_ciVersion
335bd8deadSopenharmony_ci
345bd8deadSopenharmony_ci    Last Modified Date:         May 9, 2015
355bd8deadSopenharmony_ci    Revision:                   5
365bd8deadSopenharmony_ci
375bd8deadSopenharmony_ciNumber
385bd8deadSopenharmony_ci
395bd8deadSopenharmony_ci    ARB Extension #167
405bd8deadSopenharmony_ci
415bd8deadSopenharmony_ciDependencies
425bd8deadSopenharmony_ci
435bd8deadSopenharmony_ci    This extension is written against The OpenGL 4.4 (Compatibility Profile)
445bd8deadSopenharmony_ci    specification.
455bd8deadSopenharmony_ci
465bd8deadSopenharmony_ciOverview
475bd8deadSopenharmony_ci
485bd8deadSopenharmony_ci    This extension relaxes the restrictions on rendering to a currently
495bd8deadSopenharmony_ci    bound texture and provides a mechanism to avoid read-after-write
505bd8deadSopenharmony_ci    hazards.
515bd8deadSopenharmony_ci
525bd8deadSopenharmony_ciNew Procedures and Functions
535bd8deadSopenharmony_ci
545bd8deadSopenharmony_ci    void TextureBarrier(void);
555bd8deadSopenharmony_ci
565bd8deadSopenharmony_ciNew Tokens
575bd8deadSopenharmony_ci
585bd8deadSopenharmony_ci    None.
595bd8deadSopenharmony_ci
605bd8deadSopenharmony_ciAdditions to Chapter 9 of the OpenGL 4.4 Specification (Per-Fragment
615bd8deadSopenharmony_ciOperations and the Frame Buffer)
625bd8deadSopenharmony_ci
635bd8deadSopenharmony_ci    Modify Section 9.3.1 Rendering Feedback Loops, p. 289
645bd8deadSopenharmony_ci
655bd8deadSopenharmony_ci    (Replace the complicated set of conditions with the following)
665bd8deadSopenharmony_ci
675bd8deadSopenharmony_ci    "Specifically, the values of rendered fragments are undefined if any
685bd8deadSopenharmony_ci    shader stage fetches texels and the same texels are written via fragment
695bd8deadSopenharmony_ci    shader outputs, even if the reads and writes are not in the same Draw
705bd8deadSopenharmony_ci    call, unless any of the following exceptions apply:
715bd8deadSopenharmony_ci
725bd8deadSopenharmony_ci    - The reads and writes are from/to disjoint sets of texels (after
735bd8deadSopenharmony_ci      accounting for texture filtering rules).
745bd8deadSopenharmony_ci
755bd8deadSopenharmony_ci    - There is only a single read and write of each texel, and the read is in
765bd8deadSopenharmony_ci      the fragment shader invocation that writes the same texel (e.g. using
775bd8deadSopenharmony_ci      "texelFetch2D(sampler, ivec2(gl_FragCoord.xy), 0);").
785bd8deadSopenharmony_ci
795bd8deadSopenharmony_ci    - If a texel has been written, then in order to safely read the result
805bd8deadSopenharmony_ci      a texel fetch must be in a subsequent Draw separated by the command
815bd8deadSopenharmony_ci
825bd8deadSopenharmony_ci        void TextureBarrier(void);
835bd8deadSopenharmony_ci
845bd8deadSopenharmony_ci      TextureBarrier() will guarantee that writes have completed and caches
855bd8deadSopenharmony_ci      have been invalidated before subsequent Draws are executed."
865bd8deadSopenharmony_ci
875bd8deadSopenharmony_ciAdditions to the AGL/GLX/WGL Specifications
885bd8deadSopenharmony_ci
895bd8deadSopenharmony_ci    None
905bd8deadSopenharmony_ci
915bd8deadSopenharmony_ciErrors
925bd8deadSopenharmony_ci
935bd8deadSopenharmony_ci    None.
945bd8deadSopenharmony_ci
955bd8deadSopenharmony_ciNew State
965bd8deadSopenharmony_ci
975bd8deadSopenharmony_ci    None.
985bd8deadSopenharmony_ci
995bd8deadSopenharmony_ciNew Implementation Dependent State
1005bd8deadSopenharmony_ci
1015bd8deadSopenharmony_ci    None.
1025bd8deadSopenharmony_ci
1035bd8deadSopenharmony_ciGLX Protocol
1045bd8deadSopenharmony_ci
1055bd8deadSopenharmony_ci    The following rendering command is sent to the server as
1065bd8deadSopenharmony_ci    a glXRender request:
1075bd8deadSopenharmony_ci
1085bd8deadSopenharmony_ci    TextureBarrier
1095bd8deadSopenharmony_ci
1105bd8deadSopenharmony_ci        2      4               rendering command length
1115bd8deadSopenharmony_ci        2      4348            rendering command opcode
1125bd8deadSopenharmony_ci
1135bd8deadSopenharmony_ciIssues
1145bd8deadSopenharmony_ci
1155bd8deadSopenharmony_ci    (1) What algorithms can take advantage of TextureBarrier?
1165bd8deadSopenharmony_ci
1175bd8deadSopenharmony_ci      This can be used to accomplish a limited form of programmable blending
1185bd8deadSopenharmony_ci      for applications where a single Draw call does not self-intersect, by
1195bd8deadSopenharmony_ci      binding the same texture as both render target and texture and applying
1205bd8deadSopenharmony_ci      blending operations in the fragment shader. Additionally, bounding-box
1215bd8deadSopenharmony_ci      optimizations can be used to minimize the number of TextureBarrier
1225bd8deadSopenharmony_ci      calls between Draws. For example:
1235bd8deadSopenharmony_ci
1245bd8deadSopenharmony_ci        dirtybbox.empty();
1255bd8deadSopenharmony_ci        foreach (object in scene) {
1265bd8deadSopenharmony_ci          if (dirtybbox.intersects(object.bbox())) {
1275bd8deadSopenharmony_ci            TextureBarrier();
1285bd8deadSopenharmony_ci            dirtybbox.empty();
1295bd8deadSopenharmony_ci          }
1305bd8deadSopenharmony_ci          object.draw();
1315bd8deadSopenharmony_ci          dirtybbox = bound(dirtybbox, object.bbox());
1325bd8deadSopenharmony_ci        }
1335bd8deadSopenharmony_ci
1345bd8deadSopenharmony_ci      Another application is to render-to-texture algorithms that ping-pong
1355bd8deadSopenharmony_ci      between two textures, using the result of one rendering pass as the input
1365bd8deadSopenharmony_ci      to the next. Existing mechanisms require expensive FBO Binds, DrawBuffer
1375bd8deadSopenharmony_ci      changes, or FBO attachment changes to safely swap the render target and
1385bd8deadSopenharmony_ci      texture. With texture barriers, layered geometry shader rendering, and
1395bd8deadSopenharmony_ci      texture arrays, an application can very cheaply ping-pong between two
1405bd8deadSopenharmony_ci      layers of a single texture. i.e.
1415bd8deadSopenharmony_ci
1425bd8deadSopenharmony_ci        X = 0;
1435bd8deadSopenharmony_ci        // Bind the array texture to a texture unit
1445bd8deadSopenharmony_ci        // Attach the array texture to an FBO using FramebufferTexture3D
1455bd8deadSopenharmony_ci        while (!done) {
1465bd8deadSopenharmony_ci          // Stuff X in a constant, vertex attrib, etc.
1475bd8deadSopenharmony_ci          Draw -
1485bd8deadSopenharmony_ci            Texturing from layer X;
1495bd8deadSopenharmony_ci            Writing gl_Layer = 1 - X in the geometry shader;
1505bd8deadSopenharmony_ci
1515bd8deadSopenharmony_ci          TextureBarrier();
1525bd8deadSopenharmony_ci          X = 1 - X;
1535bd8deadSopenharmony_ci        }
1545bd8deadSopenharmony_ci
1555bd8deadSopenharmony_ci      However, be warned that this requires geometry shaders and hence adds
1565bd8deadSopenharmony_ci      the overhead that all geometry must pass through an additional program
1575bd8deadSopenharmony_ci      stage, so an application using large amounts of geometry could become
1585bd8deadSopenharmony_ci      geometry-limited or more shader-limited.
1595bd8deadSopenharmony_ci
1605bd8deadSopenharmony_ciRevision History
1615bd8deadSopenharmony_ci
1625bd8deadSopenharmony_ci    Rev.    Date    Author    Changes
1635bd8deadSopenharmony_ci    ----  --------  --------  -----------------------------------------
1645bd8deadSopenharmony_ci     1              jbolz     Initial revision.
1655bd8deadSopenharmony_ci     2              mjk       Assign number.
1665bd8deadSopenharmony_ci     3              srahman   Add glx protocol specification.
1675bd8deadSopenharmony_ci     4    04/22/14  pdaniell  Modify for inclusion into OpenGL 4.5
1685bd8deadSopenharmony_ci     5    05/09/15  Jon Leech Add copyright statement.
169