1#ifndef __glsc2_glsc2_h_ 2#define __glsc2_glsc2_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright 2013-2020 The Khronos Group Inc. 10** SPDX-License-Identifier: MIT 11** 12** This header is generated from the Khronos OpenGL / OpenGL ES XML 13** API Registry. The current version of the Registry, generator scripts 14** used to make the header, and the header can be found at 15** https://github.com/KhronosGroup/OpenGL-Registry 16*/ 17 18#include <GLSC2/gl2platform.h> 19 20#ifndef GL_APIENTRYP 21#define GL_APIENTRYP GL_APIENTRY* 22#endif 23 24/* Generated on date 20230220 */ 25 26/* Generated C header for: 27 * API: glsc2 28 * Profile: common 29 * Versions considered: 2\.[0-9] 30 * Versions emitted: .* 31 * Default extensions included: None 32 * Additional extensions included: _nomatch_^ 33 * Extensions removed: _nomatch_^ 34 */ 35 36#ifndef GL_SC_VERSION_2_0 37#define GL_SC_VERSION_2_0 1 38#include <KHR/khrplatform.h> 39typedef khronos_int8_t GLbyte; 40typedef khronos_int16_t GLshort; 41typedef khronos_uint16_t GLushort; 42typedef unsigned int GLenum; 43typedef unsigned int GLuint; 44typedef khronos_float_t GLfloat; 45typedef khronos_ssize_t GLsizeiptr; 46typedef khronos_intptr_t GLintptr; 47typedef unsigned int GLbitfield; 48typedef int GLint; 49typedef unsigned char GLboolean; 50typedef int GLsizei; 51typedef char GLchar; 52typedef khronos_uint8_t GLubyte; 53#define GL_DEPTH_BUFFER_BIT 0x00000100 54#define GL_STENCIL_BUFFER_BIT 0x00000400 55#define GL_COLOR_BUFFER_BIT 0x00004000 56#define GL_FALSE 0 57#define GL_TRUE 1 58#define GL_POINTS 0x0000 59#define GL_LINES 0x0001 60#define GL_LINE_LOOP 0x0002 61#define GL_LINE_STRIP 0x0003 62#define GL_TRIANGLES 0x0004 63#define GL_TRIANGLE_STRIP 0x0005 64#define GL_TRIANGLE_FAN 0x0006 65#define GL_ZERO 0 66#define GL_ONE 1 67#define GL_SRC_COLOR 0x0300 68#define GL_ONE_MINUS_SRC_COLOR 0x0301 69#define GL_SRC_ALPHA 0x0302 70#define GL_ONE_MINUS_SRC_ALPHA 0x0303 71#define GL_DST_ALPHA 0x0304 72#define GL_ONE_MINUS_DST_ALPHA 0x0305 73#define GL_DST_COLOR 0x0306 74#define GL_ONE_MINUS_DST_COLOR 0x0307 75#define GL_SRC_ALPHA_SATURATE 0x0308 76#define GL_FUNC_ADD 0x8006 77#define GL_BLEND_EQUATION 0x8009 78#define GL_BLEND_EQUATION_RGB 0x8009 79#define GL_BLEND_EQUATION_ALPHA 0x883D 80#define GL_FUNC_SUBTRACT 0x800A 81#define GL_FUNC_REVERSE_SUBTRACT 0x800B 82#define GL_BLEND_DST_RGB 0x80C8 83#define GL_BLEND_SRC_RGB 0x80C9 84#define GL_BLEND_DST_ALPHA 0x80CA 85#define GL_BLEND_SRC_ALPHA 0x80CB 86#define GL_CONSTANT_COLOR 0x8001 87#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 88#define GL_CONSTANT_ALPHA 0x8003 89#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 90#define GL_BLEND_COLOR 0x8005 91#define GL_ARRAY_BUFFER 0x8892 92#define GL_ELEMENT_ARRAY_BUFFER 0x8893 93#define GL_ARRAY_BUFFER_BINDING 0x8894 94#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 95#define GL_STREAM_DRAW 0x88E0 96#define GL_STATIC_DRAW 0x88E4 97#define GL_DYNAMIC_DRAW 0x88E8 98#define GL_BUFFER_SIZE 0x8764 99#define GL_BUFFER_USAGE 0x8765 100#define GL_CURRENT_VERTEX_ATTRIB 0x8626 101#define GL_FRONT 0x0404 102#define GL_BACK 0x0405 103#define GL_FRONT_AND_BACK 0x0408 104#define GL_TEXTURE_2D 0x0DE1 105#define GL_CULL_FACE 0x0B44 106#define GL_BLEND 0x0BE2 107#define GL_DITHER 0x0BD0 108#define GL_STENCIL_TEST 0x0B90 109#define GL_DEPTH_TEST 0x0B71 110#define GL_SCISSOR_TEST 0x0C11 111#define GL_POLYGON_OFFSET_FILL 0x8037 112#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 113#define GL_SAMPLE_COVERAGE 0x80A0 114#define GL_NO_ERROR 0 115#define GL_INVALID_ENUM 0x0500 116#define GL_INVALID_VALUE 0x0501 117#define GL_INVALID_OPERATION 0x0502 118#define GL_OUT_OF_MEMORY 0x0505 119#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 120#define GL_CONTEXT_LOST 0x0507 121#define GL_CW 0x0900 122#define GL_CCW 0x0901 123#define GL_LINE_WIDTH 0x0B21 124#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 125#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 126#define GL_CULL_FACE_MODE 0x0B45 127#define GL_FRONT_FACE 0x0B46 128#define GL_DEPTH_RANGE 0x0B70 129#define GL_DEPTH_WRITEMASK 0x0B72 130#define GL_DEPTH_CLEAR_VALUE 0x0B73 131#define GL_DEPTH_FUNC 0x0B74 132#define GL_STENCIL_CLEAR_VALUE 0x0B91 133#define GL_STENCIL_FUNC 0x0B92 134#define GL_STENCIL_FAIL 0x0B94 135#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 136#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 137#define GL_STENCIL_REF 0x0B97 138#define GL_STENCIL_VALUE_MASK 0x0B93 139#define GL_STENCIL_WRITEMASK 0x0B98 140#define GL_STENCIL_BACK_FUNC 0x8800 141#define GL_STENCIL_BACK_FAIL 0x8801 142#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 143#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 144#define GL_STENCIL_BACK_REF 0x8CA3 145#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 146#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 147#define GL_VIEWPORT 0x0BA2 148#define GL_SCISSOR_BOX 0x0C10 149#define GL_COLOR_CLEAR_VALUE 0x0C22 150#define GL_COLOR_WRITEMASK 0x0C23 151#define GL_UNPACK_ALIGNMENT 0x0CF5 152#define GL_PACK_ALIGNMENT 0x0D05 153#define GL_MAX_TEXTURE_SIZE 0x0D33 154#define GL_MAX_VIEWPORT_DIMS 0x0D3A 155#define GL_SUBPIXEL_BITS 0x0D50 156#define GL_RED_BITS 0x0D52 157#define GL_GREEN_BITS 0x0D53 158#define GL_BLUE_BITS 0x0D54 159#define GL_ALPHA_BITS 0x0D55 160#define GL_DEPTH_BITS 0x0D56 161#define GL_STENCIL_BITS 0x0D57 162#define GL_POLYGON_OFFSET_UNITS 0x2A00 163#define GL_POLYGON_OFFSET_FACTOR 0x8038 164#define GL_TEXTURE_BINDING_2D 0x8069 165#define GL_SAMPLE_BUFFERS 0x80A8 166#define GL_SAMPLES 0x80A9 167#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 168#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 169#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 170#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 171#define GL_DONT_CARE 0x1100 172#define GL_FASTEST 0x1101 173#define GL_NICEST 0x1102 174#define GL_GENERATE_MIPMAP_HINT 0x8192 175#define GL_BYTE 0x1400 176#define GL_UNSIGNED_BYTE 0x1401 177#define GL_SHORT 0x1402 178#define GL_UNSIGNED_SHORT 0x1403 179#define GL_INT 0x1404 180#define GL_UNSIGNED_INT 0x1405 181#define GL_FLOAT 0x1406 182#define GL_RED 0x1903 183#define GL_RG 0x8227 184#define GL_RGB 0x1907 185#define GL_RGBA 0x1908 186#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 187#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 188#define GL_UNSIGNED_SHORT_5_6_5 0x8363 189#define GL_MAX_VERTEX_ATTRIBS 0x8869 190#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 191#define GL_MAX_VARYING_VECTORS 0x8DFC 192#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 193#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 194#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 195#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 196#define GL_LINK_STATUS 0x8B82 197#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 198#define GL_CURRENT_PROGRAM 0x8B8D 199#define GL_NEVER 0x0200 200#define GL_LESS 0x0201 201#define GL_EQUAL 0x0202 202#define GL_LEQUAL 0x0203 203#define GL_GREATER 0x0204 204#define GL_NOTEQUAL 0x0205 205#define GL_GEQUAL 0x0206 206#define GL_ALWAYS 0x0207 207#define GL_KEEP 0x1E00 208#define GL_REPLACE 0x1E01 209#define GL_INCR 0x1E02 210#define GL_DECR 0x1E03 211#define GL_INVERT 0x150A 212#define GL_INCR_WRAP 0x8507 213#define GL_DECR_WRAP 0x8508 214#define GL_VENDOR 0x1F00 215#define GL_RENDERER 0x1F01 216#define GL_VERSION 0x1F02 217#define GL_EXTENSIONS 0x1F03 218#define GL_NEAREST 0x2600 219#define GL_LINEAR 0x2601 220#define GL_NEAREST_MIPMAP_NEAREST 0x2700 221#define GL_LINEAR_MIPMAP_NEAREST 0x2701 222#define GL_NEAREST_MIPMAP_LINEAR 0x2702 223#define GL_LINEAR_MIPMAP_LINEAR 0x2703 224#define GL_TEXTURE_MAG_FILTER 0x2800 225#define GL_TEXTURE_MIN_FILTER 0x2801 226#define GL_TEXTURE_WRAP_S 0x2802 227#define GL_TEXTURE_WRAP_T 0x2803 228#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 229#define GL_TEXTURE 0x1702 230#define GL_TEXTURE0 0x84C0 231#define GL_TEXTURE1 0x84C1 232#define GL_TEXTURE2 0x84C2 233#define GL_TEXTURE3 0x84C3 234#define GL_TEXTURE4 0x84C4 235#define GL_TEXTURE5 0x84C5 236#define GL_TEXTURE6 0x84C6 237#define GL_TEXTURE7 0x84C7 238#define GL_TEXTURE8 0x84C8 239#define GL_TEXTURE9 0x84C9 240#define GL_TEXTURE10 0x84CA 241#define GL_TEXTURE11 0x84CB 242#define GL_TEXTURE12 0x84CC 243#define GL_TEXTURE13 0x84CD 244#define GL_TEXTURE14 0x84CE 245#define GL_TEXTURE15 0x84CF 246#define GL_TEXTURE16 0x84D0 247#define GL_TEXTURE17 0x84D1 248#define GL_TEXTURE18 0x84D2 249#define GL_TEXTURE19 0x84D3 250#define GL_TEXTURE20 0x84D4 251#define GL_TEXTURE21 0x84D5 252#define GL_TEXTURE22 0x84D6 253#define GL_TEXTURE23 0x84D7 254#define GL_TEXTURE24 0x84D8 255#define GL_TEXTURE25 0x84D9 256#define GL_TEXTURE26 0x84DA 257#define GL_TEXTURE27 0x84DB 258#define GL_TEXTURE28 0x84DC 259#define GL_TEXTURE29 0x84DD 260#define GL_TEXTURE30 0x84DE 261#define GL_TEXTURE31 0x84DF 262#define GL_ACTIVE_TEXTURE 0x84E0 263#define GL_REPEAT 0x2901 264#define GL_CLAMP_TO_EDGE 0x812F 265#define GL_MIRRORED_REPEAT 0x8370 266#define GL_SAMPLER_2D 0x8B5E 267#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 268#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 269#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 270#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 271#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 272#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 273#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 274#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 275#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 276#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 277#define GL_PROGRAM_BINARY_FORMATS 0x87FF 278#define GL_LOW_FLOAT 0x8DF0 279#define GL_MEDIUM_FLOAT 0x8DF1 280#define GL_HIGH_FLOAT 0x8DF2 281#define GL_LOW_INT 0x8DF3 282#define GL_MEDIUM_INT 0x8DF4 283#define GL_HIGH_INT 0x8DF5 284#define GL_FRAMEBUFFER 0x8D40 285#define GL_RENDERBUFFER 0x8D41 286#define GL_R8 0x8229 287#define GL_RG8 0x822B 288#define GL_RGB8 0x8051 289#define GL_RGBA8 0x8058 290#define GL_RGBA4 0x8056 291#define GL_RGB5_A1 0x8057 292#define GL_RGB565 0x8D62 293#define GL_DEPTH_COMPONENT16 0x81A5 294#define GL_STENCIL_INDEX8 0x8D48 295#define GL_RENDERBUFFER_WIDTH 0x8D42 296#define GL_RENDERBUFFER_HEIGHT 0x8D43 297#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 298#define GL_RENDERBUFFER_RED_SIZE 0x8D50 299#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 300#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 301#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 302#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 303#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 304#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 305#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 306#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 307#define GL_COLOR_ATTACHMENT0 0x8CE0 308#define GL_DEPTH_ATTACHMENT 0x8D00 309#define GL_STENCIL_ATTACHMENT 0x8D20 310#define GL_NONE 0 311#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 312#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 313#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 314#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 315#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 316#define GL_FRAMEBUFFER_UNDEFINED 0x8219 317#define GL_FRAMEBUFFER_BINDING 0x8CA6 318#define GL_RENDERBUFFER_BINDING 0x8CA7 319#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 320#define GL_GUILTY_CONTEXT_RESET 0x8253 321#define GL_INNOCENT_CONTEXT_RESET 0x8254 322#define GL_UNKNOWN_CONTEXT_RESET 0x8255 323#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 324#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 325#define GL_LOSE_CONTEXT_ON_RESET 0x8252 326GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 327GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 328GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 329GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 330GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 331GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 332GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 333GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 334GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 335GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 336GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 337GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 338GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 339GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 340GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 341GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 342GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 343GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 344GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 345GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 346GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 347GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 348GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 349GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 350GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 351GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 352GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 353GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 354GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 355GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 356GL_APICALL void GL_APIENTRY glFinish (void); 357GL_APICALL void GL_APIENTRY glFlush (void); 358GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 359GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 360GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 361GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 362GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 363GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 364GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 365GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 366GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 367GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 368GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 369GL_APICALL GLenum GL_APIENTRY glGetError (void); 370GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 371GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 372GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); 373GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 374GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 375GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 376GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 377GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 378GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 379GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 380GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 381GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 382GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 383GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 384GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 385GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 386GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 387GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 388GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 389GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 390GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 391GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 392GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 393GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 394GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 395GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 396GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 397GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 398GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 399GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 400GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 401GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 402GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 403GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 404GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 405GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 406GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 407GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 408GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 409GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 410GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 411GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 412GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 413GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 414GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 415GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 416GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 417GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 418GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 419GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 420GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 421GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 422GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 423GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 424GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 425GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 426GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 427GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 428GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 429GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 430GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 431GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 432GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 433GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 434GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 435GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 436GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 437#endif /* GL_SC_VERSION_2_0 */ 438 439#ifdef __cplusplus 440} 441#endif 442 443#endif 444