xref: /third_party/openGLES/api/GLSC2/glsc2.h (revision 5bd8dead)
1#ifndef __glsc2_glsc2_h_
2#define __glsc2_glsc2_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright 2013-2020 The Khronos Group Inc.
10** SPDX-License-Identifier: MIT
11**
12** This header is generated from the Khronos OpenGL / OpenGL ES XML
13** API Registry. The current version of the Registry, generator scripts
14** used to make the header, and the header can be found at
15**   https://github.com/KhronosGroup/OpenGL-Registry
16*/
17
18#include <GLSC2/gl2platform.h>
19
20#ifndef GL_APIENTRYP
21#define GL_APIENTRYP GL_APIENTRY*
22#endif
23
24/* Generated on date 20230220 */
25
26/* Generated C header for:
27 * API: glsc2
28 * Profile: common
29 * Versions considered: 2\.[0-9]
30 * Versions emitted: .*
31 * Default extensions included: None
32 * Additional extensions included: _nomatch_^
33 * Extensions removed: _nomatch_^
34 */
35
36#ifndef GL_SC_VERSION_2_0
37#define GL_SC_VERSION_2_0 1
38#include <KHR/khrplatform.h>
39typedef khronos_int8_t GLbyte;
40typedef khronos_int16_t GLshort;
41typedef khronos_uint16_t GLushort;
42typedef unsigned int GLenum;
43typedef unsigned int GLuint;
44typedef khronos_float_t GLfloat;
45typedef khronos_ssize_t GLsizeiptr;
46typedef khronos_intptr_t GLintptr;
47typedef unsigned int GLbitfield;
48typedef int GLint;
49typedef unsigned char GLboolean;
50typedef int GLsizei;
51typedef char GLchar;
52typedef khronos_uint8_t GLubyte;
53#define GL_DEPTH_BUFFER_BIT               0x00000100
54#define GL_STENCIL_BUFFER_BIT             0x00000400
55#define GL_COLOR_BUFFER_BIT               0x00004000
56#define GL_FALSE                          0
57#define GL_TRUE                           1
58#define GL_POINTS                         0x0000
59#define GL_LINES                          0x0001
60#define GL_LINE_LOOP                      0x0002
61#define GL_LINE_STRIP                     0x0003
62#define GL_TRIANGLES                      0x0004
63#define GL_TRIANGLE_STRIP                 0x0005
64#define GL_TRIANGLE_FAN                   0x0006
65#define GL_ZERO                           0
66#define GL_ONE                            1
67#define GL_SRC_COLOR                      0x0300
68#define GL_ONE_MINUS_SRC_COLOR            0x0301
69#define GL_SRC_ALPHA                      0x0302
70#define GL_ONE_MINUS_SRC_ALPHA            0x0303
71#define GL_DST_ALPHA                      0x0304
72#define GL_ONE_MINUS_DST_ALPHA            0x0305
73#define GL_DST_COLOR                      0x0306
74#define GL_ONE_MINUS_DST_COLOR            0x0307
75#define GL_SRC_ALPHA_SATURATE             0x0308
76#define GL_FUNC_ADD                       0x8006
77#define GL_BLEND_EQUATION                 0x8009
78#define GL_BLEND_EQUATION_RGB             0x8009
79#define GL_BLEND_EQUATION_ALPHA           0x883D
80#define GL_FUNC_SUBTRACT                  0x800A
81#define GL_FUNC_REVERSE_SUBTRACT          0x800B
82#define GL_BLEND_DST_RGB                  0x80C8
83#define GL_BLEND_SRC_RGB                  0x80C9
84#define GL_BLEND_DST_ALPHA                0x80CA
85#define GL_BLEND_SRC_ALPHA                0x80CB
86#define GL_CONSTANT_COLOR                 0x8001
87#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
88#define GL_CONSTANT_ALPHA                 0x8003
89#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
90#define GL_BLEND_COLOR                    0x8005
91#define GL_ARRAY_BUFFER                   0x8892
92#define GL_ELEMENT_ARRAY_BUFFER           0x8893
93#define GL_ARRAY_BUFFER_BINDING           0x8894
94#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
95#define GL_STREAM_DRAW                    0x88E0
96#define GL_STATIC_DRAW                    0x88E4
97#define GL_DYNAMIC_DRAW                   0x88E8
98#define GL_BUFFER_SIZE                    0x8764
99#define GL_BUFFER_USAGE                   0x8765
100#define GL_CURRENT_VERTEX_ATTRIB          0x8626
101#define GL_FRONT                          0x0404
102#define GL_BACK                           0x0405
103#define GL_FRONT_AND_BACK                 0x0408
104#define GL_TEXTURE_2D                     0x0DE1
105#define GL_CULL_FACE                      0x0B44
106#define GL_BLEND                          0x0BE2
107#define GL_DITHER                         0x0BD0
108#define GL_STENCIL_TEST                   0x0B90
109#define GL_DEPTH_TEST                     0x0B71
110#define GL_SCISSOR_TEST                   0x0C11
111#define GL_POLYGON_OFFSET_FILL            0x8037
112#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
113#define GL_SAMPLE_COVERAGE                0x80A0
114#define GL_NO_ERROR                       0
115#define GL_INVALID_ENUM                   0x0500
116#define GL_INVALID_VALUE                  0x0501
117#define GL_INVALID_OPERATION              0x0502
118#define GL_OUT_OF_MEMORY                  0x0505
119#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
120#define GL_CONTEXT_LOST                   0x0507
121#define GL_CW                             0x0900
122#define GL_CCW                            0x0901
123#define GL_LINE_WIDTH                     0x0B21
124#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
125#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
126#define GL_CULL_FACE_MODE                 0x0B45
127#define GL_FRONT_FACE                     0x0B46
128#define GL_DEPTH_RANGE                    0x0B70
129#define GL_DEPTH_WRITEMASK                0x0B72
130#define GL_DEPTH_CLEAR_VALUE              0x0B73
131#define GL_DEPTH_FUNC                     0x0B74
132#define GL_STENCIL_CLEAR_VALUE            0x0B91
133#define GL_STENCIL_FUNC                   0x0B92
134#define GL_STENCIL_FAIL                   0x0B94
135#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
136#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
137#define GL_STENCIL_REF                    0x0B97
138#define GL_STENCIL_VALUE_MASK             0x0B93
139#define GL_STENCIL_WRITEMASK              0x0B98
140#define GL_STENCIL_BACK_FUNC              0x8800
141#define GL_STENCIL_BACK_FAIL              0x8801
142#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
143#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
144#define GL_STENCIL_BACK_REF               0x8CA3
145#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
146#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
147#define GL_VIEWPORT                       0x0BA2
148#define GL_SCISSOR_BOX                    0x0C10
149#define GL_COLOR_CLEAR_VALUE              0x0C22
150#define GL_COLOR_WRITEMASK                0x0C23
151#define GL_UNPACK_ALIGNMENT               0x0CF5
152#define GL_PACK_ALIGNMENT                 0x0D05
153#define GL_MAX_TEXTURE_SIZE               0x0D33
154#define GL_MAX_VIEWPORT_DIMS              0x0D3A
155#define GL_SUBPIXEL_BITS                  0x0D50
156#define GL_RED_BITS                       0x0D52
157#define GL_GREEN_BITS                     0x0D53
158#define GL_BLUE_BITS                      0x0D54
159#define GL_ALPHA_BITS                     0x0D55
160#define GL_DEPTH_BITS                     0x0D56
161#define GL_STENCIL_BITS                   0x0D57
162#define GL_POLYGON_OFFSET_UNITS           0x2A00
163#define GL_POLYGON_OFFSET_FACTOR          0x8038
164#define GL_TEXTURE_BINDING_2D             0x8069
165#define GL_SAMPLE_BUFFERS                 0x80A8
166#define GL_SAMPLES                        0x80A9
167#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
168#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
169#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
170#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
171#define GL_DONT_CARE                      0x1100
172#define GL_FASTEST                        0x1101
173#define GL_NICEST                         0x1102
174#define GL_GENERATE_MIPMAP_HINT           0x8192
175#define GL_BYTE                           0x1400
176#define GL_UNSIGNED_BYTE                  0x1401
177#define GL_SHORT                          0x1402
178#define GL_UNSIGNED_SHORT                 0x1403
179#define GL_INT                            0x1404
180#define GL_UNSIGNED_INT                   0x1405
181#define GL_FLOAT                          0x1406
182#define GL_RED                            0x1903
183#define GL_RG                             0x8227
184#define GL_RGB                            0x1907
185#define GL_RGBA                           0x1908
186#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
187#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
188#define GL_UNSIGNED_SHORT_5_6_5           0x8363
189#define GL_MAX_VERTEX_ATTRIBS             0x8869
190#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
191#define GL_MAX_VARYING_VECTORS            0x8DFC
192#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
193#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
194#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
195#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
196#define GL_LINK_STATUS                    0x8B82
197#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
198#define GL_CURRENT_PROGRAM                0x8B8D
199#define GL_NEVER                          0x0200
200#define GL_LESS                           0x0201
201#define GL_EQUAL                          0x0202
202#define GL_LEQUAL                         0x0203
203#define GL_GREATER                        0x0204
204#define GL_NOTEQUAL                       0x0205
205#define GL_GEQUAL                         0x0206
206#define GL_ALWAYS                         0x0207
207#define GL_KEEP                           0x1E00
208#define GL_REPLACE                        0x1E01
209#define GL_INCR                           0x1E02
210#define GL_DECR                           0x1E03
211#define GL_INVERT                         0x150A
212#define GL_INCR_WRAP                      0x8507
213#define GL_DECR_WRAP                      0x8508
214#define GL_VENDOR                         0x1F00
215#define GL_RENDERER                       0x1F01
216#define GL_VERSION                        0x1F02
217#define GL_EXTENSIONS                     0x1F03
218#define GL_NEAREST                        0x2600
219#define GL_LINEAR                         0x2601
220#define GL_NEAREST_MIPMAP_NEAREST         0x2700
221#define GL_LINEAR_MIPMAP_NEAREST          0x2701
222#define GL_NEAREST_MIPMAP_LINEAR          0x2702
223#define GL_LINEAR_MIPMAP_LINEAR           0x2703
224#define GL_TEXTURE_MAG_FILTER             0x2800
225#define GL_TEXTURE_MIN_FILTER             0x2801
226#define GL_TEXTURE_WRAP_S                 0x2802
227#define GL_TEXTURE_WRAP_T                 0x2803
228#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
229#define GL_TEXTURE                        0x1702
230#define GL_TEXTURE0                       0x84C0
231#define GL_TEXTURE1                       0x84C1
232#define GL_TEXTURE2                       0x84C2
233#define GL_TEXTURE3                       0x84C3
234#define GL_TEXTURE4                       0x84C4
235#define GL_TEXTURE5                       0x84C5
236#define GL_TEXTURE6                       0x84C6
237#define GL_TEXTURE7                       0x84C7
238#define GL_TEXTURE8                       0x84C8
239#define GL_TEXTURE9                       0x84C9
240#define GL_TEXTURE10                      0x84CA
241#define GL_TEXTURE11                      0x84CB
242#define GL_TEXTURE12                      0x84CC
243#define GL_TEXTURE13                      0x84CD
244#define GL_TEXTURE14                      0x84CE
245#define GL_TEXTURE15                      0x84CF
246#define GL_TEXTURE16                      0x84D0
247#define GL_TEXTURE17                      0x84D1
248#define GL_TEXTURE18                      0x84D2
249#define GL_TEXTURE19                      0x84D3
250#define GL_TEXTURE20                      0x84D4
251#define GL_TEXTURE21                      0x84D5
252#define GL_TEXTURE22                      0x84D6
253#define GL_TEXTURE23                      0x84D7
254#define GL_TEXTURE24                      0x84D8
255#define GL_TEXTURE25                      0x84D9
256#define GL_TEXTURE26                      0x84DA
257#define GL_TEXTURE27                      0x84DB
258#define GL_TEXTURE28                      0x84DC
259#define GL_TEXTURE29                      0x84DD
260#define GL_TEXTURE30                      0x84DE
261#define GL_TEXTURE31                      0x84DF
262#define GL_ACTIVE_TEXTURE                 0x84E0
263#define GL_REPEAT                         0x2901
264#define GL_CLAMP_TO_EDGE                  0x812F
265#define GL_MIRRORED_REPEAT                0x8370
266#define GL_SAMPLER_2D                     0x8B5E
267#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
268#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
269#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
270#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
271#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
272#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
273#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
274#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
275#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
276#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
277#define GL_PROGRAM_BINARY_FORMATS         0x87FF
278#define GL_LOW_FLOAT                      0x8DF0
279#define GL_MEDIUM_FLOAT                   0x8DF1
280#define GL_HIGH_FLOAT                     0x8DF2
281#define GL_LOW_INT                        0x8DF3
282#define GL_MEDIUM_INT                     0x8DF4
283#define GL_HIGH_INT                       0x8DF5
284#define GL_FRAMEBUFFER                    0x8D40
285#define GL_RENDERBUFFER                   0x8D41
286#define GL_R8                             0x8229
287#define GL_RG8                            0x822B
288#define GL_RGB8                           0x8051
289#define GL_RGBA8                          0x8058
290#define GL_RGBA4                          0x8056
291#define GL_RGB5_A1                        0x8057
292#define GL_RGB565                         0x8D62
293#define GL_DEPTH_COMPONENT16              0x81A5
294#define GL_STENCIL_INDEX8                 0x8D48
295#define GL_RENDERBUFFER_WIDTH             0x8D42
296#define GL_RENDERBUFFER_HEIGHT            0x8D43
297#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
298#define GL_RENDERBUFFER_RED_SIZE          0x8D50
299#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
300#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
301#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
302#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
303#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
304#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
305#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
306#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
307#define GL_COLOR_ATTACHMENT0              0x8CE0
308#define GL_DEPTH_ATTACHMENT               0x8D00
309#define GL_STENCIL_ATTACHMENT             0x8D20
310#define GL_NONE                           0
311#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
312#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
313#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
314#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
315#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
316#define GL_FRAMEBUFFER_UNDEFINED          0x8219
317#define GL_FRAMEBUFFER_BINDING            0x8CA6
318#define GL_RENDERBUFFER_BINDING           0x8CA7
319#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
320#define GL_GUILTY_CONTEXT_RESET           0x8253
321#define GL_INNOCENT_CONTEXT_RESET         0x8254
322#define GL_UNKNOWN_CONTEXT_RESET          0x8255
323#define GL_CONTEXT_ROBUST_ACCESS          0x90F3
324#define GL_RESET_NOTIFICATION_STRATEGY    0x8256
325#define GL_LOSE_CONTEXT_ON_RESET          0x8252
326GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
327GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
328GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
329GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
330GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
331GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
332GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
333GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
334GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
335GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
336GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
337GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
338GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
339GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
340GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
341GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
342GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
343GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
344GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
345GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
346GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
347GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
348GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
349GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
350GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
351GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
352GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
353GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
354GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
355GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
356GL_APICALL void GL_APIENTRY glFinish (void);
357GL_APICALL void GL_APIENTRY glFlush (void);
358GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
359GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
360GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
361GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
362GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
363GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
364GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
365GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
366GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
367GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
368GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
369GL_APICALL GLenum GL_APIENTRY glGetError (void);
370GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
371GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
372GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
373GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
374GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
375GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
376GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
377GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
378GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
379GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
380GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
381GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
382GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
383GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
384GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
385GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
386GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
387GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
388GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
389GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
390GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
391GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
392GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
393GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
394GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
395GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
396GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
397GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
398GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
399GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
400GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
401GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
402GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
403GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
404GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
405GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
406GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
407GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
408GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
409GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
410GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
411GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
412GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
413GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
414GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
415GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
416GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
417GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
418GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
419GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
420GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
421GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
422GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
423GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
424GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
425GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
426GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
427GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
428GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
429GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
430GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
431GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
432GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
433GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
434GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
435GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
436GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
437#endif /* GL_SC_VERSION_2_0 */
438
439#ifdef __cplusplus
440}
441#endif
442
443#endif
444