1// Copyright 2019 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file defines the public interface to v8_debug_helper. 6 7#ifndef V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_ 8#define V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_ 9 10#include <cstdint> 11#include <memory> 12 13#if defined(_WIN32) 14 15#ifdef BUILDING_V8_DEBUG_HELPER 16#define V8_DEBUG_HELPER_EXPORT __declspec(dllexport) 17#elif USING_V8_DEBUG_HELPER 18#define V8_DEBUG_HELPER_EXPORT __declspec(dllimport) 19#else 20#define V8_DEBUG_HELPER_EXPORT 21#endif 22 23#else // defined(_WIN32) 24 25#ifdef BUILDING_V8_DEBUG_HELPER 26#define V8_DEBUG_HELPER_EXPORT __attribute__((visibility("default"))) 27#else 28#define V8_DEBUG_HELPER_EXPORT 29#endif 30 31#endif // defined(_WIN32) 32 33namespace v8 { 34namespace debug_helper { 35 36// Possible results when attempting to fetch memory from the debuggee. 37enum class MemoryAccessResult { 38 kOk, 39 kAddressNotValid, 40 kAddressValidButInaccessible, // Possible in incomplete dump. 41}; 42 43// Information about how this tool discovered the type of the object. 44enum class TypeCheckResult { 45 // Success cases: 46 kSmi, 47 kWeakRef, 48 kUsedMap, 49 kKnownMapPointer, 50 kUsedTypeHint, 51 52 // Failure cases: 53 kUnableToDecompress, // Caller must provide the heap range somehow. 54 kObjectPointerInvalid, 55 kObjectPointerValidButInaccessible, // Possible in incomplete dump. 56 kMapPointerInvalid, 57 kMapPointerValidButInaccessible, // Possible in incomplete dump. 58 kUnknownInstanceType, 59 kUnknownTypeHint, 60}; 61 62enum class PropertyKind { 63 kSingle, 64 kArrayOfKnownSize, 65 kArrayOfUnknownSizeDueToInvalidMemory, 66 kArrayOfUnknownSizeDueToValidButInaccessibleMemory, 67}; 68 69struct PropertyBase { 70 const char* name; 71 72 // Statically-determined type, such as from .tq definition. Can be an empty 73 // string if this property is itself a Torque-defined struct; in that case use 74 // |struct_fields| instead. This type should be treated as if it were used in 75 // the v8::internal namespace; that is, type "X::Y" can mean any of the 76 // following, in order of decreasing preference: 77 // - v8::internal::X::Y 78 // - v8::X::Y 79 // - X::Y 80 const char* type; 81 82 // In some cases, |type| may be a simple type representing a compressed 83 // pointer such as v8::internal::TaggedValue. In those cases, 84 // |decompressed_type| will contain the type of the object when decompressed. 85 // Otherwise, |decompressed_type| will match |type|. In any case, it is safe 86 // to pass the |decompressed_type| value as the type_hint on a subsequent call 87 // to GetObjectProperties. 88 const char* decompressed_type; 89}; 90 91struct StructProperty : public PropertyBase { 92 // The offset from the beginning of the struct to this field. 93 size_t offset; 94 95 // The number of bits that are present, if this value is a bitfield. Zero 96 // indicates that this value is not a bitfield (the full value is stored). 97 uint8_t num_bits; 98 99 // The number of bits by which this value has been left-shifted for storage as 100 // a bitfield. 101 uint8_t shift_bits; 102}; 103 104struct ObjectProperty : public PropertyBase { 105 // The address where the property value can be found in the debuggee's address 106 // space, or the address of the first value for an array. 107 uintptr_t address; 108 109 // If kind indicates an array of unknown size, num_values will be 0 and debug 110 // tools should display this property as a raw pointer. Note that there is a 111 // semantic difference between num_values=1 and kind=kSingle (normal property) 112 // versus num_values=1 and kind=kArrayOfKnownSize (one-element array). 113 size_t num_values; 114 115 // The number of bytes occupied by a single instance of the value type for 116 // this property. This can also be used as the array stride because arrays are 117 // tightly packed like in C. 118 size_t size; 119 120 // If the property is a struct made up of several pieces of data packed 121 // together, then the |struct_fields| array contains descriptions of those 122 // fields. 123 size_t num_struct_fields; 124 StructProperty** struct_fields; 125 126 PropertyKind kind; 127}; 128 129struct ObjectPropertiesResult { 130 TypeCheckResult type_check_result; 131 const char* brief; 132 const char* type; // Runtime type of the object. 133 size_t num_properties; 134 ObjectProperty** properties; 135 136 // If not all relevant memory is available, GetObjectProperties may respond 137 // with a technically correct but uninteresting type such as HeapObject, and 138 // use other heuristics to make reasonable guesses about what specific type 139 // the object actually is. You may request data about the same object again 140 // using any of these guesses as the type hint, but the results should be 141 // formatted to the user in a way that clearly indicates that they're only 142 // guesses. 143 size_t num_guessed_types; 144 const char** guessed_types; 145}; 146 147struct StackFrameResult { 148 size_t num_properties; 149 ObjectProperty** properties; 150}; 151 152// Copies byte_count bytes of memory from the given address in the debuggee to 153// the destination buffer. 154typedef MemoryAccessResult (*MemoryAccessor)(uintptr_t address, 155 void* destination, 156 size_t byte_count); 157 158// Additional data that can help GetObjectProperties to be more accurate. Any 159// fields you don't know can be set to zero and this library will do the best it 160// can with the information available. 161struct HeapAddresses { 162 // Beginning of allocated space for various kinds of data. These can help us 163 // to detect certain common objects that are placed in memory during startup. 164 // These values might be provided via name-value pairs in CrashPad dumps. 165 // Otherwise, they can be obtained as follows: 166 // 1. Get the Isolate pointer for the current thread. It might be somewhere on 167 // the stack, or it might be accessible from thread-local storage with the 168 // key stored in v8::internal::Isolate::isolate_key_. 169 // 2. Get isolate->heap_.map_space_->memory_chunk_list_.front_ and similar for 170 // old_space_ and read_only_space_. 171 uintptr_t map_space_first_page; 172 uintptr_t old_space_first_page; 173 uintptr_t read_only_space_first_page; 174 175 // Any valid heap pointer address. On platforms where pointer compression is 176 // enabled, this can allow us to get data from compressed pointers even if the 177 // other data above is not provided. The Isolate pointer is valid for this 178 // purpose if you have it. 179 uintptr_t any_heap_pointer; 180}; 181 182// Result type for ListObjectClasses. 183struct ClassList { 184 size_t num_class_names; 185 const char* const* class_names; // Fully qualified class names. 186}; 187 188} // namespace debug_helper 189} // namespace v8 190 191extern "C" { 192// Raw library interface. If possible, use functions in v8::debug_helper 193// namespace instead because they use smart pointers to prevent leaks. 194V8_DEBUG_HELPER_EXPORT v8::debug_helper::ObjectPropertiesResult* 195_v8_debug_helper_GetObjectProperties( 196 uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor, 197 const v8::debug_helper::HeapAddresses& heap_addresses, 198 const char* type_hint); 199V8_DEBUG_HELPER_EXPORT void _v8_debug_helper_Free_ObjectPropertiesResult( 200 v8::debug_helper::ObjectPropertiesResult* result); 201V8_DEBUG_HELPER_EXPORT v8::debug_helper::StackFrameResult* 202_v8_debug_helper_GetStackFrame( 203 uintptr_t frame_pointer, v8::debug_helper::MemoryAccessor memory_accessor); 204V8_DEBUG_HELPER_EXPORT void _v8_debug_helper_Free_StackFrameResult( 205 v8::debug_helper::StackFrameResult* result); 206V8_DEBUG_HELPER_EXPORT const v8::debug_helper::ClassList* 207_v8_debug_helper_ListObjectClasses(); 208V8_DEBUG_HELPER_EXPORT const char* _v8_debug_helper_BitsetName( 209 uint64_t payload); 210} 211 212namespace v8 { 213namespace debug_helper { 214 215struct DebugHelperObjectPropertiesResultDeleter { 216 void operator()(v8::debug_helper::ObjectPropertiesResult* ptr) { 217 _v8_debug_helper_Free_ObjectPropertiesResult(ptr); 218 } 219}; 220using ObjectPropertiesResultPtr = 221 std::unique_ptr<ObjectPropertiesResult, 222 DebugHelperObjectPropertiesResultDeleter>; 223 224// Get information about the given object pointer, which could be: 225// - A tagged pointer, strong or weak 226// - A cleared weak pointer 227// - A compressed tagged pointer, zero-extended to 64 bits 228// - A tagged small integer 229// The type hint is only used if the object's Map is missing or corrupt. It 230// should be the fully-qualified name of a class that inherits from 231// v8::internal::Object. 232inline ObjectPropertiesResultPtr GetObjectProperties( 233 uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor, 234 const HeapAddresses& heap_addresses, const char* type_hint = nullptr) { 235 return ObjectPropertiesResultPtr(_v8_debug_helper_GetObjectProperties( 236 object, memory_accessor, heap_addresses, type_hint)); 237} 238 239// Get a list of all class names deriving from v8::internal::Object. 240inline const ClassList* ListObjectClasses() { 241 return _v8_debug_helper_ListObjectClasses(); 242} 243 244// Return a bitset name for a v8::internal::compiler::Type with payload or null 245// if the payload is not a bitset. 246inline const char* BitsetName(uint64_t payload) { 247 return _v8_debug_helper_BitsetName(payload); 248} 249 250struct DebugHelperStackFrameResultDeleter { 251 void operator()(v8::debug_helper::StackFrameResult* ptr) { 252 _v8_debug_helper_Free_StackFrameResult(ptr); 253 } 254}; 255using StackFrameResultPtr = 256 std::unique_ptr<StackFrameResult, DebugHelperStackFrameResultDeleter>; 257 258inline StackFrameResultPtr GetStackFrame( 259 uintptr_t frame_pointer, v8::debug_helper::MemoryAccessor memory_accessor) { 260 return StackFrameResultPtr( 261 _v8_debug_helper_GetStackFrame(frame_pointer, memory_accessor)); 262} 263 264} // namespace debug_helper 265} // namespace v8 266 267#endif 268