1// Copyright 2021 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef V8_OBJECTS_JS_SHADOW_REALMS_H_ 6#define V8_OBJECTS_JS_SHADOW_REALMS_H_ 7 8#include "src/objects/js-objects.h" 9#include "torque-generated/bit-fields.h" 10 11// Has to be the last include (doesn't have include guards): 12#include "src/objects/object-macros.h" 13 14namespace v8 { 15namespace internal { 16 17class NativeContext; 18 19#include "torque-generated/src/objects/js-shadow-realms-tq.inc" 20 21// ShadowRealm object from the JS ShadowRealm spec proposal: 22// https://github.com/tc39/proposal-shadowrealm 23class JSShadowRealm 24 : public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> { 25 public: 26 DECL_PRINTER(JSShadowRealm) 27 EXPORT_DECL_VERIFIER(JSShadowRealm) 28 29 class BodyDescriptor; 30 31 TQ_OBJECT_CONSTRUCTORS(JSShadowRealm) 32}; 33 34} // namespace internal 35} // namespace v8 36 37#include "src/objects/object-macros-undef.h" 38 39#endif // V8_OBJECTS_JS_SHADOW_REALMS_H_ 40