1// Copyright 2020 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "src/heap/local-factory.h" 6 7#include "src/common/globals.h" 8#include "src/execution/local-isolate.h" 9#include "src/handles/handles.h" 10#include "src/heap/concurrent-allocator-inl.h" 11#include "src/heap/local-heap-inl.h" 12#include "src/numbers/hash-seed-inl.h" 13#include "src/objects/fixed-array.h" 14#include "src/objects/heap-object.h" 15#include "src/objects/string.h" 16#include "src/roots/roots-inl.h" 17#include "src/strings/string-hasher.h" 18 19namespace v8 { 20namespace internal { 21 22#ifdef V8_SANDBOXED_EXTERNAL_POINTERS 23LocalFactory::LocalFactory(Isolate* isolate) 24 : roots_(isolate), isolate_for_sandbox_(isolate) {} 25#else 26LocalFactory::LocalFactory(Isolate* isolate) : roots_(isolate) {} 27#endif 28 29void LocalFactory::AddToScriptList(Handle<Script> shared) { 30// TODO(leszeks): Actually add the script to the main Isolate's script list, 31// in a thread-safe way. 32// 33// At the moment, we have to do one final fix-up during off-thread 34// finalization, where we add the created script to the script list, but this 35// relies on there being exactly one script created during the lifetime of 36// this LocalFactory. 37// 38// For now, prevent accidentaly creating more scripts that don't get added to 39// the script list with a simple DCHECK. 40#ifdef DEBUG 41 DCHECK(!a_script_was_added_to_the_script_list_); 42 a_script_was_added_to_the_script_list_ = true; 43#endif 44} 45 46HeapObject LocalFactory::AllocateRaw(int size, AllocationType allocation, 47 AllocationAlignment alignment) { 48 DCHECK(allocation == AllocationType::kOld || 49 allocation == AllocationType::kSharedOld); 50 return HeapObject::FromAddress(isolate()->heap()->AllocateRawOrFail( 51 size, allocation, AllocationOrigin::kRuntime, alignment)); 52} 53 54} // namespace internal 55} // namespace v8 56