xref: /third_party/node/deps/v8/src/compiler/frame.h (revision 1cb0ef41)
1// Copyright 2014 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_COMPILER_FRAME_H_
6#define V8_COMPILER_FRAME_H_
7
8#include "src/base/bits.h"
9#include "src/codegen/aligned-slot-allocator.h"
10#include "src/execution/frame-constants.h"
11#include "src/utils/bit-vector.h"
12
13namespace v8 {
14namespace internal {
15namespace compiler {
16
17class CallDescriptor;
18
19// Collects the spill slot and other frame slot requirements for a compiled
20// function. Frames are usually populated by the register allocator and are used
21// by Linkage to generate code for the prologue and epilogue to compiled
22// code. Frame objects must be considered immutable once they've been
23// instantiated and the basic information about the frame has been collected
24// into them. Mutable state associated with the frame is stored separately in
25// FrameAccessState.
26//
27// Frames are divided up into four regions.
28// - The first is the fixed header, which always has a constant size and can be
29//   predicted before code generation begins depending on the type of code being
30//   generated.
31// - The second is the region for spill slots, which is immediately below the
32//   fixed header and grows as the register allocator needs to spill to the
33//   stack and asks the frame for more space.
34// - The third region, which contains the callee-saved registers must be
35//   reserved after register allocation, since its size can only be precisely
36//   determined after register allocation once the number of used callee-saved
37//   register is certain.
38// - The fourth region is a scratch area for return values from other functions
39//   called, if multiple returns cannot all be passed in registers. This region
40//   Must be last in a stack frame, so that it is positioned immediately below
41//   the stack frame of a callee to store to.
42//
43// The frame region immediately below the fixed header contains spill slots
44// starting at slot 4 for JSFunctions.  The callee-saved frame region below that
45// starts at 4+spill_slot_count_.  Callee stack slots correspond to
46// parameters that are accessible through negative slot ids.
47//
48// Every slot of a caller or callee frame is accessible by the register
49// allocator and gap resolver with a SpillSlotOperand containing its
50// corresponding slot id.
51//
52// Below an example JSFunction Frame with slot ids, frame regions and contents:
53//
54//  slot      JS frame
55//       +-----------------+--------------------------------
56//  -n-1 |  parameter n    |                            ^
57//       |- - - - - - - - -|                            |
58//  -n   |  parameter n-1  |                          Caller
59//  ...  |       ...       |                       frame slots
60//  -2   |  parameter 1    |                       (slot < 0)
61//       |- - - - - - - - -|                            |
62//  -1   |  parameter 0    |                            v
63//  -----+-----------------+--------------------------------
64//   0   |   return addr   |   ^                        ^
65//       |- - - - - - - - -|   |                        |
66//   1   | saved frame ptr | Fixed                      |
67//       |- - - - - - - - -| Header <-- frame ptr       |
68//   2   |Context/Frm. Type|   |                        |
69//       |- - - - - - - - -|   |                        |
70//   3   |   [JSFunction]  |   v                        |
71//       +-----------------+----                        |
72//   4   |    spill 1      |   ^                      Callee
73//       |- - - - - - - - -|   |                   frame slots
74//  ...  |      ...        | Spill slots           (slot >= 0)
75//       |- - - - - - - - -|   |                        |
76//  m+3  |    spill m      |   v                        |
77//       +-----------------+----                        |
78//  m+4  |  callee-saved 1 |   ^                        |
79//       |- - - - - - - - -|   |                        |
80//       |      ...        | Callee-saved               |
81//       |- - - - - - - - -|   |                        |
82// m+r+3 |  callee-saved r |   v                        |
83//       +-----------------+----                        |
84// m+r+4 |    return 0     |   ^                        |
85//       |- - - - - - - - -|   |                        |
86//       |      ...        | Return                     |
87//       |- - - - - - - - -|   |                        |
88//       |    return q-1   |   v                        v
89//  -----+-----------------+----- <-- stack ptr -------------
90//
91class V8_EXPORT_PRIVATE Frame : public ZoneObject {
92 public:
93  explicit Frame(int fixed_frame_size_in_slots);
94  Frame(const Frame&) = delete;
95  Frame& operator=(const Frame&) = delete;
96
97  inline int GetTotalFrameSlotCount() const {
98    return slot_allocator_.Size() + return_slot_count_;
99  }
100  inline int GetFixedSlotCount() const { return fixed_slot_count_; }
101  inline int GetSpillSlotCount() const { return spill_slot_count_; }
102  inline int GetReturnSlotCount() const { return return_slot_count_; }
103
104  void SetAllocatedRegisters(BitVector* regs) {
105    DCHECK_NULL(allocated_registers_);
106    allocated_registers_ = regs;
107  }
108
109  void SetAllocatedDoubleRegisters(BitVector* regs) {
110    DCHECK_NULL(allocated_double_registers_);
111    allocated_double_registers_ = regs;
112  }
113
114  bool DidAllocateDoubleRegisters() const {
115    return !allocated_double_registers_->IsEmpty();
116  }
117
118  void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) {
119    DCHECK(!frame_aligned_);
120#if DEBUG
121    spill_slots_finished_ = true;
122#endif
123    DCHECK(base::bits::IsPowerOfTwo(alignment));
124    DCHECK_LE(alignment, kSimd128Size);
125    int alignment_in_slots = AlignedSlotAllocator::NumSlotsForWidth(alignment);
126    int padding = slot_allocator_.Align(alignment_in_slots);
127    spill_slot_count_ += padding;
128  }
129
130  void AllocateSavedCalleeRegisterSlots(int count) {
131    DCHECK(!frame_aligned_);
132#if DEBUG
133    spill_slots_finished_ = true;
134#endif
135    slot_allocator_.AllocateUnaligned(count);
136  }
137
138  int AllocateSpillSlot(int width, int alignment = 0) {
139    DCHECK_EQ(GetTotalFrameSlotCount(),
140              fixed_slot_count_ + spill_slot_count_ + return_slot_count_);
141    // Never allocate spill slots after the callee-saved slots are defined.
142    DCHECK(!spill_slots_finished_);
143    DCHECK(!frame_aligned_);
144    int actual_width = std::max({width, AlignedSlotAllocator::kSlotSize});
145    int actual_alignment =
146        std::max({alignment, AlignedSlotAllocator::kSlotSize});
147    int slots = AlignedSlotAllocator::NumSlotsForWidth(actual_width);
148    int old_end = slot_allocator_.Size();
149    int slot;
150    if (actual_width == actual_alignment) {
151      // Simple allocation, alignment equal to width.
152      slot = slot_allocator_.Allocate(slots);
153    } else {
154      // Complex allocation, alignment different from width.
155      if (actual_alignment > AlignedSlotAllocator::kSlotSize) {
156        // Alignment required.
157        int alignment_in_slots =
158            AlignedSlotAllocator::NumSlotsForWidth(actual_alignment);
159        slot_allocator_.Align(alignment_in_slots);
160      }
161      slot = slot_allocator_.AllocateUnaligned(slots);
162    }
163    int end = slot_allocator_.Size();
164
165    spill_slot_count_ += end - old_end;
166    return slot + slots - 1;
167  }
168
169  void EnsureReturnSlots(int count) {
170    DCHECK(!frame_aligned_);
171    return_slot_count_ = std::max(return_slot_count_, count);
172  }
173
174  void AlignFrame(int alignment = kDoubleSize);
175
176  int ReserveSpillSlots(size_t slot_count) {
177    DCHECK_EQ(0, spill_slot_count_);
178    DCHECK(!frame_aligned_);
179    spill_slot_count_ += static_cast<int>(slot_count);
180    slot_allocator_.AllocateUnaligned(static_cast<int>(slot_count));
181    return slot_allocator_.Size() - 1;
182  }
183
184 private:
185  int fixed_slot_count_;
186  int spill_slot_count_ = 0;
187  // Account for return slots separately. Conceptually, they follow all
188  // allocated spill slots.
189  int return_slot_count_ = 0;
190  AlignedSlotAllocator slot_allocator_;
191  BitVector* allocated_registers_;
192  BitVector* allocated_double_registers_;
193#if DEBUG
194  bool spill_slots_finished_ = false;
195  bool frame_aligned_ = false;
196#endif
197};
198
199// Represents an offset from either the stack pointer or frame pointer.
200class FrameOffset {
201 public:
202  inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; }
203  inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; }
204  inline int offset() { return offset_ & ~1; }
205
206  inline static FrameOffset FromStackPointer(int offset) {
207    DCHECK_EQ(0, offset & 1);
208    return FrameOffset(offset | kFromSp);
209  }
210
211  inline static FrameOffset FromFramePointer(int offset) {
212    DCHECK_EQ(0, offset & 1);
213    return FrameOffset(offset | kFromFp);
214  }
215
216 private:
217  explicit FrameOffset(int offset) : offset_(offset) {}
218
219  int offset_;  // Encodes SP or FP in the low order bit.
220
221  static const int kFromSp = 1;
222  static const int kFromFp = 0;
223};
224
225// Encapsulates the mutable state maintained during code generation about the
226// current function's frame.
227class FrameAccessState : public ZoneObject {
228 public:
229  explicit FrameAccessState(const Frame* const frame)
230      : frame_(frame),
231        access_frame_with_fp_(false),
232        sp_delta_(0),
233        has_frame_(false) {}
234
235  const Frame* frame() const { return frame_; }
236  V8_EXPORT_PRIVATE void MarkHasFrame(bool state);
237
238  int sp_delta() const { return sp_delta_; }
239  void ClearSPDelta() { sp_delta_ = 0; }
240  void IncreaseSPDelta(int amount) { sp_delta_ += amount; }
241
242  bool access_frame_with_fp() const { return access_frame_with_fp_; }
243
244  // Regardless of how we access slots on the stack - using sp or fp - do we
245  // have a frame, at the current stage in code generation.
246  bool has_frame() const { return has_frame_; }
247
248  void SetFrameAccessToDefault();
249  void SetFrameAccessToFP() { access_frame_with_fp_ = true; }
250  void SetFrameAccessToSP() { access_frame_with_fp_ = false; }
251
252  int GetSPToFPSlotCount() const {
253    int frame_slot_count =
254        (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) -
255        StandardFrameConstants::kFixedSlotCountAboveFp;
256    return frame_slot_count + sp_delta();
257  }
258  int GetSPToFPOffset() const {
259    return GetSPToFPSlotCount() * kSystemPointerSize;
260  }
261
262  // Get the frame offset for a given spill slot. The location depends on the
263  // calling convention and the specific frame layout, and may thus be
264  // architecture-specific. Negative spill slots indicate arguments on the
265  // caller's frame.
266  FrameOffset GetFrameOffset(int spill_slot) const;
267
268 private:
269  const Frame* const frame_;
270  bool access_frame_with_fp_;
271  int sp_delta_;
272  bool has_frame_;
273};
274}  // namespace compiler
275}  // namespace internal
276}  // namespace v8
277
278#endif  // V8_COMPILER_FRAME_H_
279