1// Copyright 2018 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_ 6#define V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_ 7 8#include "src/base/macros.h" 9#include "src/utils/allocation.h" 10#include "src/utils/identity-map.h" 11#include "src/handles/handles.h" 12 13namespace v8 { 14namespace internal { 15 16class Isolate; 17class Object; 18 19// Utility class to build the builtins constants table and store it on the root 20// list. The constants table contains constants used by builtins, and is there 21// to avoid directly embedding them into code objects, which would not be 22// possible for off-heap (and thus immutable) code objects. 23class BuiltinsConstantsTableBuilder final { 24 public: 25 explicit BuiltinsConstantsTableBuilder(Isolate* isolate); 26 27 BuiltinsConstantsTableBuilder(const BuiltinsConstantsTableBuilder&) = delete; 28 BuiltinsConstantsTableBuilder& operator=( 29 const BuiltinsConstantsTableBuilder&) = delete; 30 31 // Returns the index within the builtins constants table for the given 32 // object, possibly adding the object to the table. Objects are deduplicated. 33 uint32_t AddObject(Handle<Object> object); 34 35 // Self-references during code generation start out by referencing a handle 36 // with a temporary dummy object. Once the final Code object exists, such 37 // entries in the constants map must be patched up. 38 void PatchSelfReference(Handle<Object> self_reference, 39 Handle<Code> code_object); 40 41 // References to the array that stores basic block usage counters start out as 42 // references to a unique oddball. Once the actual array has been allocated, 43 // such entries in the constants map must be patched up. 44 void PatchBasicBlockCountersReference(Handle<ByteArray> counters); 45 46 // Should be called after all affected code (e.g. builtins and bytecode 47 // handlers) has been generated. 48 void Finalize(); 49 50 private: 51 Isolate* isolate_; 52 53 // Maps objects to corresponding indices within the constants list. 54 using ConstantsMap = IdentityMap<uint32_t, FreeStoreAllocationPolicy>; 55 ConstantsMap map_; 56}; 57 58} // namespace internal 59} // namespace v8 60 61#endif // V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_ 62