1
2// Copyright 2021 the V8 project authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5
6#ifndef INCLUDE_V8_PROXY_H_
7#define INCLUDE_V8_PROXY_H_
8
9#include "v8-context.h"       // NOLINT(build/include_directory)
10#include "v8-local-handle.h"  // NOLINT(build/include_directory)
11#include "v8-object.h"        // NOLINT(build/include_directory)
12#include "v8config.h"         // NOLINT(build/include_directory)
13
14namespace v8 {
15
16class Context;
17
18/**
19 * An instance of the built-in Proxy constructor (ECMA-262, 6th Edition,
20 * 26.2.1).
21 */
22class V8_EXPORT Proxy : public Object {
23 public:
24  Local<Value> GetTarget();
25  Local<Value> GetHandler();
26  bool IsRevoked() const;
27  void Revoke();
28
29  /**
30   * Creates a new Proxy for the target object.
31   */
32  static MaybeLocal<Proxy> New(Local<Context> context,
33                               Local<Object> local_target,
34                               Local<Object> local_handler);
35
36  V8_INLINE static Proxy* Cast(Value* value) {
37#ifdef V8_ENABLE_CHECKS
38    CheckCast(value);
39#endif
40    return static_cast<Proxy*>(value);
41  }
42
43 private:
44  Proxy();
45  static void CheckCast(Value* obj);
46};
47
48}  // namespace v8
49
50#endif  // INCLUDE_V8_PROXY_H_
51