1// Copyright 2021 the V8 project authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef INCLUDE_V8_LOCAL_HANDLE_H_ 6#define INCLUDE_V8_LOCAL_HANDLE_H_ 7 8#include <stddef.h> 9 10#include <type_traits> 11 12#include "v8-handle-base.h" // NOLINT(build/include_directory) 13 14namespace v8 { 15 16template <class T> 17class LocalBase; 18template <class T> 19class Local; 20template <class F> 21class MaybeLocal; 22 23template <class T> 24class Eternal; 25template <class T> 26class Global; 27 28template <class T> 29class NonCopyablePersistentTraits; 30template <class T> 31class PersistentBase; 32template <class T, class M = NonCopyablePersistentTraits<T>> 33class Persistent; 34 35class TracedReferenceBase; 36template <class T> 37class BasicTracedReference; 38template <class F> 39class TracedReference; 40 41class Boolean; 42class Context; 43class EscapableHandleScope; 44template <class F> 45class FunctionCallbackInfo; 46class Isolate; 47class Object; 48template <class F1, class F2, class F3> 49class PersistentValueMapBase; 50template <class F1, class F2> 51class PersistentValueVector; 52class Primitive; 53class Private; 54template <class F> 55class PropertyCallbackInfo; 56template <class F> 57class ReturnValue; 58class String; 59template <class F> 60class Traced; 61class Utils; 62 63namespace debug { 64class ConsoleCallArguments; 65} 66 67namespace internal { 68template <typename T> 69class CustomArguments; 70class SamplingHeapProfiler; 71} // namespace internal 72 73namespace api_internal { 74// Called when ToLocalChecked is called on an empty Local. 75V8_EXPORT void ToLocalEmpty(); 76} // namespace api_internal 77 78/** 79 * A stack-allocated class that governs a number of local handles. 80 * After a handle scope has been created, all local handles will be 81 * allocated within that handle scope until either the handle scope is 82 * deleted or another handle scope is created. If there is already a 83 * handle scope and a new one is created, all allocations will take 84 * place in the new handle scope until it is deleted. After that, 85 * new handles will again be allocated in the original handle scope. 86 * 87 * After the handle scope of a local handle has been deleted the 88 * garbage collector will no longer track the object stored in the 89 * handle and may deallocate it. The behavior of accessing a handle 90 * for which the handle scope has been deleted is undefined. 91 */ 92class V8_EXPORT V8_NODISCARD HandleScope { 93 public: 94 explicit HandleScope(Isolate* isolate); 95 96 ~HandleScope(); 97 98 /** 99 * Counts the number of allocated handles. 100 */ 101 static int NumberOfHandles(Isolate* isolate); 102 103 V8_INLINE Isolate* GetIsolate() const { 104 return reinterpret_cast<Isolate*>(i_isolate_); 105 } 106 107 HandleScope(const HandleScope&) = delete; 108 void operator=(const HandleScope&) = delete; 109 110 static internal::Address* CreateHandleForCurrentIsolate( 111 internal::Address value); 112 113 protected: 114 V8_INLINE HandleScope() = default; 115 116 void Initialize(Isolate* isolate); 117 118 static internal::Address* CreateHandle(internal::Isolate* i_isolate, 119 internal::Address value); 120 121 private: 122 // Declaring operator new and delete as deleted is not spec compliant. 123 // Therefore declare them private instead to disable dynamic alloc 124 void* operator new(size_t size); 125 void* operator new[](size_t size); 126 void operator delete(void*, size_t); 127 void operator delete[](void*, size_t); 128 129 internal::Isolate* i_isolate_; 130 internal::Address* prev_next_; 131 internal::Address* prev_limit_; 132 133 // LocalBase<T>::New uses CreateHandle with an Isolate* parameter. 134 template <typename T> 135 friend class LocalBase; 136 137 // Object::GetInternalField and Context::GetEmbedderData use CreateHandle with 138 // a HeapObject in their shortcuts. 139 friend class Object; 140 friend class Context; 141}; 142 143/** 144 * A base class for local handles. 145 * Its implementation depends on whether direct local support is enabled. 146 * When it is, a local handle contains a direct pointer to the referenced 147 * object, otherwise it contains an indirect pointer. 148 */ 149#ifdef V8_ENABLE_DIRECT_LOCAL 150 151template <typename T> 152class LocalBase : public DirectHandleBase { 153 protected: 154 template <class F> 155 friend class Local; 156 157 V8_INLINE LocalBase() = default; 158 159 V8_INLINE explicit LocalBase(internal::Address ptr) : DirectHandleBase(ptr) {} 160 161 template <typename S> 162 V8_INLINE LocalBase(const LocalBase<S>& other) : DirectHandleBase(other) {} 163 164 V8_INLINE static LocalBase<T> New(Isolate* isolate, internal::Address value) { 165 return LocalBase<T>(value); 166 } 167 168 V8_INLINE static LocalBase<T> New(Isolate* isolate, T* that) { 169 return LocalBase<T>::New(isolate, 170 internal::ValueHelper::ValueAsAddress(that)); 171 } 172 173 V8_INLINE static LocalBase<T> FromSlot(internal::Address* slot) { 174 return LocalBase<T>(*slot); 175 } 176}; 177 178#else // !V8_ENABLE_DIRECT_LOCAL 179 180template <typename T> 181class LocalBase : public IndirectHandleBase { 182 protected: 183 template <class F> 184 friend class Local; 185 186 V8_INLINE LocalBase() = default; 187 188 V8_INLINE explicit LocalBase(internal::Address* location) 189 : IndirectHandleBase(location) {} 190 191 template <typename S> 192 V8_INLINE LocalBase(const LocalBase<S>& other) : IndirectHandleBase(other) {} 193 194 V8_INLINE static LocalBase<T> New(Isolate* isolate, internal::Address value) { 195 return LocalBase(HandleScope::CreateHandle( 196 reinterpret_cast<internal::Isolate*>(isolate), value)); 197 } 198 199 V8_INLINE static LocalBase<T> New(Isolate* isolate, T* that) { 200 if (internal::ValueHelper::IsEmpty(that)) return LocalBase<T>(); 201 return LocalBase<T>::New(isolate, 202 internal::ValueHelper::ValueAsAddress(that)); 203 } 204 205 V8_INLINE static LocalBase<T> FromSlot(internal::Address* slot) { 206 return LocalBase<T>(slot); 207 } 208}; 209 210#endif // V8_ENABLE_DIRECT_LOCAL 211 212/** 213 * An object reference managed by the v8 garbage collector. 214 * 215 * All objects returned from v8 have to be tracked by the garbage collector so 216 * that it knows that the objects are still alive. Also, because the garbage 217 * collector may move objects, it is unsafe to point directly to an object. 218 * Instead, all objects are stored in handles which are known by the garbage 219 * collector and updated whenever an object moves. Handles should always be 220 * passed by value (except in cases like out-parameters) and they should never 221 * be allocated on the heap. 222 * 223 * There are two types of handles: local and persistent handles. 224 * 225 * Local handles are light-weight and transient and typically used in local 226 * operations. They are managed by HandleScopes. That means that a HandleScope 227 * must exist on the stack when they are created and that they are only valid 228 * inside of the HandleScope active during their creation. For passing a local 229 * handle to an outer HandleScope, an EscapableHandleScope and its Escape() 230 * method must be used. 231 * 232 * Persistent handles can be used when storing objects across several 233 * independent operations and have to be explicitly deallocated when they're no 234 * longer used. 235 * 236 * It is safe to extract the object stored in the handle by dereferencing the 237 * handle (for instance, to extract the Object* from a Local<Object>); the value 238 * will still be governed by a handle behind the scenes and the same rules apply 239 * to these values as to their handles. 240 */ 241template <class T> 242class Local : public LocalBase<T> { 243 public: 244 V8_INLINE Local() = default; 245 246 template <class S> 247 V8_INLINE Local(Local<S> that) : LocalBase<T>(that) { 248 /** 249 * This check fails when trying to convert between incompatible 250 * handles. For example, converting from a Local<String> to a 251 * Local<Number>. 252 */ 253 static_assert(std::is_base_of<T, S>::value, "type check"); 254 } 255 256 V8_INLINE T* operator->() const { return this->template value<T>(); } 257 258 V8_INLINE T* operator*() const { return this->operator->(); } 259 260 /** 261 * Checks whether two handles are equal or different. 262 * They are equal iff they are both empty or they are both non-empty and the 263 * objects to which they refer are physically equal. 264 * 265 * If both handles refer to JS objects, this is the same as strict 266 * non-equality. For primitives, such as numbers or strings, a `true` return 267 * value does not indicate that the values aren't equal in the JavaScript 268 * sense. Use `Value::StrictEquals()` to check primitives for equality. 269 */ 270 271 template <class S> 272 V8_INLINE bool operator==(const Local<S>& that) const { 273 return internal::HandleHelper::EqualHandles(*this, that); 274 } 275 276 template <class S> 277 V8_INLINE bool operator==(const PersistentBase<S>& that) const { 278 return internal::HandleHelper::EqualHandles(*this, that); 279 } 280 281 template <class S> 282 V8_INLINE bool operator!=(const Local<S>& that) const { 283 return !operator==(that); 284 } 285 286 template <class S> 287 V8_INLINE bool operator!=(const Persistent<S>& that) const { 288 return !operator==(that); 289 } 290 291 /** 292 * Cast a handle to a subclass, e.g. Local<Value> to Local<Object>. 293 * This is only valid if the handle actually refers to a value of the 294 * target type. 295 */ 296 template <class S> 297 V8_INLINE static Local<T> Cast(Local<S> that) { 298#ifdef V8_ENABLE_CHECKS 299 // If we're going to perform the type check then we have to check 300 // that the handle isn't empty before doing the checked cast. 301 if (that.IsEmpty()) return Local<T>(); 302 T::Cast(that.template value<S>()); 303#endif 304 return Local<T>(LocalBase<T>(that)); 305 } 306 307 /** 308 * Calling this is equivalent to Local<S>::Cast(). 309 * In particular, this is only valid if the handle actually refers to a value 310 * of the target type. 311 */ 312 template <class S> 313 V8_INLINE Local<S> As() const { 314 return Local<S>::Cast(*this); 315 } 316 317 /** 318 * Create a local handle for the content of another handle. 319 * The referee is kept alive by the local handle even when 320 * the original handle is destroyed/disposed. 321 */ 322 V8_INLINE static Local<T> New(Isolate* isolate, Local<T> that) { 323 return New(isolate, that.template value<T>()); 324 } 325 326 V8_INLINE static Local<T> New(Isolate* isolate, 327 const PersistentBase<T>& that) { 328 return New(isolate, that.template value<T>()); 329 } 330 331 V8_INLINE static Local<T> New(Isolate* isolate, 332 const BasicTracedReference<T>& that) { 333 return New(isolate, that.template value<T>()); 334 } 335 336 private: 337 friend class TracedReferenceBase; 338 friend class Utils; 339 template <class F> 340 friend class Eternal; 341 template <class F> 342 friend class Global; 343 template <class F> 344 friend class Local; 345 template <class F> 346 friend class MaybeLocal; 347 template <class F, class M> 348 friend class Persistent; 349 template <class F> 350 friend class FunctionCallbackInfo; 351 template <class F> 352 friend class PropertyCallbackInfo; 353 friend class String; 354 friend class Object; 355 friend class Context; 356 friend class Isolate; 357 friend class Private; 358 template <class F> 359 friend class internal::CustomArguments; 360 friend Local<Primitive> Undefined(Isolate* isolate); 361 friend Local<Primitive> Null(Isolate* isolate); 362 friend Local<Boolean> True(Isolate* isolate); 363 friend Local<Boolean> False(Isolate* isolate); 364 friend class HandleScope; 365 friend class EscapableHandleScope; 366 template <class F1, class F2, class F3> 367 friend class PersistentValueMapBase; 368 template <class F1, class F2> 369 friend class PersistentValueVector; 370 template <class F> 371 friend class ReturnValue; 372 template <class F> 373 friend class Traced; 374 friend class internal::SamplingHeapProfiler; 375 friend class internal::HandleHelper; 376 friend class debug::ConsoleCallArguments; 377 378 V8_INLINE explicit Local<T>(const LocalBase<T>& other) 379 : LocalBase<T>(other) {} 380 381 V8_INLINE static Local<T> FromSlot(internal::Address* slot) { 382 return Local<T>(LocalBase<T>::FromSlot(slot)); 383 } 384 385 V8_INLINE static Local<T> New(Isolate* isolate, internal::Address value) { 386 return Local<T>(LocalBase<T>::New(isolate, value)); 387 } 388 389 V8_INLINE static Local<T> New(Isolate* isolate, T* that) { 390 return Local<T>(LocalBase<T>::New(isolate, that)); 391 } 392 393 // Unsafe cast, should be avoided. 394 template <class S> 395 V8_INLINE Local<S> UnsafeAs() const { 396 return Local<S>(LocalBase<S>(*this)); 397 } 398}; 399 400#if !defined(V8_IMMINENT_DEPRECATION_WARNINGS) 401// Handle is an alias for Local for historical reasons. 402template <class T> 403using Handle = Local<T>; 404#endif 405 406/** 407 * A MaybeLocal<> is a wrapper around Local<> that enforces a check whether 408 * the Local<> is empty before it can be used. 409 * 410 * If an API method returns a MaybeLocal<>, the API method can potentially fail 411 * either because an exception is thrown, or because an exception is pending, 412 * e.g. because a previous API call threw an exception that hasn't been caught 413 * yet, or because a TerminateExecution exception was thrown. In that case, an 414 * empty MaybeLocal is returned. 415 */ 416template <class T> 417class MaybeLocal { 418 public: 419 V8_INLINE MaybeLocal() : local_() {} 420 template <class S> 421 V8_INLINE MaybeLocal(Local<S> that) : local_(that) {} 422 423 V8_INLINE bool IsEmpty() const { return local_.IsEmpty(); } 424 425 /** 426 * Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty, 427 * |false| is returned and |out| is assigned with nullptr. 428 */ 429 template <class S> 430 V8_WARN_UNUSED_RESULT V8_INLINE bool ToLocal(Local<S>* out) const { 431 *out = local_; 432 return !IsEmpty(); 433 } 434 435 /** 436 * Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty, 437 * V8 will crash the process. 438 */ 439 V8_INLINE Local<T> ToLocalChecked() { 440 if (V8_UNLIKELY(IsEmpty())) api_internal::ToLocalEmpty(); 441 return local_; 442 } 443 444 /** 445 * Converts this MaybeLocal<> to a Local<>, using a default value if this 446 * MaybeLocal<> is empty. 447 */ 448 template <class S> 449 V8_INLINE Local<S> FromMaybe(Local<S> default_value) const { 450 return IsEmpty() ? default_value : Local<S>(local_); 451 } 452 453 private: 454 Local<T> local_; 455}; 456 457/** 458 * A HandleScope which first allocates a handle in the current scope 459 * which will be later filled with the escape value. 460 */ 461class V8_EXPORT V8_NODISCARD EscapableHandleScope : public HandleScope { 462 public: 463 explicit EscapableHandleScope(Isolate* isolate); 464 V8_INLINE ~EscapableHandleScope() = default; 465 466 /** 467 * Pushes the value into the previous scope and returns a handle to it. 468 * Cannot be called twice. 469 */ 470 template <class T> 471 V8_INLINE Local<T> Escape(Local<T> value) { 472#ifdef V8_ENABLE_DIRECT_LOCAL 473 return value; 474#else 475 return Local<T>::FromSlot(Escape(value.slot())); 476#endif 477 } 478 479 template <class T> 480 V8_INLINE MaybeLocal<T> EscapeMaybe(MaybeLocal<T> value) { 481 return Escape(value.FromMaybe(Local<T>())); 482 } 483 484 EscapableHandleScope(const EscapableHandleScope&) = delete; 485 void operator=(const EscapableHandleScope&) = delete; 486 487 private: 488 // Declaring operator new and delete as deleted is not spec compliant. 489 // Therefore declare them private instead to disable dynamic alloc 490 void* operator new(size_t size); 491 void* operator new[](size_t size); 492 void operator delete(void*, size_t); 493 void operator delete[](void*, size_t); 494 495 internal::Address* Escape(internal::Address* escape_value); 496 internal::Address* escape_slot_; 497}; 498 499/** 500 * A SealHandleScope acts like a handle scope in which no handle allocations 501 * are allowed. It can be useful for debugging handle leaks. 502 * Handles can be allocated within inner normal HandleScopes. 503 */ 504class V8_EXPORT V8_NODISCARD SealHandleScope { 505 public: 506 explicit SealHandleScope(Isolate* isolate); 507 ~SealHandleScope(); 508 509 SealHandleScope(const SealHandleScope&) = delete; 510 void operator=(const SealHandleScope&) = delete; 511 512 private: 513 // Declaring operator new and delete as deleted is not spec compliant. 514 // Therefore declare them private instead to disable dynamic alloc 515 void* operator new(size_t size); 516 void* operator new[](size_t size); 517 void operator delete(void*, size_t); 518 void operator delete[](void*, size_t); 519 520 internal::Isolate* const i_isolate_; 521 internal::Address* prev_limit_; 522 int prev_sealed_level_; 523}; 524 525} // namespace v8 526 527#endif // INCLUDE_V8_LOCAL_HANDLE_H_ 528