1'use strict';
2
3var Buffer = require('safer-buffer').Buffer;
4
5// == UTF32-LE/BE codec. ==========================================================
6
7exports._utf32 = Utf32Codec;
8
9function Utf32Codec(codecOptions, iconv) {
10    this.iconv = iconv;
11    this.bomAware = true;
12    this.isLE = codecOptions.isLE;
13}
14
15exports.utf32le = { type: '_utf32', isLE: true };
16exports.utf32be = { type: '_utf32', isLE: false };
17
18// Aliases
19exports.ucs4le = 'utf32le';
20exports.ucs4be = 'utf32be';
21
22Utf32Codec.prototype.encoder = Utf32Encoder;
23Utf32Codec.prototype.decoder = Utf32Decoder;
24
25// -- Encoding
26
27function Utf32Encoder(options, codec) {
28    this.isLE = codec.isLE;
29    this.highSurrogate = 0;
30}
31
32Utf32Encoder.prototype.write = function(str) {
33    var src = Buffer.from(str, 'ucs2');
34    var dst = Buffer.alloc(src.length * 2);
35    var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
36    var offset = 0;
37
38    for (var i = 0; i < src.length; i += 2) {
39        var code = src.readUInt16LE(i);
40        var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
41        var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
42
43        if (this.highSurrogate) {
44            if (isHighSurrogate || !isLowSurrogate) {
45                // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
46                // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
47                // (technically wrong, but expected by some applications, like Windows file names).
48                write32.call(dst, this.highSurrogate, offset);
49                offset += 4;
50            }
51            else {
52                // Create 32-bit value from high and low surrogates;
53                var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
54
55                write32.call(dst, codepoint, offset);
56                offset += 4;
57                this.highSurrogate = 0;
58
59                continue;
60            }
61        }
62
63        if (isHighSurrogate)
64            this.highSurrogate = code;
65        else {
66            // Even if the current character is a low surrogate, with no previous high surrogate, we'll
67            // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
68            // unpaired high surrogates.
69            write32.call(dst, code, offset);
70            offset += 4;
71            this.highSurrogate = 0;
72        }
73    }
74
75    if (offset < dst.length)
76        dst = dst.slice(0, offset);
77
78    return dst;
79};
80
81Utf32Encoder.prototype.end = function() {
82    // Treat any leftover high surrogate as a semi-valid independent character.
83    if (!this.highSurrogate)
84        return;
85
86    var buf = Buffer.alloc(4);
87
88    if (this.isLE)
89        buf.writeUInt32LE(this.highSurrogate, 0);
90    else
91        buf.writeUInt32BE(this.highSurrogate, 0);
92
93    this.highSurrogate = 0;
94
95    return buf;
96};
97
98// -- Decoding
99
100function Utf32Decoder(options, codec) {
101    this.isLE = codec.isLE;
102    this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
103    this.overflow = [];
104}
105
106Utf32Decoder.prototype.write = function(src) {
107    if (src.length === 0)
108        return '';
109
110    var i = 0;
111    var codepoint = 0;
112    var dst = Buffer.alloc(src.length + 4);
113    var offset = 0;
114    var isLE = this.isLE;
115    var overflow = this.overflow;
116    var badChar = this.badChar;
117
118    if (overflow.length > 0) {
119        for (; i < src.length && overflow.length < 4; i++)
120            overflow.push(src[i]);
121
122        if (overflow.length === 4) {
123            // NOTE: codepoint is a signed int32 and can be negative.
124            // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
125            if (isLE) {
126                codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
127            } else {
128                codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
129            }
130            overflow.length = 0;
131
132            offset = _writeCodepoint(dst, offset, codepoint, badChar);
133        }
134    }
135
136    // Main loop. Should be as optimized as possible.
137    for (; i < src.length - 3; i += 4) {
138        // NOTE: codepoint is a signed int32 and can be negative.
139        if (isLE) {
140            codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
141        } else {
142            codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
143        }
144        offset = _writeCodepoint(dst, offset, codepoint, badChar);
145    }
146
147    // Keep overflowing bytes.
148    for (; i < src.length; i++) {
149        overflow.push(src[i]);
150    }
151
152    return dst.slice(0, offset).toString('ucs2');
153};
154
155function _writeCodepoint(dst, offset, codepoint, badChar) {
156    // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
157    if (codepoint < 0 || codepoint > 0x10FFFF) {
158        // Not a valid Unicode codepoint
159        codepoint = badChar;
160    }
161
162    // Ephemeral Planes: Write high surrogate.
163    if (codepoint >= 0x10000) {
164        codepoint -= 0x10000;
165
166        var high = 0xD800 | (codepoint >> 10);
167        dst[offset++] = high & 0xff;
168        dst[offset++] = high >> 8;
169
170        // Low surrogate is written below.
171        var codepoint = 0xDC00 | (codepoint & 0x3FF);
172    }
173
174    // Write BMP char or low surrogate.
175    dst[offset++] = codepoint & 0xff;
176    dst[offset++] = codepoint >> 8;
177
178    return offset;
179};
180
181Utf32Decoder.prototype.end = function() {
182    this.overflow.length = 0;
183};
184
185// == UTF-32 Auto codec =============================================================
186// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
187// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
188// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
189
190// Encoder prepends BOM (which can be overridden with (addBOM: false}).
191
192exports.utf32 = Utf32AutoCodec;
193exports.ucs4 = 'utf32';
194
195function Utf32AutoCodec(options, iconv) {
196    this.iconv = iconv;
197}
198
199Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
200Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
201
202// -- Encoding
203
204function Utf32AutoEncoder(options, codec) {
205    options = options || {};
206
207    if (options.addBOM === undefined)
208        options.addBOM = true;
209
210    this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
211}
212
213Utf32AutoEncoder.prototype.write = function(str) {
214    return this.encoder.write(str);
215};
216
217Utf32AutoEncoder.prototype.end = function() {
218    return this.encoder.end();
219};
220
221// -- Decoding
222
223function Utf32AutoDecoder(options, codec) {
224    this.decoder = null;
225    this.initialBufs = [];
226    this.initialBufsLen = 0;
227    this.options = options || {};
228    this.iconv = codec.iconv;
229}
230
231Utf32AutoDecoder.prototype.write = function(buf) {
232    if (!this.decoder) {
233        // Codec is not chosen yet. Accumulate initial bytes.
234        this.initialBufs.push(buf);
235        this.initialBufsLen += buf.length;
236
237        if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
238            return '';
239
240        // We have enough bytes -> detect endianness.
241        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
242        this.decoder = this.iconv.getDecoder(encoding, this.options);
243
244        var resStr = '';
245        for (var i = 0; i < this.initialBufs.length; i++)
246            resStr += this.decoder.write(this.initialBufs[i]);
247
248        this.initialBufs.length = this.initialBufsLen = 0;
249        return resStr;
250    }
251
252    return this.decoder.write(buf);
253};
254
255Utf32AutoDecoder.prototype.end = function() {
256    if (!this.decoder) {
257        var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
258        this.decoder = this.iconv.getDecoder(encoding, this.options);
259
260        var resStr = '';
261        for (var i = 0; i < this.initialBufs.length; i++)
262            resStr += this.decoder.write(this.initialBufs[i]);
263
264        var trail = this.decoder.end();
265        if (trail)
266            resStr += trail;
267
268        this.initialBufs.length = this.initialBufsLen = 0;
269        return resStr;
270    }
271
272    return this.decoder.end();
273};
274
275function detectEncoding(bufs, defaultEncoding) {
276    var b = [];
277    var charsProcessed = 0;
278    var invalidLE = 0, invalidBE = 0;   // Number of invalid chars when decoded as LE or BE.
279    var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
280
281    outer_loop:
282    for (var i = 0; i < bufs.length; i++) {
283        var buf = bufs[i];
284        for (var j = 0; j < buf.length; j++) {
285            b.push(buf[j]);
286            if (b.length === 4) {
287                if (charsProcessed === 0) {
288                    // Check BOM first.
289                    if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
290                        return 'utf-32le';
291                    }
292                    if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
293                        return 'utf-32be';
294                    }
295                }
296
297                if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
298                if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
299
300                if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
301                if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
302
303                b.length = 0;
304                charsProcessed++;
305
306                if (charsProcessed >= 100) {
307                    break outer_loop;
308                }
309            }
310        }
311    }
312
313    // Make decisions.
314    if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE)  return 'utf-32be';
315    if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE)  return 'utf-32le';
316
317    // Couldn't decide (likely all zeros or not enough data).
318    return defaultEncoding || 'utf-32le';
319}
320