xref: /third_party/musl/src/math/sqrtf.c (revision 570af302)
1#include <stdint.h>
2#include <math.h>
3#include "libm.h"
4#include "sqrt_data.h"
5
6#define FENV_SUPPORT 1
7
8static inline uint32_t mul32(uint32_t a, uint32_t b)
9{
10	return (uint64_t)a*b >> 32;
11}
12
13/* see sqrt.c for more detailed comments.  */
14
15float sqrtf(float x)
16{
17	uint32_t ix, m, m1, m0, even, ey;
18
19	ix = asuint(x);
20	if (predict_false(ix - 0x00800000 >= 0x7f800000 - 0x00800000)) {
21		/* x < 0x1p-126 or inf or nan.  */
22		if (ix * 2 == 0)
23			return x;
24		if (ix == 0x7f800000)
25			return x;
26		if (ix > 0x7f800000)
27			return __math_invalidf(x);
28		/* x is subnormal, normalize it.  */
29		ix = asuint(x * 0x1p23f);
30		ix -= 23 << 23;
31	}
32
33	/* x = 4^e m; with int e and m in [1, 4).  */
34	even = ix & 0x00800000;
35	m1 = (ix << 8) | 0x80000000;
36	m0 = (ix << 7) & 0x7fffffff;
37	m = even ? m0 : m1;
38
39	/* 2^e is the exponent part of the return value.  */
40	ey = ix >> 1;
41	ey += 0x3f800000 >> 1;
42	ey &= 0x7f800000;
43
44	/* compute r ~ 1/sqrt(m), s ~ sqrt(m) with 2 goldschmidt iterations.  */
45	static const uint32_t three = 0xc0000000;
46	uint32_t r, s, d, u, i;
47	i = (ix >> 17) % 128;
48	r = (uint32_t)__rsqrt_tab[i] << 16;
49	/* |r*sqrt(m) - 1| < 0x1p-8 */
50	s = mul32(m, r);
51	/* |s/sqrt(m) - 1| < 0x1p-8 */
52	d = mul32(s, r);
53	u = three - d;
54	r = mul32(r, u) << 1;
55	/* |r*sqrt(m) - 1| < 0x1.7bp-16 */
56	s = mul32(s, u) << 1;
57	/* |s/sqrt(m) - 1| < 0x1.7bp-16 */
58	d = mul32(s, r);
59	u = three - d;
60	s = mul32(s, u);
61	/* -0x1.03p-28 < s/sqrt(m) - 1 < 0x1.fp-31 */
62	s = (s - 1)>>6;
63	/* s < sqrt(m) < s + 0x1.08p-23 */
64
65	/* compute nearest rounded result.  */
66	uint32_t d0, d1, d2;
67	float y, t;
68	d0 = (m << 16) - s*s;
69	d1 = s - d0;
70	d2 = d1 + s + 1;
71	s += d1 >> 31;
72	s &= 0x007fffff;
73	s |= ey;
74	y = asfloat(s);
75	if (FENV_SUPPORT) {
76		/* handle rounding and inexact exception. */
77		uint32_t tiny = predict_false(d2==0) ? 0 : 0x01000000;
78		tiny |= (d1^d2) & 0x80000000;
79		t = asfloat(tiny);
80		y = eval_as_float(y + t);
81	}
82	return y;
83}
84