1/*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef VK_SHADER_MODULE_H
25#define VK_SHADER_MODULE_H
26
27#include <vulkan/vulkan.h>
28
29#include "compiler/shader_enums.h"
30#include "vk_object.h"
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36struct nir_shader;
37struct nir_shader_compiler_options;
38struct spirv_to_nir_options;
39
40struct vk_shader_module {
41   struct vk_object_base base;
42   struct nir_shader *nir;
43   unsigned char sha1[20];
44   uint32_t size;
45   char data[0];
46};
47
48extern const uint8_t vk_shaderModuleIdentifierAlgorithmUUID[VK_UUID_SIZE];
49
50VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader_module, base, VkShaderModule,
51                               VK_OBJECT_TYPE_SHADER_MODULE)
52
53uint32_t vk_shader_module_spirv_version(const struct vk_shader_module *mod);
54
55VkResult
56vk_shader_module_to_nir(struct vk_device *device,
57                        const struct vk_shader_module *mod,
58                        gl_shader_stage stage,
59                        const char *entrypoint_name,
60                        const VkSpecializationInfo *spec_info,
61                        const struct spirv_to_nir_options *spirv_options,
62                        const struct nir_shader_compiler_options *nir_options,
63                        void *mem_ctx, struct nir_shader **nir_out);
64
65struct vk_shader_module *vk_shader_module_clone(void *mem_ctx,
66                                                const struct vk_shader_module *src);
67
68/* this should only be used for stack-allocated, temporary objects */
69#define vk_shader_module_handle_from_nir(_nir) \
70   ((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \
71      .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
72      .nir = _nir, \
73   })
74#define vk_shader_module_from_nir(_nir) \
75   (struct vk_shader_module) { \
76      .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
77      .nir = _nir, \
78   }
79
80#ifdef __cplusplus
81}
82#endif
83
84#endif /* VK_SHADER_MODULE_H */
85