xref: /third_party/mesa3d/src/util/u_vector.c (revision bf215546)
1/*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <string.h>
25#include "util/u_math.h"
26#include "util/u_vector.h"
27
28/** @file u_vector.c
29 *
30 * A dynamically growable, circular buffer.  Elements are added at head and
31 * removed from tail. head and tail are free-running uint32_t indices and we
32 * only compute the modulo with size when accessing the array.  This way,
33 * number of bytes in the queue is always head - tail, even in case of
34 * wraparound.
35 */
36
37/**
38 * initial_element_count and element_size must be power-of-two.
39 */
40int
41u_vector_init_pow2(struct u_vector *vector,
42                   uint32_t initial_element_count,
43                   uint32_t element_size)
44{
45   assert(util_is_power_of_two_nonzero(initial_element_count));
46   assert(util_is_power_of_two_nonzero(element_size));
47
48   vector->head = 0;
49   vector->tail = 0;
50   vector->element_size = element_size;
51   vector->size = element_size * initial_element_count;
52   vector->data = malloc(vector->size);
53
54   return vector->data != NULL;
55}
56
57void *
58u_vector_add(struct u_vector *vector)
59{
60   uint32_t offset, size, split, src_tail, dst_tail;
61   void *data;
62
63   if (vector->head - vector->tail == vector->size) {
64      size = vector->size * 2;
65      data = malloc(size);
66      if (data == NULL)
67         return NULL;
68      src_tail = vector->tail & (vector->size - 1);
69      dst_tail = vector->tail & (size - 1);
70      if (src_tail == 0) {
71         /* Since we know that the vector is full, this means that it's
72          * linear from start to end so we can do one copy.
73          */
74         memcpy((char *)data + dst_tail, vector->data, vector->size);
75      } else {
76         /* In this case, the vector is split into two pieces and we have
77          * to do two copies.  We have to be careful to make sure each
78          * piece goes to the right locations.  Thanks to the change in
79          * size, it may or may not still wrap around.
80          */
81         split = u_align_u32(vector->tail, vector->size);
82         assert(vector->tail <= split && split < vector->head);
83         memcpy((char *)data + dst_tail, (char *)vector->data + src_tail,
84                split - vector->tail);
85         memcpy((char *)data + (split & (size - 1)), vector->data,
86                vector->head - split);
87      }
88      free(vector->data);
89      vector->data = data;
90      vector->size = size;
91   }
92
93   assert(vector->head - vector->tail < vector->size);
94
95   offset = vector->head & (vector->size - 1);
96   vector->head += vector->element_size;
97
98   return (char *)vector->data + offset;
99}
100
101void *
102u_vector_remove(struct u_vector *vector)
103{
104   uint32_t offset;
105
106   if (vector->head == vector->tail)
107      return NULL;
108
109   assert(vector->head - vector->tail <= vector->size);
110
111   offset = vector->tail & (vector->size - 1);
112   vector->tail += vector->element_size;
113
114   return (char *)vector->data + offset;
115}
116