1/************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20 * USE OR OTHER DEALINGS IN THE SOFTWARE. 21 * 22 * The above copyright notice and this permission notice (including the 23 * next paragraph) shall be included in all copies or substantial portions 24 * of the Software. 25 * 26 **************************************************************************/ 27 28/** 29 * @file 30 * SRGB translation. 31 * 32 * @author Brian Paul <brianp@vmware.com> 33 * @author Michal Krol <michal@vmware.com> 34 * @author Jose Fonseca <jfonseca@vmware.com> 35 */ 36 37#ifndef U_FORMAT_SRGB_H_ 38#define U_FORMAT_SRGB_H_ 39 40#include <stdint.h> 41#include <math.h> 42 43extern const float 44util_format_srgb_8unorm_to_linear_float_table[256]; 45 46extern const uint8_t 47util_format_srgb_to_linear_8unorm_table[256]; 48 49extern const uint8_t 50util_format_linear_to_srgb_8unorm_table[256]; 51 52extern const unsigned 53util_format_linear_to_srgb_helper_table[104]; 54 55 56static inline float 57util_format_srgb_to_linear_float(float cs) 58{ 59 if (cs <= 0.0f) 60 return 0.0f; 61 else if (cs <= 0.04045f) 62 return cs / 12.92f; 63 else if (cs < 1.0f) 64 return powf((cs + 0.055) / 1.055f, 2.4f); 65 else 66 return 1.0f; 67} 68 69 70static inline float 71util_format_linear_to_srgb_float(float cl) 72{ 73 if (cl <= 0.0f) 74 return 0.0f; 75 else if (cl < 0.0031308f) 76 return 12.92f * cl; 77 else if (cl < 1.0f) 78 return 1.055f * powf(cl, 0.41666f) - 0.055f; 79 else 80 return 1.0f; 81} 82 83 84/** 85 * Convert a unclamped linear float to srgb value in the [0,255]. 86 */ 87static inline uint8_t 88util_format_linear_float_to_srgb_8unorm(float x) 89{ 90 /* 91 * This is taken from https://gist.github.com/rygorous/2203834 92 * Use LUT and do linear interpolation. 93 */ 94 union { 95 uint32_t ui; 96 float f; 97 } almostone, minval, f; 98 unsigned tab, bias, scale, t; 99 100 almostone.ui = 0x3f7fffff; 101 minval.ui = (127-13) << 23; 102 103 /* 104 * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. 105 * The tests are carefully written so that NaNs map to 0, same as in the 106 * reference implementation. 107 */ 108 if (!(x > minval.f)) 109 x = minval.f; 110 if (x > almostone.f) 111 x = almostone.f; 112 113 /* Do the table lookup and unpack bias, scale */ 114 f.f = x; 115 tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20]; 116 bias = (tab >> 16) << 9; 117 scale = tab & 0xffff; 118 119 /* Grab next-highest mantissa bits and perform linear interpolation */ 120 t = (f.ui >> 12) & 0xff; 121 return (uint8_t) ((bias + scale*t) >> 16); 122} 123 124 125/** 126 * Convert an 8-bit sRGB value from non-linear space to a 127 * linear RGB value in [0, 1]. 128 * Implemented with a 256-entry lookup table. 129 */ 130static inline float 131util_format_srgb_8unorm_to_linear_float(uint8_t x) 132{ 133 return util_format_srgb_8unorm_to_linear_float_table[x]; 134} 135 136 137/* 138 * XXX These 2 functions probably don't make a lot of sense (but lots 139 * of potential callers which most likely all don't make sense neither) 140 */ 141 142/** 143 * Convert a 8bit normalized value from linear to srgb. 144 */ 145static inline uint8_t 146util_format_linear_to_srgb_8unorm(uint8_t x) 147{ 148 return util_format_linear_to_srgb_8unorm_table[x]; 149} 150 151 152/** 153 * Convert a 8bit normalized value from srgb to linear. 154 */ 155static inline uint8_t 156util_format_srgb_to_linear_8unorm(uint8_t x) 157{ 158 return util_format_srgb_to_linear_8unorm_table[x]; 159} 160 161 162#endif /* U_FORMAT_SRGB_H_ */ 163