xref: /third_party/mesa3d/src/util/format_rgb9e5.h (revision bf215546)
1/*
2 * Copyright (C) 2011 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/* Copied from EXT_texture_shared_exponent and edited, getting rid of
25 * expensive float math bits too. */
26
27#ifndef RGB9E5_H
28#define RGB9E5_H
29
30#include <assert.h>
31#include <stdint.h>
32#include <math.h>
33
34#define RGB9E5_EXPONENT_BITS          5
35#define RGB9E5_MANTISSA_BITS          9
36#define RGB9E5_EXP_BIAS               15
37#define RGB9E5_MAX_VALID_BIASED_EXP   31
38
39#define MAX_RGB9E5_EXP               (RGB9E5_MAX_VALID_BIASED_EXP - RGB9E5_EXP_BIAS)
40#define RGB9E5_MANTISSA_VALUES       (1<<RGB9E5_MANTISSA_BITS)
41#define MAX_RGB9E5_MANTISSA          (RGB9E5_MANTISSA_VALUES-1)
42#define MAX_RGB9E5                   (((float)MAX_RGB9E5_MANTISSA)/RGB9E5_MANTISSA_VALUES * (1<<MAX_RGB9E5_EXP))
43
44static inline int rgb9e5_ClampRange(float x)
45{
46   union { float f; uint32_t u; } f, max;
47   f.f = x;
48   max.f = MAX_RGB9E5;
49
50   if (f.u > 0x7f800000)
51  /* catches neg, NaNs */
52      return 0;
53   else if (f.u >= max.u)
54      return max.u;
55   else
56      return f.u;
57}
58
59static inline uint32_t float3_to_rgb9e5(const float rgb[3])
60{
61   int rm, gm, bm, exp_shared;
62   uint32_t revdenom_biasedexp;
63   union { float f; uint32_t u; } rc, bc, gc, maxrgb, revdenom;
64
65   rc.u = rgb9e5_ClampRange(rgb[0]);
66   gc.u = rgb9e5_ClampRange(rgb[1]);
67   bc.u = rgb9e5_ClampRange(rgb[2]);
68   maxrgb.u = MAX3(rc.u, gc.u, bc.u);
69
70   /*
71    * Compared to what the spec suggests, instead of conditionally adjusting
72    * the exponent after the fact do it here by doing the equivalent of +0.5 -
73    * the int add will spill over into the exponent in this case.
74    */
75   maxrgb.u += maxrgb.u & (1 << (23-9));
76   exp_shared = MAX2((maxrgb.u >> 23), -RGB9E5_EXP_BIAS - 1 + 127) +
77                1 + RGB9E5_EXP_BIAS - 127;
78   revdenom_biasedexp = 127 - (exp_shared - RGB9E5_EXP_BIAS -
79                               RGB9E5_MANTISSA_BITS) + 1;
80   revdenom.u = revdenom_biasedexp << 23;
81   assert(exp_shared <= RGB9E5_MAX_VALID_BIASED_EXP);
82
83   /*
84    * The spec uses strict round-up behavior (d3d10 disagrees, but in any case
85    * must match what is done above for figuring out exponent).
86    * We avoid the doubles ((int) rc * revdenom + 0.5) by doing the rounding
87    * ourselves (revdenom was adjusted by +1, above).
88    */
89   rm = (int) (rc.f * revdenom.f);
90   gm = (int) (gc.f * revdenom.f);
91   bm = (int) (bc.f * revdenom.f);
92   rm = (rm & 1) + (rm >> 1);
93   gm = (gm & 1) + (gm >> 1);
94   bm = (bm & 1) + (bm >> 1);
95
96   assert(rm <= MAX_RGB9E5_MANTISSA);
97   assert(gm <= MAX_RGB9E5_MANTISSA);
98   assert(bm <= MAX_RGB9E5_MANTISSA);
99   assert(rm >= 0);
100   assert(gm >= 0);
101   assert(bm >= 0);
102
103   return (exp_shared << 27) | (bm << 18) | (gm << 9) | rm;
104}
105
106static inline void rgb9e5_to_float3(uint32_t rgb, float retval[3])
107{
108   int exponent;
109   union { float f; uint32_t u; } scale;
110
111   exponent = (rgb >> 27) - RGB9E5_EXP_BIAS - RGB9E5_MANTISSA_BITS;
112   scale.u = (exponent + 127) << 23;
113
114   retval[0] = ( rgb        & 0x1ff) * scale.f;
115   retval[1] = ((rgb >> 9)  & 0x1ff) * scale.f;
116   retval[2] = ((rgb >> 18) & 0x1ff) * scale.f;
117}
118
119#endif
120