1/* 2 * Copyright (C) 2019 Collabora, Ltd. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "compiler/nir/nir.h" 25#include "compiler/nir/nir_builder.h" 26 27bool midgard_nir_lod_errata(nir_shader *shader); 28 29/* Workarounds errata pertaining to early Midgard chips where the settings for 30 * min_lod/max_lod/lod_bias are ignored in the sampler descriptor when 31 * texturing with a textureLod instruction. The workaround is to load these 32 * constants in as system values and perform the bias/clamp in the shader. 33 */ 34 35static bool 36nir_lod_errata_instr(nir_builder *b, nir_instr *instr, void *data) 37{ 38 if (instr->type != nir_instr_type_tex) 39 return false; 40 41 nir_tex_instr *tex = nir_instr_as_tex(instr); 42 b->cursor = nir_before_instr(instr); 43 44 /* The errata only applies to textureLod ("TEXGRD") */ 45 if (tex->op != nir_texop_txl) 46 return false; 47 48 /* Let's grab the sampler parameters */ 49 nir_intrinsic_instr *l = nir_intrinsic_instr_create(b->shader, 50 nir_intrinsic_load_sampler_lod_parameters_pan); 51 l->num_components = 3; 52 nir_ssa_dest_init(&l->instr, &l->dest, 3, 32, NULL); 53 54 /* TODO: Indirect samplers, separate sampler objects XXX */ 55 nir_src idx = nir_src_for_ssa(nir_imm_int(b, tex->texture_index)); 56 nir_src_copy(&l->src[0], &idx); 57 58 nir_builder_instr_insert(b, &l->instr); 59 nir_ssa_def *params = &l->dest.ssa; 60 61 /* Extract the individual components */ 62 nir_ssa_def *min_lod = nir_channel(b, params, 0); 63 nir_ssa_def *max_lod = nir_channel(b, params, 1); 64 nir_ssa_def *lod_bias = nir_channel(b, params, 2); 65 66 /* Rewrite the LOD with bias/clamps. Order sensitive. */ 67 for (unsigned i = 0; i < tex->num_srcs; i++) { 68 if (tex->src[i].src_type != nir_tex_src_lod) 69 continue; 70 71 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1); 72 73 nir_ssa_def *biased = nir_fadd(b, lod, lod_bias); 74 nir_ssa_def *clamped = nir_fmin(b, 75 nir_fmax(b, biased, min_lod), max_lod); 76 77 nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, 78 nir_src_for_ssa(clamped)); 79 } 80 81 return true; 82} 83 84bool 85midgard_nir_lod_errata(nir_shader *shader) 86{ 87 return nir_shader_instructions_pass(shader, 88 nir_lod_errata_instr, 89 nir_metadata_block_index | nir_metadata_dominance, 90 NULL); 91} 92